WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
Oh yeah, I took care of that one for the next version. Turns out when those crystals heal you they also heal the state that seals your summoning. Doh! You should still be allowed to summon in the dungeon for that mission though.
Umbral Soul
It took me 2 years to finish making the game, and along the way I learned quite a bit about rpg maker. Ah, memories. I'd be psyched if we could get some more villain games here on rmn. There are a few I'm already aware of, but you can never have too many.
You've found the secret summon; Doople Pandora! Actually no, that's just an ordinary, everyday, run of the mill hilarious glitch. Thanks for the heads up, looks like I've got some bug zappin' to do.
You've found the secret summon; Doople Pandora! Actually no, that's just an ordinary, everyday, run of the mill hilarious glitch. Thanks for the heads up, looks like I've got some bug zappin' to do.
Umbral Soul
Yup, like he says Gryger can be found in the Monster Kennel. You won't be able to enter the Demon's Gauntlet until the main story progresses to a certain point, so if you keep playing, it will unlock later down the line.
Umbral Soul
Dude, if I wasn't the dev, I would've been skeptical. I mean this game's reception has been absolutely insane. I'm amazed and grateful that you'd give it such high praise, I mean WOW. Thanks a ton buddy, I hope you have a good time right up until the end.
Umbral Soul
What? Another review!? I swear you people are actually trying to kill me at this point. My poor heart can't take much more of this. Oh well, I lived a full and joyous life. Can't really say I expected "heart attack via over-excitement" to be how I'd go out though. Life's funny like that. The rest of my reply is choc full of spoilers, so I'm just going to dump it all under this spoiler tag.
That tip about giving the player a heads up about the slime is a great idea, so thank you. When you're the dev and know exactly what to do, you tend to lose perspective on this kind of stuff.
I've heard people give different explanations for why they believe a particular summon is strongest, but this is my first time hearing a pitch for the kraken. His raw power is low and most of his skills are fueled by TP, but there's no doubt he's a status inflicting machine when properly leveled. I was worried being able to attack twice might make him too broken, but I've been heard he's been neglected due to his low offense. I'm glad you were able to discover his true potential though.
Lanith was a delicate balancing act. Her appeal was meant to be the fact that she can actually deal damage while being a powerful healer, while the game's other healers have the offensive power of a wet sock. I was worried that making Lanith both powerful and an excellent healer would result in all the other summons being neglected. After all, you wouldn't have to waste a turn swapping monsters if you had a white mage and a sweeper all in one. Odin should still be vulnerable to charm moves, though he can't be confused, so that aspect of Lanith's second charm move won't affect him and a few other male bosses.
Truth be told, I'm also more of an offense guy than a defense guy when it comes to strategy, so I wouldn't bother using the Slime's defensive moves myself. When coming up with skill sets however, I had to think of how a Slime would fight when it came to designing its skills. I think the slime works a lot better as an offensive creature at higher levels when used with Stormbringer. Even so, it's really meant to be a Magikarp before it finally becomes a Gyrados.
Holy smokes, why is everyone 10 to 20 levels above where I was when I beat the game? I thought you guys were supposed to hate grinding! Bah! But yeah, it's no surprise you demolished the final boss with stats like that. The next version's final boss will be a bit more aggressive though, and the overall difficulty will be a bit higher. I designed the pieces of the final boss to seem like a single unit with parts that all attacked differently, but now that I think about it, having each piece disappear after it's defeated would make it seem like the whole thing is slowly coming apart. Ha! I can't believe I didn't think of that before.
The last battle with Athena was meant to be impossible, so it's no wonder it took you so long. Blasted players, stop being so good at video games! I've tweaked that scene with some altered dialogue for those who win that battle in the future.
The maid faces came from a pretty tiny picture, hence the blurriness. I've been trying to think of a way to sharpen them up, but haven't had any luck so far. I just really loved those faces and how perfectly they matched the sprites. I haven't given up hope though, maybe there's an online editing program out there that can help me improve them.
Thanks Sylwinas, this was very helpful and I'm thrilled to hear you enjoyed yourself. I'm hoping to get better at this as I continue making games that I hope to share with everyone here at good ol' rmn.
