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About to do a large marathon of classic SNES/Playstation RPGS, any good recommendations?
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Whatchu Workin' On? Tell us!
Right now I am waiting for my box copy of VX ACE to get in the mail. I only ordered it a week ago. I guess I should say I am working on my patience :P
Hello
Legend of Legaia
During my first playthrough, I thought I was at the end of the game when I got to the first mist generator. The second time I thought I was done with the game was after I defeated Cort and returned to the first town.
I love how Legend of Legaia had all these surprise moments.
I love how Legend of Legaia had all these surprise moments.
Discussing Original Classes
What about a chef? You could collect recipes and ingredients to use certain buffers and healing that can't be used otherwise. In addition, if the chef fails to successfully cook anything, it could attempt to feed the hazardous meal to the enemy in hope of poisoning or instantly destroy it.
When outside of battle, the chef has the option of banging a frying pan which has a chance of reducing the encounter rate by scarring away the enemies or causing an instant battle. When in battle, the pot and pan banging can be used to either taunt the enemy or cause the enemy to lose some type of stat such as strength or bravery.
Another class could be an architect. I got this idea from Tower Defense games. The architect could create a trap that would take several turns to activate. Lastly, could build several similar crates for the party to hide in. Each turn you pick which still standing crate you want to hide behind. If the enemy targets the crate you picked to hide behind, the attack will make contact with you.
When outside of battle, the chef has the option of banging a frying pan which has a chance of reducing the encounter rate by scarring away the enemies or causing an instant battle. When in battle, the pot and pan banging can be used to either taunt the enemy or cause the enemy to lose some type of stat such as strength or bravery.
Another class could be an architect. I got this idea from Tower Defense games. The architect could create a trap that would take several turns to activate. Lastly, could build several similar crates for the party to hide in. Each turn you pick which still standing crate you want to hide behind. If the enemy targets the crate you picked to hide behind, the attack will make contact with you.
Hello
Pswhaaaaa! ...Liiiimit Break!
Legend of Heroes Trails Sky had a similar system called craft. Each character had around 5 types of moves with differant costs. You could use them to taunt the enemy or alter someone's stats. There was also the option to interupt another character's turn to perform the moves that cost 100 points.













