WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
The sequel will have the player start on an entirely different continent, then travel to the continent on which this game unfolds. I can't really say anything about a desert area right now. It's...complicated.
Umbral Soul
I'll give you a rundown of how I put together the images for the battlers. It might be a little lengthy, so I'll send it to you in a mail.
Umbral Soul
Not just yet. There are still things I'd like to add to this game, and I'm working on another game with a friend for the bacon jam. Time will move faster if you don't think about it, so try playing something else in the meantime.
Higher exp on the demon's draughts lessens the need for grinding. Considering there are 20 playable characters in the game not including summons,that's pretty important.
Almost forgot, there's no way to control everyone at once at will.
Higher exp on the demon's draughts lessens the need for grinding. Considering there are 20 playable characters in the game not including summons,that's pretty important.
Almost forgot, there's no way to control everyone at once at will.
Umbral Soul
author=LifeOfCheats
Dude could you please teach me how you made sprites appear in battles when selecting a character to attack?
Any tutorials would really help :)
It's a piece of cake, bro. Just use this script. https://atelierrgss.wordpress.com/rgss3-actor-picture-cm/
What you do is add an image to your game's picture folder called "Actor(insert # of the actor here). For example, if you name your image Actor1, the image will appear when selecting attacks when actor number 1 in the database takes a turn. You can tinker with the numbers in the script to adjust the position of the picture as well.
Let me know if you've got any more questions, bud. Anything you've seen in this game, you can do too.
Umbral Soul
No prob, and sorry about that. This game is so ridiculously complicated it was hard to test for everything. Thanks to all the bug reports from helpful players like you however, I'm working on ironing them all out. Let me know if you have any other issues.
Umbral Soul
Ah, yes...that. It seems like if you have stormbringer and dance of despair up at the same time against that boss, the game will crash when the Phoenix transforms. Try it without using one or both of those moves and it should be fine. I've already fixed that annoying little glitch for the next version. Glad you're enjoying yourself bud!
Umbral Soul
author=1for3
https://plus.google.com/+1for3Gaming/posts/MGzRo3yv4pGRemember the trees? Now I'm climbing cliffs, or something....
You're supposed to be able to climb cliffs in that dungeon, just...not that one. Sassa-frassin' passable moss tiles!
Dasgibtesnet, I happen to think Three Wheelmans of Destiny would be an excellent game.Pfft, you young people and your fancy graphics. Back in my day, we played pacman and we liked it!
Umbral Soul
I am both extremely flattered and highly disturbed, but mostly flattered! I never imagined the game would come anywhere near 1k downloads. Come to think of it, I was surprised when it reached 100.
Don't you worry Silver, the walkthrough will be in there, and I'll try to make it as spoiler free as possible for those who have yet to complete the game.
Don't you worry Silver, the walkthrough will be in there, and I'll try to make it as spoiler free as possible for those who have yet to complete the game.
Umbral Soul
Ha! Yeah it's a boatload of work, and making even a small amount of gameplay takes a while. A big part of what got me through was the fact that a lot of the work didn't really feel like work to me, it was fun. Certain events however were mindnumbingly tedious to set up, but it paid off in the end. The game's still far from perfect, but I'm it fixing up. I'm even more excited to get going on the sequel, but there are some other things I need to take care of first.
Umbral Soul
No sweat bro. Those are some very interesting (and labor intensive) ideas. There aren't any alternate endings, just the one. The reason why I only made one ending is because I wanted the story to be set in stone. See, the sequel is built off of events in Umbral Soul unfolding a certain way. For instance, it'll assume you obtained all the summons and completed all the sidequests.If I were to branch out the story into many different possible paths, players wouldn't know which one to use as canon for the sequel.
I actually always wanted to do a choice game where the story unfolds in a radically different way depending on how you play, but I don't think Umbral Soul's story would be a good fit for that. You'll be evil and you'll like it dag-nabit! Maybe I'll do a game like that in the far future, just don't quote me on it, I've got a lot on my plate as it is!
I actually always wanted to do a choice game where the story unfolds in a radically different way depending on how you play, but I don't think Umbral Soul's story would be a good fit for that. You'll be evil and you'll like it dag-nabit! Maybe I'll do a game like that in the far future, just don't quote me on it, I've got a lot on my plate as it is!