That tip about giving the player a heads up about the slime is a great idea, so thank you. When you're the dev and know exactly what to do, you tend to lose perspective on this kind of stuff.
I've heard people give different explanations for why they believe a particular summon is strongest, but this is my first time hearing a pitch for the kraken. His raw power is low and most of his skills are fueled by TP, but there's no doubt he's a status inflicting machine when properly leveled. I was worried being able to attack twice might make him too broken, but I've been heard he's been neglected due to his low offense. I'm glad you were able to discover his true potential though.
Lanith was a delicate balancing act. Her appeal was meant to be the fact that she can actually deal damage while being a powerful healer, while the game's other healers have the offensive power of a wet sock. I was worried that making Lanith both powerful and an excellent healer would result in all the other summons being neglected. After all, you wouldn't have to waste a turn swapping monsters if you had a white mage and a sweeper all in one. Odin should still be vulnerable to charm moves, though he can't be confused, so that aspect of Lanith's second charm move won't affect him and a few other male bosses.
Truth be told, I'm also more of an offense guy than a defense guy when it comes to strategy, so I wouldn't bother using the Slime's defensive moves myself. When coming up with skill sets however, I had to think of how a Slime would fight when it came to designing its skills. I think the slime works a lot better as an offensive creature at higher levels when used with Stormbringer. Even so, it's really meant to be a Magikarp before it finally becomes a Gyrados.
Holy smokes, why is everyone 10 to 20 levels above where I was when I beat the game? I thought you guys were supposed to hate grinding! Bah! But yeah, it's no surprise you demolished the final boss with stats like that. The next version's final boss will be a bit more aggressive though, and the overall difficulty will be a bit higher. I designed the pieces of the final boss to seem like a single unit with parts that all attacked differently, but now that I think about it, having each piece disappear after it's defeated would make it seem like the whole thing is slowly coming apart. Ha! I can't believe I didn't think of that before.
The last battle with Athena was meant to be impossible, so it's no wonder it took you so long. Blasted players, stop being so good at video games! I've tweaked that scene with some altered dialogue for those who win that battle in the future.
The maid faces came from a pretty tiny picture, hence the blurriness. I've been trying to think of a way to sharpen them up, but haven't had any luck so far. I just really loved those faces and how perfectly they matched the sprites. I haven't given up hope though, maybe there's an online editing program out there that can help me improve them.
Thanks Sylwinas, this was very helpful and I'm thrilled to hear you enjoyed yourself. I'm hoping to get better at this as I continue making games that I hope to share with everyone here at good ol' rmn.
Umbral Soul
Pfft don't worry, I made these changes long before you made your post, and I've factored in the TP angle already. Infernal Awakening now restores a bit of TP to the target in addition to boosting their offense. You need to charge up if you want Pandora to heal, which means having to plan a little further ahead of time. Glad you had a good time!
Umbral Soul
Thanks Partizan, this was incredibly helpful. I didn't even know those party switching glitches existed until now. I've found the culprit; a few errant lines of eventing. Boom! Another bug zapped! As for the "thiers"...well, they've been haunting my nightmares for quite some time now, but you'll be happy to know I've found and fixed them all for the next version. Probably. Pretty sure. Around 89% sure.
Yeah I didn't expect players to use every summon on the first go round, but I was hoping they'd add some replay value to the game. Hypnosis is a little dangerous to mess with, as it has the potential to be frighteningly, hilariously, game-breakingly OP. It works on pretty much anything that has eyelids with the exception of a few bosses, and can easily be spammed with the right setup going. Sleep also increases the damage foes take, so I had to be careful with how reliable it was. Blast, now everyone's going to spam sleep now. Uhh...nothing to see here people!
Demora was meant to be one of the go-to healers of the game but I'm pretty sure I made her more OP than I had intended. "Pffft, she has like 6 HP." I thought. "No one's going to bother spamming her." I thought. Her magic reflect is a little too OP though so she's getting a slight nerf in the next version. Now it protects 1 party member for 2 turns.
