ZEPH'S PROFILE
Zeph
39
"let's rip off dragon quest"
released in america as "let's rip off dragon warrior"
released in america as "let's rip off dragon warrior"
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10.PNG
I would just get rid of the cap set of items, keep the more traditional Shield/Sword/Tunic set
because other than that this is a really nice looking menu
because other than that this is a really nice looking menu
Weapon_Images.PNG
03.PNG
Mannux
Forgot to add earlier: When I picked up the stat increase item in the secret area I jumped down to around 5 FPS while the HP and energy bars grew.
I'll be watching this game, I love a good metroidvania. :)
I'll be watching this game, I love a good metroidvania. :)
monopolo.png
Mannux
this looks really good.
edit: Messed around in the demo some, it looks and plays very well, but it took a bit to get used to how slippery everything was. Also, when I fell off of a platform, I could do another jump in midair. Don't know if that was intentional or not!
edit: Messed around in the demo some, it looks and plays very well, but it took a bit to get used to how slippery everything was. Also, when I fell off of a platform, I could do another jump in midair. Don't know if that was intentional or not!
Denadel3.png
Open Sandbox Engine
This has some serious style. I like it. The only problem is that all your screens are JPG, why is that?
Sub'd anyway.
Sub'd anyway.
Legend of Denadel 2k3
Emerald weapon was actually pretty easy with someone that had max HP, and only 2 materia slotted. (barret got max hp fairly quickly)
Anyways, this looks pretty good so far. Sub'd!
Anyways, this looks pretty good so far. Sub'd!
Denadel3.png
Hey deck, really like the idea of the tutorial blurbs you have here, but I personally thought they clashed a bit with the system set, not to mention the anti-aliased text. So I spent some minutes in paint and whipped up something that matches the set a little more.
I used the MS Mincho font, which is what the RM2000 font is based on. Since it's a bitmap font it doesn't get anti-aliased (the blue and red coloring you see in the original is actually paint's way of blending the font with the background, you can turn that off with TTF fonts too if you wish), so it looks a bit clearer. Since I don't have the original RM2000 font on my computer anymore, this was as close as I could get. Any thoughts? Again, I really like the tutorial blurb idea. It gives any game a bit more class. :)

I used the MS Mincho font, which is what the RM2000 font is based on. Since it's a bitmap font it doesn't get anti-aliased (the blue and red coloring you see in the original is actually paint's way of blending the font with the background, you can turn that off with TTF fonts too if you wish), so it looks a bit clearer. Since I don't have the original RM2000 font on my computer anymore, this was as close as I could get. Any thoughts? Again, I really like the tutorial blurb idea. It gives any game a bit more class. :)













