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ZEPHYR'S PROFILE

Likes gaming and drawing.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
Metal Gear Solid: Lunacy...
A mixture of Metal Gear and The Legend of Zelda

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Sound effect request.

Anyone have a voice sound effect of Sniper Wolf or Meryl when they get shot in Metal Gear Solid?
I need one for one of my female bosses and the voice of a normal male soldier ain't gonna work very well.
I've searched the net, but I'm not finding any.

Status Effects

It could get annoying if there's too many of them.
Imagine 10 different types of poison and you need to keep track of 10 different types of antidote for example.

It could work if each status effect is somewhat unique, but I haven't explored rm2k3 very much on that.

What Videogames Are You Playing Right Now?

Other M and Demon's Souls.
I am fully pleased with Other M, it's like they took the best from both new and old games.
Demon's Souls is just being a bitch.

The importance of testing.

post=154651
Most of all I think that when you are making a game there are ways to organize things that reduce the amount of time needed to test, reduce the time it takes to fix problems, and just reduce bugs in general. The most important is creating test areas and working on the coding before you make all the large maps and place everything in it. This idea slapped me in the face(several times) as I was making changes to 100's of events several times over after making a slight update to one of the systems. Instead everything is now tested in 1 small room and only makes it out into the world map after it is known to work.

I am too familiar with this scenario. I'm also working on an action RPG in rm2k3.
I started out with a single map where I try out all the more complicated stuff.
However, there has been some later changes which still has forced me more or less to replace or edit a certain event that exists on almost all of my 400+ maps. This has occurred several times...

The importance of testing.

I've been working on my game for a long time now I'm starting to get bored of all my test runs.
I'm glad it's almost done. However, my concern is the difficulty level. I am developing an action-RPG, which can have a varying difficulty level depending on how experienced one would be with the game.

Since I'm the developer I kinda know EVERYTHING about it already. The enemy's movement patterns, the bosses tactics, etc. I find the level just fine - for me that is, but I've noticed a few occasions when letting friends try it out that it can be a quite frustrating.

And when even I myself have problems in some situations - uh-oh...

What are you working on now?

post=152294
Metal Gear or Metal Gear Solid? I kinda imagine metal gear if it is rm2k3.
I think it's closer to MGS than MG. Been working to make it that way too.
Of course I can't break the 3D-barrier...
But I guess it's up to everyone else to judge.

What are you working on now?

A Metal Gear Solid-game in RPG-maker 2003, however it's still waiting in the submissions queue...