Right you are, that last loss you mentioned was indeed intentional, and there's no doubt the game's balance is skewed in your favor. I wanted to feel like a powerful villain, so I gave the various characters a slew of OP abilities, but I've ramped up the difficulty a little bit for the next version. Before, Pandora's group heal could be spammed to high heaven, but now it has a Tp cost as well as an mp cost. It's a small change, but its made a big difference in testing. Shadow Shell's healing however has been boosted by quite a bit, making that skill significantly less useless.
When I beat the game I was in the upper 20's so your level range wasn't too astronomical. The issue with Pandora is that she never leaves your party, so she gains a disproportionate amount of exp compared to everyone else. Fortunately I've come up with a fix for that too. And yeah, I'd love to hear how you took down the final boss. You can shoot me an email so we can talk about more spoilery things freely. Just click my name and hit "send user a message".
Thank you Partizan for all your feedback, it's already been a big help. This was my first serious project and I've learned a lot from it; info that'll help me make even better projects in the future.
Yeah I didn't expect players to use every summon on the first go round, but I was hoping they'd add some replay value to the game. Hypnosis is a little dangerous to mess with, as it has the potential to be frighteningly, hilariously, game-breakingly OP. It works on pretty much anything that has eyelids with the exception of a few bosses, and can easily be spammed with the right setup going. Sleep also increases the damage foes take, so I had to be careful with how reliable it was. Blast, now everyone's going to spam sleep now. Uhh...nothing to see here people!
Demora was meant to be one of the go-to healers of the game but I'm pretty sure I made her more OP than I had intended. "Pffft, she has like 6 HP." I thought. "No one's going to bother spamming her." I thought. Her magic reflect is a little too OP though so she's getting a slight nerf in the next version. Now it protects 1 party member for 2 turns.
Right you are, that last loss you mentioned was indeed intentional, and there's no doubt the game's balance is skewed in your favor. I wanted to feel like a powerful villain, so I gave the various characters a slew of OP abilities, but I've ramped up the difficulty a little bit for the next version. Before, Pandora's group heal could be spammed to high heaven, but now it has a Tp cost as well as an mp cost. It's a small change, but its made a big difference in testing. Shadow Shell's healing however has been boosted by quite a bit, making that skill significantly less useless.
When I beat the game I was in the upper 20's so your level range wasn't too astronomical. The issue with Pandora is that she never leaves your party, so she gains a disproportionate amount of exp compared to everyone else. Fortunately I've come up with a fix for that too. And yeah, I'd love to hear how you took down the final boss. You can shoot me an email so we can talk about more spoilery things freely. Just click my name and hit "send user a message".
Thank you Partizan for all your feedback, it's already been a big help. This was my first serious project and I've learned a lot from it; info that'll help me make even better projects in the future.
Umbral Soul
Yeah, villains are meant to be OP, I mean it usually takes an entire group of heroes to take down a single villain. When it comes to rpg's like this, you usually play as a group of plucky young heroes going up against overwhelming odds. Through countless trials and the acquisition of powerful equipment, you eventually grow strong enough to narrowly defeat the big bad of the game. I wanted playing as a villain to feel a bit different. I didn't want to feel like an underdog, I wanted to feel powerful, growing more and more powerful to the point that I'm basically an unstoppable killing machine with an absurd number of resources at my command. That's why I didn't put much emphasis on items or equipment. They're crutches heroes use to make up for their own weakness, but a villain overcomes adversity with their own overwhelming power.
The skills were a blast to make, although the custom animations were a bit tedious at times. Still totally worth the effort though. As a dbz fan myself, I've always loved it when the various characters power up (even if it did take 3 episodes sometimes). Aura's have always been a great way to demonstrate power in my opinion.
Ha! Sorry but I'm afraid you'll have to settle for only a small snippet of Ragnarok gameplay, that guy is imbalance incarnate. I'm glad you enjoyed your little joy ride as a final boss, it was a lot of fun (and frustration) to put together.
