ZANGIA'S PROFILE

Hey,I'm a big fan of JRPGs, and really got in the mood to make my own rpg.
So happy that rpg maker exist.

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rpg maker vx ace moghunt atelier Rgss

author=JosephSeraph
For instance, in this example I cited, imagine you downloaded one of Moghunter's scripts. Now, some assets are obviously rips from other games (the Tales chars in his LMBS, the Madoka characters in his MV demos) and you remove all of those from your game, leaving everything you think is Moghunter's original assets (which he allows use of) in.

There's a good chance that the stuff you left in still being not his original creations because something might have slipped past your radar or looked mundane. For example, the iconic magical circle from Cardcaptor Sakura, which is featured in either a Moghunter or a Yanfly script (I can't remember, but I don't think Yanfly is one to use ripped art so...)

To someone unfamiliar with the series, it might just look like a generic, "copyright free" magic circle or something moghunter made himself, thus they would leave it in the project. But someone else, such as me, sees it and thinks "why are they using X asset from Y game, anime etc"

So if you're doing a commercial or otherwise serious project, this is one good reason (among others) to replace every single visual asset that comes with a script, and that's especially true for Moghunter's scripts, since he's especially fond of homaging stuff he likes as sprite rips in his demos. :P

Thanks, I'll be more careful.

rpg maker vx ace moghunt atelier Rgss

author=JosephSeraph
Do keep in mind that the copyrighted visual assets can sometimes be hard to spot, for example I do know of a certain commercial RPG Maker MV game which uses CardCaptor Sakura's magic circle glyph as an enemy select cursor. It's usually best to replace everything or almost everything, visually, from the scripts you're using -- especially from him, and he very much intends you to do so.

Damb, I wish that was possible. I lost my game file and flash drive. I cannot
access the game to edit. But could you be a bit more clear so I can avoid this is the future.' It's usually best to replace everything or almost everything, visually, from the scripts you're using ': what do you mean?

One actor for All members

author=Liberty
Make a game page to share your game, buddy, like everyone else.


I'm pretty sure I found a script a while back that allowed for this but I'm having a hard time remembering where. I'll see if I can find it again.

Also, what engine?

http://sumrndm.site/copy-actors/
this one is for MV

https://www.rpgmakercentral.com/topic/1369-actor-clone-script/
Ace

A quick google for 'clone actor script' found both.
Hey, how do you add clones during battle?

One actor for All members

So I noticed that no more than one actor id can fit in a party.So I need a script, or a way to manage an actors id to occupy all part members. Example, Erica is the lead character, but also she has been cloned, so all the members in the party is Erica. I want to use actors id to occupy all members in party not just one.

New Developer Mapping Help Thread

author=Liberty
Well, for one the punctuation is mangled. You need to add a space after , and .
Also the word revenge is kinda hard to read. But otherwise, well, it's alright as a character blurb I guess?

Thanks for the advice.

New Developer Mapping Help Thread

Let's work on your game descriptions!

author=Marrend
There's two threads specifically made for screenshot feedback. This one is geared more towards people uninitiated with the site, and/or the various RPG Maker engines used. The other one more for advanced users and tend to show more custom graphics (and tend toward harsher feedback) than the other thread. As an aside, this thread includes a list of tutorials for mapping, and taking screenshots, that might be useful in improving your product.

You can also try the #feedback sub-channel on our Discord, if you have/want that. This should be the invite code.

Thanks a million.

Let's work on your game descriptions!

author=Marrend
First, the site has it's own word-wrap feature. There is no need to insert hard returns, unless the description is supposed to be in the form of a poem. Which I don't believe it is?

Aside from that, I might suggest something like...

Four mighty, ferocious dragons loom on the horizon, threatening the future of Zangia. As if that was not enough, Demons have also taken to attacking it's villages. As an answer, the King summons forth three demigods to confront this danger. The epic battle of demigods against dragons approaches. Will the demigods come out on top, or will the dragons engulf the world in fear?


...this. Though, I note that such a description is only 377 characters, whereas the minimum character-count for descriptions is 500. As a point of comparison, the description you posted here had a count of 366 characters, and would also fall short. There should be something to fill the gap.

If I may ask, what did your initial description look like? I'm, like, 90% sure our system will not let users past the description screen during the initial submission process unless they have at least 500 characters in that text-box. Maybe there was something there that I'm not seeing here to build off of?

*Edit: I'm starting to think there could be an angle in regards to the demigods. I'm largely assuming the demigods are the player-party, and they have to go through tricks, traps, dungeons, and others stuff that can happen to people in RPGs before confronting the Big Boss (ie: the dragons). Maybe, the dragons are literally at the four corners of the world? Maybe they are all in one place? Either way, maybe talk a bit more about this journey to the dragons. What the party has to go through before that epic battle ensues.

*Edit2: Re-attempt based on that thought:
Four mighty, ferocious dragons loom on the horizon, threatening the future of Zangia. As if that was not enough, Demons have also taken to attacking it's villages. As an answer, the King summons forth three demigods to confront this danger.

The epic battle of demigods against dragons approaches. Yet, before the demigods face the dragons, they must face their trials: fiery volcanoes, icy caves, wind-swept cliffs, and great, tall mountains. Will the demigods come out on top, or will the dragons engulf the world in fear?


This is 522 characters, for reference purposes. Maybe I'm a terrible person for using a Four Elements trope, but, it's an example of what you could write to set expectations for how the game might play out without outright saying it.
Okay,thanks also my project was denied,my images sre below site standers.where do I go to get help for that.

Let's work on your game descriptions!

Here is my description:

The story begins with four ferocious dragons that threatens the future
of Zangia.Demons have also appeared and attacked villages.The
King takes action,summoning three demigods to confront this great
danger.

The encroaching menace of Zangia must face the demigods
in epic battle.Will the demigods come out on top,
or will the dragons emgulf the world in fear.

Help My game is still Pending

Here is my updated description:
The story begins with four ferocious dragons that threatens the future
of Zangia.Demons have also appeared and attacked villages.The
King takes action,summoning three demigods to confront this great
danger.

The encroaching menace of Zangia must face the demigods
in epic battle.Will the demigods come out on top,
or will the dragons emgulf the world in fear.
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