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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Music Player

I said chiptune because that's a common genre I find in those sort of file types.

Music Player

You misread it. I was explaining cases where the loop position would be BEFORE the start position. The song starts out at start position, but resets to loop position at the end. If loop position is 0, then it starts at the beginning of the file instead of the start position again.

RPG 20XX Supports OGG, MP3, FLAC, MIDI, XM and IT
XM and IT are odd song module formats you can edit with OpenMPT and are in between WAV and MIDI where the samples are in the file along with sequences of notes and controls. These are most often used for chiptune, but I was able to convert a SNES SPC into an IT file and get it to play in RPG 20XX, so it's handy for emulator dumps too.

Player Movement

I was able to fix all these bugs, the fixes will be in the next update (along with walking around maps as the player and the music player).

Player Movement

Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).


Yeah, that's something I need to add.

- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.


I've confirmed this one (but its a runtime crash for me)

- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite


The editor crashes when I do this one too.

Thanks for finding these.

Player Movement

Make sure rpg20xxe isn't running under your processes. Then you can perform a factory reset by deleting C:\Users\<Your Name>\AppData\Roaming\rpg20xx (on Windows Vista and 7). The folder for this is different on XP, but deleting it still does a factory reset.

Player Movement

The areas aren't fully implemented yet.

Something is blocking rpg20xxe.exe's access to files on your machine.

Player Movement

It's a standalone RPG creation tool now- just as I said it should have been back in that post where I cancelled the old one. You can download the test build from the button up there and try everything I've mentioned here.

0.03 Released

Weird, I'll take a look at that.

0.03 Released

The path problems with .2xx files have been fixed and the download has been updated.

You will need to start a new default project and it should work now. It was too critical a bug for me to wait and fix in the next release.

0.03 Released

"When creating a new project, if you click "Cancel" when the "Save project file" window appears, the program crashes."

I've confirmed this one.

"The program always looks for resources in (wherever you downloaded RPG20XX)\test.bin\(resource folder), instead of your project path. So unless you have a project called "test", RPG20XX won't find any resources, and if you do have it you can only use resources from that project."

I checked and it doesn't always, but it does when starting with default data and resources. What happened here was when importing the default data, the 'test' root folder name was left behind in the .2xx files. If you create a blank project and create database items, they will look in the proper folder.

This one is more important to fix because it means if you create a .2xx file, it will look for resources in whatever game folder it came from.

Thanks for finding these.