WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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This Insane World We All Live In

Huh? You're right. That's odd, I thought the editor was one of the first things they did. One of their programmers handed me screenshots and everything.

sysmenu2.png

There's lots of really simple tricks you can use to do a whole lot.

I have a section of the instructions planned that I might start collecting guides and tutorials in for specific things.

sysmenu2.png

You will be able to replace this menu with your own events and then you can draw your custom menu using commands (just like RPG_RT RPG Maker 20XX). You can summon the main title menu, so it follows you will be able to summon any other menu too.

This is how people did custom menus in 2003 anyway, so all I have to do is give you the right commands to make it easy and fun vs. 2003's picture mangling. You've seen how individual GUI elements can be drawn and they will be in whatever current system graphic mode.

Font Size

Sure. There's various ways you will be able to do it.

When drawing your own stuff using the various draw commands (like RPG_RT RPG Maker 20XX did) you'll be able to set the font size before drawing it.

If additional formatting commands are added to strings, you can enter them in as the labels (time, money, level, hp, etc.) since every string ever shown on the screen obeys that same format and not just the Show Message command.

Includes strings you draw yourself.

This Insane World We All Live In

It really does seem like it's just RPG 20XX in the red and EasyRPG in the green, although I've been hearing EasyRPG has been going so slow it might as well be dead. I'm about to lap them twice in terms of progress in critical features (the actual game systems, menus, battle, etc.).

This is bad because EasyRPG is now the only thing that actually plays 2003 games.

RPG 20XX Engine

This confusion will continue because I'm using the same game page that has all the old RPG Maker 20XX stuff on it which actually was going to play 2003 games.

Don’t Throw Away That 2k3 Just Yet

I thought EasyRPG is sort of dead. There is OpenRPG which suddenly woke itself up. The website claims "initial release soon" but 0% engine completion at the same time. It took me the better part of a year to not finish RPG Maker 20XX's RPG_RT replacement so I fear he's grossly underestimating the job.

He's also one of those people who believe in "The Year of the Linux Desktop" despite according to Valve themselves Linux still only has 1.20% of the Steam usage and these were the guys really pushing Linux gaming.

And, let's be honest, you shouldn't have that much faith in me either... but I guess you still have to put yourself behind one of us trying to carry RPG Maker 2003's legacy.

0.10 Released

-When copying a selection, show a ghost overlay of the tiles being copied inside the rectangle.


That might cause some dizzying effects. Its nice to have a clear view of what is under your drawing rectangle, too.

-A button to open the Projects folder in Explorer.


Every editor of anything has one of those, I'll add it in for a future release.

-Middle mouse button down, or alt+right mouse button, to drag the view around.


Holding space and click dragging does this (ala Photoshop style). It's incredibly awkward to rely on the middle mouse button for anything as I keep scrolling at the same time trying to press it. Plus this laptop doesn't even have a middle mouse button.

-Allow arranging the maps in the list.


That's a tricky one, but its something the original 2003 could do so I'll have to implement it at some point.

-Clear layer button.


I'm not so sure about this one.


Thanks again.

0.10 Released

-Click on the rightmost pixel in the tile selection and drag down and you get this http://i.gyazo.com/8be573a05ffe7d0d4337fb20f7bebca3.png


I can get it to do that now. I couldn't reproduce this before.

-Right click and drag left out of the map editor then drag back in then release the mouse http://i.gyazo.com/753f682e1c87e0a4f1531911dc7e5280.png


I see this one too.

-If you create a new project and put too long of a title, it crashes

-Putting too long of a name for something in the database crashes the application and permanently breaks the project! http://i.gyazo.com/01fcac57fbcc921b2f619577bbf040bd.png


These two are the same bug. You actually began typing into the program's memory causing any behavior possible. It's the WIN32 editable text boxes themselves- when I get their content to format and update, it overflows.

-When I created a new project, the map started like this (I don't know the cause) http://i.gyazo.com/e1b6c9bd7dd08cdf348ab22a7630b6b5.png Also I was unable to place any tiles.


You forgot to delete the .dat folder of the crashed project.

0.10 Released

2. Attempting to change the maximum of the "Tileset" tab in the database from 1 to certain numbers (2/3) just gives me a "That new maximum limit is too large or small, it will be adjusted". However, nothing is adjusted and the operation is just canceled.


I just checked, I had a typo in the range check. This will occur if you try for 2 or 3, but 4 or more is OK.

1. I created an event and assigned it a "Full Sprite" graphic. After going back in to "Update" it, the "Full Sprite" radio button was selected; however, the "Parts" and "Composite" list box weren't behaving as expected. I had to click on the "Full Sprite" radio button for it update the dialog box.


Found and fixed this one for the next release, it wasn't initializing all the way.

1. If I create a new tileset and leave it blank, then apply it to the map I get a "could not draw GDI" error. Which is fine, however, trying to change the tileset back to one that works, will crash the editor.


I checked and fixed this one too. This kind of error is what I was talking about, it'll nuke your project sometimes if it happens.

All these changes will be in the next release. Thanks for checking, I think you lead the list in finds now with 7.