The skills were a blast to make, although the custom animations were a bit tedious at times. Still totally worth the effort though. As a dbz fan myself, I've always loved it when the various characters power up (even if it did take 3 episodes sometimes). Aura's have always been a great way to demonstrate power in my opinion.
Ha! Sorry but I'm afraid you'll have to settle for only a small snippet of Ragnarok gameplay, that guy is imbalance incarnate. I'm glad you enjoyed your little joy ride as a final boss, it was a lot of fun (and frustration) to put together.
Umbral Soul
It's good to hear from you again Kodek, I hope you've been well my friend. When I first started out I never thought I'd get a single review, much less 10, so I'm extremely grateful to everyone who leaves feedback, review or not.
It's great that you enjoyed the characters so much, they were always fun to write for and have their personalities bounce off each other. The Fire Emblem series taught me how having a large group of different characters with interesting backstories and personalities could make for a great story. I got kind of lucky when it came to finding music, as I happened to stumble upon the perfect tunes while roaming about youtube and enjoying various other media. Zophiel's theme from Drakkengard 3 was probably my favorite, that song is jammin'!
One of the things I love most about rpg's is overgrinding to become absurdly OP and then proceeding to wreck everything. Becoming so strong that you can tear through deities and eldritch abominations like tissue paper is just so empowering. That's why I made it possible to do so in Umbral Soul as well. If you play your cards right and put in the work, you'll be able to crush anything with minimal effort.
I'm sorry that I made you hate me, next time I'll try to make a worse game. Yes, I can see it now, there will be backtracking galore, bosses with HP in the millions, and every last enemy's basic attack will have a 75% chance to inflict confusion! (insert maniacal laughter here)
Pfft, I don't sweat that publicity stuff bud, I don't really see game making as a competition. The more awesome games that exist and the more people who know about them the better right? The general goal is to spread fun after all. So go ahead, name drop away. Thanks for this by the way, I really appreciate it.
It's great that you enjoyed the characters so much, they were always fun to write for and have their personalities bounce off each other. The Fire Emblem series taught me how having a large group of different characters with interesting backstories and personalities could make for a great story. I got kind of lucky when it came to finding music, as I happened to stumble upon the perfect tunes while roaming about youtube and enjoying various other media. Zophiel's theme from Drakkengard 3 was probably my favorite, that song is jammin'!
One of the things I love most about rpg's is overgrinding to become absurdly OP and then proceeding to wreck everything. Becoming so strong that you can tear through deities and eldritch abominations like tissue paper is just so empowering. That's why I made it possible to do so in Umbral Soul as well. If you play your cards right and put in the work, you'll be able to crush anything with minimal effort.
I'm sorry that I made you hate me, next time I'll try to make a worse game. Yes, I can see it now, there will be backtracking galore, bosses with HP in the millions, and every last enemy's basic attack will have a 75% chance to inflict confusion! (insert maniacal laughter here)
Pfft, I don't sweat that publicity stuff bud, I don't really see game making as a competition. The more awesome games that exist and the more people who know about them the better right? The general goal is to spread fun after all. So go ahead, name drop away. Thanks for this by the way, I really appreciate it.
Umbral Soul
Wow, that's...that's very wow Gisulf91, you've made me one happy guy! Actually I think I've surpassed happiness and ascended into a state of joy for which there is no word in human language. I've always been jealous of bosses and enemies in rpg's with their incredible powers and intimidating appearances, so I thought it would be fun to finally take control of that power myself. I'd love it if we could get more games where we can play as the boss or as villains in general.
You're right on the money dd33, thanks for the backup. There will be another version of the game with additional content as well as a walkthrough for how to start all of the sidequests and unlock every last scenario. I'm working on a joint project with a friend as well, and there will indeed be a sequel to this game called Luminous Soul where the cast makes a return. Lots of good stuff coming in the future, I hope you look forward to it!
You're right on the money dd33, thanks for the backup. There will be another version of the game with additional content as well as a walkthrough for how to start all of the sidequests and unlock every last scenario. I'm working on a joint project with a friend as well, and there will indeed be a sequel to this game called Luminous Soul where the cast makes a return. Lots of good stuff coming in the future, I hope you look forward to it!