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I'm currently developing Arcadia Chronicle Z, a fantasy adventure game inspired by traditional 90's JRPGs like Final Fantasy, Golden Sun, Zelda, etc. It combines four key elements that I find essential in RPGs: Sweet Gear, Heavy Exploration, Character Development and Engaging Battles.

1. Gear: Extensive tiers of equipment that can be heavily modified to suit your every need. Combined with a deep skill system and elemental archetypes you can create your own character builds for any situation.

2. Exploration: Adventuring pays off. Rare items, secret bosses, side quests and hidden characters.

3. Character Development: Origin stories, vivid personalities, colorful dialogue and personal quest lines.

4. Engaging Battles: FF style STB with a host of equipment and skill combinations to customize your battle loadout. Exciting enemies with skill sets that really challenge the player.

I'll start posting some screenshots and the link once the page gets approved on here! I look forward to your feedback and suggestions toward the development of the game. I expect to have a working demo around Q4 2018.

(FULL FEATURES)
+ Traditional SNES/GBA/PS1 style JRPG
+ Story-driven gameplay focused on exploration and character builds
+ Great cast of 8 main characters
+ 3 secret characters
+ Fully customize your party with extensive gear and skill setups
+ Click on everything! Interactive environments and stuff.
+ Side-View STB Battle System
+ Ranked Battle Amphitheater
+ Learn skills through JP earned in battle
+ Master new abilities found on equipment
+ No random battles
+ Main Quests, Side Quests & Character Quests
+ 10 Elemental Temples
+ Item Synthesis and Gear Crafting
+ Gear Augmenting System
+ Storage System
+ Join Guilds
+ Discover Limit Breakers
+ Challenging Bosses and Minibosses
+ Cameos and Easter Eggs
+ Custom Stat Distribution
+ Achievements
+ Item Trade Chain
+ Colored Weapon Tiers
+ Trading Card Collecting
+ Optional Dungeons
+ Ultimate Artifact Weapons
+ Battle Summons
+ Unlockable Costumes
+ Hidden Areas
+ Randomized Loot
+ Dungeon Puzzles
+ New Game+ Mode
+ Secret Bosses
+ Timed Buff Statues
+ Personalized Menus
+ Fun Minigame Corner Extravaganza
+ High Replayability
+ 250+ Weapons, 200+ Armors, 250+ Skills, 150+ Monsters, 100 Maps
+ Maximum dungeon crawling

POSSIBLE FUTURE FEATURES
+ Day/Night System
+ Multiple Skill Trees

(GAME COVER ART)

Professions and Global Stats?

I'm trying to have an MMO-style take on crafting and various stats where the player's gathering and crafting variables level as they either gather or synthesis specific items, all while mixing in secondary professions and stats to also level up that unlock more of the game.
(I'll add a screenshot at the bottom)

Global Stats
Hunger
Stamina
Fun
Social
Fame
Knowledge
Paragon
Renegade

Interpersonal Stats
Character 2 Relationship
Character 3 Relationship
Character 4 Relationship
Character 5 Relationship
Character 6 Relationship
Character 7 Relationship
Character 8 Relationship
Character 9 Relationship

Primary Professions
Gathering
Woodcutting
Mining
Herbalism
Skinning

Crafting
Weaving
Blacksmithing
Alchemy
Leatherworking
Jewelcrafting
Engineering
Cooking
First Aid

Secondary Professions
Fishing
Lockpicking
Cryptology
Linguistics

I was reading in a previous thread that Hunger mechanics are rarely done correctly. I would like to remove Hunger, Stamina, and potentially Fun, but also replace them with something else. I enjoy leveling and maxing variables in games. I am not looking to have stats that decrease over time leaving the player handicapped, but rather stats that increase over time that unlock opportunities for the player. (The only stats that -could- decrease are the interpersonal stats).

Social starts at 0-10 and is acquired through helping other NPCs out with quests, talking to certain lore-filled NPCs, giving other party members gifts during cut scenes (which would also increase interpersonal stats). Leveling up social would increase dialogue options in NPCs unlocking more potential quests and opportunities.
Fame starts at 0-10 and is gained by completing certain dangerous tasks or being involved in largely known events (like story events), Fame also opens up new dialogue options or new areas that wouldn't be accessible before.
Knowledge starts at 0-10 and is acquired through learning about the lore of the world and correctly answering questions about the game world that are asked of you. Knowledge could impact dialogue options or available story information.
Paragon/Renegade starts at 0 and would be gained by moral assessments and action. These would essentially effect the game world in a fairly impactful way.

