WIP'S PROFILE
I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.
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We Did It First screenshot thread
We're actually going to be using completely custom graphics. And it would be harder to use SM graphics anyways, since we're using 20x20 tiles!
Generica - [RMVX..?]
author=Mewd link=topic=67.msg876#msg876 date=1182373978This sounds totally awesome and I think we should go in that direction.
There was a big war to stop Generic Demon Guy. A big army went to go stop him, and LOST. Your group (Which you design, of course) is composed of survivors of the battle. You start out the game trying to just SURVIVE, because the world is now under complete control of Generic Demon Guy and is a place of complete danger. Your party has no delusions about being able to confront the demon (not yet, anyway) because he just decimated the entire army you belonged to. It gives you a non-leniar world to explore that can be approached in different ways. Quests would be readily available because EVERYONE is just trying to survive and you're this big attractive group of adventurers with weapons and skills who are able bodied to do what the common man can't. You have this big hopeless world, ala Fallout, with you as being someone who can DO something amongst the desolation.
Generica - [RMVX..?]
I think we should establish what you mean by "community game". Is that a game that involves our personas in the game (like Easy Mac), or just a game built by the community?
Generica - [RMVX..?]
We Did It First screenshot thread
Another Question...
He popped into IRC a few months ago but I haven't seen him since. He is too cool to show up now and is busy with college.
Webcomics!
Jazz Compositions, Check 'em out
Those are actually pretty cool! I enjoyed "Okay, Processing" a lot and I'm not really big into jazz.
Stories in Games: A Counterpoint to Usual Thinking
I'd like to add that Card is a mormon.
I agree in what he is saying. Note that he is not saying games cannot have good stories. He is saying they can't be the same style as a book or movie. Those are static and non-interactive. I think his example is what you get from a lot of games that try to throw in a sense of story in the midst of action and such.
The optimal kind of story in a game is where you feel as though you played a part in it. Not being lead on by a string by the developer.
I agree in what he is saying. Note that he is not saying games cannot have good stories. He is saying they can't be the same style as a book or movie. Those are static and non-interactive. I think his example is what you get from a lot of games that try to throw in a sense of story in the midst of action and such.
The optimal kind of story in a game is where you feel as though you played a part in it. Not being lead on by a string by the developer.















