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Blog 31.75: Patch 1.6 for Seraphic Blue English + Hints to Puzzles
Seraphic Blue (English)
author=eplipswichAnd that font patch fixed the text issue I had. Thanks for your help!author=ZapperrixYou can try this font patch here: http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch
I downloaded the game, and the font won't display properly. I even installed the fonts linked on the summary page.
Is there another way to fix fonts?
It should work perfect from there.
Seraphic Blue (English)
I downloaded the game, and the font won't display properly. I even installed the fonts linked on the summary page.
Is there another way to fix fonts?
Is there another way to fix fonts?
Manifest
When do you start learning multi-target skills?
The Reaper and the boss of the Zarobia Woods had multi-target dark spells, while the Skeleton had a multi-target physical skill. I was wondering if you learned any multi-target before level 20 (no spoilers please).
Anyways, I really like how you did the combat system. Rather than making the combat "who can cause the most damage", you actually have strategy in your combat system with things like buffs, debuffs, tanking (I don't see this very often in JRPGs, so it was a nice touch), etc. The combat has also been pretty balanced so far as well. The dungeon design is also well done because there aren't many useless deadends, so it motivates me to explore the dungeon more.
The story is also superb. I love how you give the player motivation in the beginning because some stories take a while to get going. I also like how gave character development immediately. Some games just like introducing characters without any purpose or development until much later on.
The music choices are also good. So far, there haven't been any really amazing tracks, but the music is still good and most importantly it's fitting. The graphics are also good and consistent.
The game has been very enjoyable so far (sorry about the long post).
The Reaper and the boss of the Zarobia Woods had multi-target dark spells, while the Skeleton had a multi-target physical skill. I was wondering if you learned any multi-target before level 20 (no spoilers please).
Anyways, I really like how you did the combat system. Rather than making the combat "who can cause the most damage", you actually have strategy in your combat system with things like buffs, debuffs, tanking (I don't see this very often in JRPGs, so it was a nice touch), etc. The combat has also been pretty balanced so far as well. The dungeon design is also well done because there aren't many useless deadends, so it motivates me to explore the dungeon more.
The story is also superb. I love how you give the player motivation in the beginning because some stories take a while to get going. I also like how gave character development immediately. Some games just like introducing characters without any purpose or development until much later on.
The music choices are also good. So far, there haven't been any really amazing tracks, but the music is still good and most importantly it's fitting. The graphics are also good and consistent.
The game has been very enjoyable so far (sorry about the long post).
Manifest
I like this game, but I have a bug to report.
Whenever I load the game and I attempt to move, the game crashes. It doesn't happen if I wait a few seconds however.
EDIT: It only happens when you press F12.
Whenever I load the game and I attempt to move, the game crashes. It doesn't happen if I wait a few seconds however.
EDIT: It only happens when you press F12.
Fable of Heroes I: Legendary Edition
Can I have a list of spells that the heroes learn? Can you also provide the levels? Thanks in advance.
Seraphic Blue (English)
Star Stealing Prince
@Vinicius
I honestly felt that the challenge in the game was pretty fair. The enemies weren't overpowered, however they weren't too weak either and I was a little under leveled. The bosses are nowhere near as hard as your making them out to be. If you use strategy you should be fine. In addition to that the dungeons weren't ridiculously long and you can save at anytime (the game even tells you when to make a new save slot). The only time I felt that the game was a little unfair was with the Dream boss (you only have three people for a very powerful boss) and the Final boss (the fight was way too long). If you think this game is unforgiving then try Shin Megami Tensei Nocturne (awesome game, but really difficult when you first play it). That game use save points and has some pretty long dungeons. Also the Trumpeter is an unfair boss because of his ability to fully heal you (or himself) or instantly kill you (there is a set pattern to the nonsense, but if the MC dies its game over).
I honestly felt that the challenge in the game was pretty fair. The enemies weren't overpowered, however they weren't too weak either and I was a little under leveled. The bosses are nowhere near as hard as your making them out to be. If you use strategy you should be fine. In addition to that the dungeons weren't ridiculously long and you can save at anytime (the game even tells you when to make a new save slot). The only time I felt that the game was a little unfair was with the Dream boss (you only have three people for a very powerful boss) and the Final boss (the fight was way too long). If you think this game is unforgiving then try Shin Megami Tensei Nocturne (awesome game, but really difficult when you first play it). That game use save points and has some pretty long dungeons. Also the Trumpeter is an unfair boss because of his ability to fully heal you (or himself) or instantly kill you (there is a set pattern to the nonsense, but if the MC dies its game over).