The other names are all pretty straight forward except:
A. Cryptology mechanic would be deciphering secret ancient messages and information.
B. Linguistics would be different from social. This would be interpreting dead languages or secret languages so the player could communicate with foreign communities.

I was thinking of removing Linguistics and adding Treasure Hunting.

The Global stats can also be increased by performing tasks within certain guilds (Slayer's Guild, Fisherman's Guild, Thief's Guild Etc)

What kind of stats and attributes do you enjoy leveling during a game?
Which ones do you not enjoy so much?
For the professions you do enjoy, how do you like them executed in-game?

Any feedback is greatly appreciated!

[RMMV] Questions about prefixes/suffixes using Yanfly's Attach Augments

Hey thanks I will look into these!

[RMMV] Questions about prefixes/suffixes using Yanfly's Attach Augments

author=kory_toombs
Can you show some screen shots of you using the note tags and the end result or something like that. Give people a better idea of what you are doing and trying to accomplish.


Thanks for the reply, Kory! I'll upload some pictures here.

Let's say I have a 2 slotted item called "Short Sword" and put in one of these Glyphs, it would change to "Sturdy Short Sword".



Then if I put one of these Glyphs in it, it becomes "Sturdy Short Sword of Fortitude".



I run into issues when a player would put two Glyphs that both change the prefix or suffix in the same item - only one of the names is actually used.

If I use one of these, then both the prefix and suffix are changed by one Glyph, which I don't like. The other open slots then wouldn't change the name at all.



How can I get around this?

[RMMV] Yanfly's Change Class Core & Face Graphics

I'm using Yanfly's Change Class Core and would like to change the player's sprite and face graphics based on what class they are, but I also want to use the same face graphic in the message boxes (show text) for dialogue. I could use the 'show party member face graphic', but it would only use the basic one used in the menus. I want to keep using the facial expressions throughout the dialogue. I can't think of a way to get this to work properly. Any suggestions? Thanks!

[RMMV] Questions about prefixes/suffixes using Yanfly's Attach Augments

I'm trying to make a Diablo-ish prefix/suffix system using Yanfly's Attach Augments. Inserting "Augment A" will change the suffix of an item from "Sword" to "Sword of Flames", yet I'm trying to also trying to keep a second slot for a prefix (adding another Augment A will change it from "Sword of Flames" to "Savage Sword of Flames.)

I run into problems when I decide to put in two Augment A's that only change the suffix. If I change Augment A to modify both the prefix and the suffix, then:
1. Two names are being added from one Augment A (I don't like/less customization)
2. The second Augment A's prefixes/suffixes aren't then being used

I'm trying to avoid having 2 separate augment types for both weapons and armor to achieve the effect
(Weapon Augment A (crystal) changes prefix/Weapons Augment B (orb) changes suffix, etc)

The system I'm trying to implement is either
1. Weapons have 2A slots & Armors have 2B slots or
2. Weapons have 1A & 1B slot while armor has 2B slots

CAN THIS SYSTEM MAKE SENSE???

Is there a way you can set the Augment to either use a prefix OR a suffix based on if the item already HAS either one?

Also can you make it so Augment A has different effects where the it's inserted into a weapon or an armor?

Dreams of Arcadia

Hey there Euphoniac, Thanks for the replies. I've been reworking the transcendent item mechanics into something more attainable. I will be posting major updates in a few weeks!

Also Zariox, much appreciated for your feedback. You're right in that it's still just a project. Like I said I'm aiming towards being able to release a demo in a few months here so you'll be able to get a taste of the cosmos! I took your advice and made a Patreon account for support. It seems like a great way to gain a following of dedicated people. Thanks again.

Gear.jpg

Hey that great to hear thanks! I recently changed the menu colors and screen resolution for better clarity on the item names. I'll be posting updated screenshots here shortly.

Screenshot Survival 20XX

This is a Story Dungeon - an unlockable, story driven dungeon crawling experience in the game Memoirs of the Cosmos.

You can find more info about MotC and Story Dungeons here:
https://rpgmaker.net/games/9244/

WW.jpg

Thank you for the feedback! I see the mistake I've made, much appreciated.
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