Touhou Fantasy
Events of the Pandora's Box



[RM2K3] Xenomic's Help Topic

Aye, I use DynRPG. Never used that plugin (seen it before when I was getting them years ago), so would be a thing for sure. To give an example of how the common events look, at least:

That's basically as simple as that. If you cannot learn the skill, it pops up the message. Otherwise, the skill is learned. Each skillbook is tied to a switch, so using Fantasy Scroll Lv2 would turn on the switch for this common event, check to see if Fantasy Orb Lv1 is learned, and if it is, removes it and gives Reimu the Lv2 variant with the message that she learned it, otherwise gives the message that it cannot be learned yet, then removes the skillbook from the inventory.

[RM2K3] Xenomic's Help Topic

So, it's been what...1 1/2 years since the game's been released? What a thing to think about...

In any case, I'm actually here for the very same game! So, I would like to refine at least ONE thing in it: The Ability Learning system. As it is, it's hot garbage and what takes the most time to do. You see, in order to learn abilities in Touhou Fantasy, you have to buy the skillbook from the shop and then use it. However, you have to buy EACH ONE (so need to get Level 2 of a skill before you can use the Level 3 book for that skill. This is to make it so you HAVE to pick and choose which abilities you want at the time, unless you're a madman and grind like hell for everything), and this wouldn't be bad...if all the skillbooks weren't at the bottom of the item list and you have to go into the menu and use each item one at a time.

Now, the question here is: Which would be the ideal method of dealing with this issue? I'm no good with custom menus, so I've no idea how to even do that. I could make a NPC that auto-uses each book, but that'll be hell dealing with the coding just for that (there's 1500 or so common events just for the skillbooks!).

Outside of that, not sure what else I COULD do for the game, unless anyone who's played it has any suggestions?

On a sidenote: Originally, I WAS going to split the game into 2 parts, but since I don't know how well that'd transition from one part to another between games...I opted out of that entirely. Hence, why it's a 70-100+ hour game. ^^;; Anytime I look back at it now, it kinda makes me upset that it wasn't a better game than it turned out to be...T-T

Critical Hit! (now playing Theia: The Crimson Eclipse)

Yeah, that's about what I was expecting...

Critical Hit! (now playing Theia: The Crimson Eclipse)

I think the HP threshold was if her HP was <10,000 HP, then it would change phases. That way, you couldn't just instantly gimp the fight outright. Mostly because nothing in the game is supposed to DO more than 10,000 HP in one blow, excluding EX Keine whom was dummied out, but well...bad coding makes her come out lol. And of course, I think her max speed is something like 200. HP was 55000 per phase, to a max of 440,000 total with all phases combined. If anything, I want to THINK I handled the finale of the game relatively well...

Critical Hit! (now playing Theia: The Crimson Eclipse)

Did it break the final battle at all?? As in, it didn't just outright remove all the phases, did it? ^^;;

But yeah, Revive is exceptionally powerful since it's a free AoE revive. Sure, 1 HP, but you're usually going to have some method of healing afterwards...or pray that there's no more AoEs after that if she's the last one alive. Hope's actually one of the ones that never really leaves my party at all (same with Marisa and Koishi).

Critical Hit! (now playing Theia: The Crimson Eclipse)

Oh, so then it's just because she's never removed from the party after the Rinnosuke fight, got it. But yeah, edited my message up above. Would you like to see her skillset?

Critical Hit! (now playing Theia: The Crimson Eclipse)

Wait, Chaos didn't disappear??? She's supposed to not be available anymore, what's going on there?? Maybe because I never removed her from the party...hmm....

As for Kikuri, the counter is coming from her Reflect, right? Which IIRC comes from Polish, and there is a way to deal with Reflect unlike Return Damage/Absorb Damage. Unless it IS Return Damage when Polish isn't up???

Critical Hit! (now playing Theia: The Crimson Eclipse)

The hilarious thing is in older versions of the game, apparently people were able to beat Kaguya the very first time with just Patchouli or something. I don't know HOW or WHY....but it was a thing that could be done. But yeah, she's just big damage, but at the levels you're meant to come in as, that damage is kinda hard to deal with, especially on top of the nasty statuses like Disable and Heat.

Critical Hit! (now playing Theia: The Crimson Eclipse)

Paschal Moon (10): Inflicts ~2900 Dark-elemental Absorb damage that ignores Defense to one target, and drains HP to heal user. 45 MP.
Dragon Bullet (10): Inflicts ~2200 Mystic-elemental damage to the party. 32 MP.
Buddhist Diamond (10): Inflicts ~3600 Holy-elemental damage, Blind: oo, and Silence: oo to one target. 25 MP.
Tree-Ocean of Hourai (10): Inflicts 5000 non-elemental HP/MP damage that ignores Defense to one target. 80 MP.
Salamander Shield (10): Inflicts ~2000 Fire-elemental damage and Heat: 10 to the party. 32 MP.
Rainbow Danmaku (10): Inflicts ~3800 Fire/Ice/Thunder/Holy/Dark elemental HP/MP damage to the party. 50 MP.
Life Spring Infinity (10): Only used once every 60 turns. Restores 5000 HP and all MP to user, grants Regen: 50, and Absorb Damage: 50% for 30 turns. 0 MP.
Endless Chaos (7): Inflicts ~2000 non-elemental damage to the party, and the party loses 300 HP every turn for the next 10 turns. 10 MP.
Almagest (10): Inflicts ~1500 non-elemental damage, Sap: oo, and Disable: oo to the party. 10 MP.

She's basically identical to her first encounter, but gains Endless Chaos, Life Infinity, and Almagest.

Critical Hit! (now playing Theia: The Crimson Eclipse)

Yeah, Chaos is Human + Youkai I think. Advent Cirno/Cirno are Fairy-types.

As for Yukari....

Nest of Fireflies (10): 1st phase only. Inflicts ~1200 Mystic-elemental damage to the party. x2 damage vs. Insects. 56 MP.
Obsolete Line (10): Only used when HP is below 25% Max HP. Inflicts ~9999 non-elemental physical damage to one target. 255 MP.
Doppler Effect (10): Inflicts ~1400 Mystic-elemental damage to the party, Zombie: oo, and reverses all buffs/debuffs. 10 MP.
Outer Force (6): 1st phase only. Inflicts Eject to all Youkai in the party. 10 MP.
Zen Temple (10): Inflicts ~1000 Mystic-elemental damage to the party. 10 MP.
Magic Eye of Laplace (10): 1st phase only. Inflicts ~700 Mystic-elemental damage, Fear: 50, Debrave: 50, Deprotect: 50, Defaith: 50, Sap: oo, and MP Sap: oo to the party. 10 MP.
Bound to the Grave (10): 2nd phase only. Inflicts ~1350 physical damage and Fear: 50 to one target. x2 damage vs. Undeads. 42 MP.
Between Brain & Feet (10): 2nd phase only. Inflicts ~1000 Mystic-elemental damage to one target. x2 damage vs. Gods. 64 MP.
Ran Yakumo (10): 2nd phase only. Inflicts ~1600 non-elemental physical damage to one target. 10 MP.
Splitter (10): 2nd phase only. Inflicts unblockable non-elemental damage to one target equal to 50% of their Max HP. 10 MP.
Other Information:
*Immune vs. % attacks
*Changes to phase 2 when HP is below 20% Max HP.
*Changes elemental weakness every turn in order of: Fire > Earth > Wind > Water > Holy > Lightning > Shadow > Ice > Gravity > Poison > Mystic > Repeat.