WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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RPG 20XX Engine

will there be an option which turns off this "load the last project" feature in the final release?


It will be.

Script Editor

why go into details again when it's the SAME things it was doing last time i told you?


Because you never really went into detail the first time.

Go to the config folder and tell me the contents of the log here (C:\Users\<Your Name>\AppData\Roaming\rpg20xx\log.txt in Windows Vista/7/8).

Script Editor

And you mentioned never putting a scripting system in your engine.


I said it wouldn't require or have a way for you to write normal code, like RGSS Ruby or Python.

It's still crashing on me, still giving me the same errors.
Maybe it's windows 7...*shrugs*


Can you be more specific than "crashing" and "errors"? And RPG 20XX will run on Windows XP, Vista, 7, and 8.

Script Editor

Don't forget I said it was unfinished. The script area is a mockup.

So, you hinted at this in your post, but what exactly do those "#0.000", "#1.000", etc. things mean? I'm guessing that they're placeholders for something else, but what are those "something else"s?

Lots of those have just been changed to phrases like "Greater Than", "Yes", etc. There will be more decoding of information on screen into readable formats as I progress.

And i never thought you would add any kind of scripting.

Assuming RPG Maker 2003 didn't have scripting? How then were you making RPGs with the old editors?

I second NB's concern with the overload of icons, the event window here is far harder to read than RM2K(3)'s text-only way.

It will be arranged and reorganized as I complete this dialog.

Also, I highly suggest that the text used inside the window be a monospaced font like Courier New or something similar (ideally it would be user definable!). Monospaced fonts are far more easily readable when we're reading code or psuedo-code.

Right now it's the default font. Eventually you'll be able to change the font.

I find the icons and layout very helpful for visualizing the code. I hope you don't change it if more people express that opposing opinion.

I knew it was hard to read before posting this, but re-arranging it and doing all the fine touches will take a very long time to perfect. The final result will indeed be full of icons though, so don't worry.

which I believe WolfCoder suggested they were.

They are. Those are the raw values, some of them will become words, phrases, names, previews, etc.

Even something as simple as alternating line background tone with a light grey could probably improve readability

I'm not alternating colors, I can't focus my eyes well on those, but I am going to do stuff with the background to make the separate commands more obvious and the block level structure more obvious, and to make the changes in block level (ifs, returns, etc.) the most obvious.

RPG 20XX Engine

"Cannot open <file>" dialog it gave before, only it will try to open a project which I have already deleted, more specifically the first project I created with the program.


It tries to load the last edited project, but continues if it can't. This is what it should be doing.

I just tried that second case again, and right now the program seems to be behaving properly even after I close and reopen the laptop;


It's using ordinary GDI to draw everything, so things like sleep or the CTRL+ALT+DEL options menu won't do anything to the program when you'd normally have to explicitly regain the video device (like in DirectX).

RPG 20XX Engine

but it has to do with the "fill tile" feature of the map editor.


That's a bug I'm already aware of. It doesn't like it when you use multiple tiles as the fill.

I guess I'm not closing the program properly or something, so some help there would be cool too.


Does it do that if you just open and close it (without doing anything)? If so, send me a ZIP of the project that does it.

RPG 20XX Engine

Re-read my post carefully.

RPG 20XX Engine

Would it be possible for me to use 20XX to host a manga on


What do you mean by "host a manga on"? Please elaborate on what you technically mean.

and sell it as a manga reader?


It's possible to sell the compiled .2XG files legally granted it is indeed composed entirely of material you have rights to.

I can actually limit a great deal, the time it'd take to pirate it.


No it wouldn't. .2XG files contain absolutely no DRM so they can just be copied. Quite easily. This was intentional, I want it to be very easy for people to share their games.

You could modify RPG 20XX's engine to add some sort of DRM measure, but then you would be required to release all of your modifications as source code since it uses the General GPL Version 3 (not the lesser one) which prohibits hiding your modifications into binary libraries either.

The only way around that is to specifically purchase a license from me to you to allow you to release modified closed-source versions of RPG 20XX, which is typically what people who want to release RPG 20XX games on Steam would have to do since GPL3 is incompatible with the way Steam releases things.

Lots of projects to dual licensing to raise funds, and the funds would be put back into the RPG 20XX project. Once RPG 20XX has reached the stage where it becomes an actual game engine, you'll be able to see if it can suit your needs.

.. or you could just use the engine as-is or release your source code modifications and sell DRM-free copies of manga. If the manga is good, you will be successful despite piracy. In fact, some piracy could even help you.

0.05 Released

I've found the two problems where it crashes if the last map is deleted and a new one made, and how it keeps changing the parent map to an existing map. Weird, it didn't used to do that before.

Both will be fixed for the next update.

0.05 Released

So, it is not possible to create child from "<Project name>" folder right now.


Right click it from the map tree, don't use the editor menu one.

Almost all the files in the project are deleted including the asset files in the project.


They weren't deleted, as long as the test.bin folder is there, it'll be OK. test.dat is the folder with all the maps in it. See if there is anything weird going on inside that folder.

How about custom scripting? :)


Nope. If you want to trudge through a scripting tarpit, there's always VXP. You never had to do any that in RPG Maker 2003. Most users have told me it would be great if it was just as easy to script events like it was in RPG Maker 2003, but not as tedious. RPG 20XX is supposed to be a one-upped RPG Maker 2003, the old name of RPG Maker 20XX was a parody of it.

It'll be easy enough to do just about anything in RPG 20XX, even things that weren't easy with RGSS Ruby scripting before, yet with an easy click-together script editor.

It's going to be much more visual and less ugly than RPG Maker 2003. To this day, I still have to flip the pages to find the command I want in RPG Maker 2003. Visual cues will be used in RPG 20XX so you can immediately know where to look for the thing you want.

Also, short documentation displayed at all times for the current command you're working with would be nice (so you're not like "is Event Removal pernament or does it respawn on map load?").