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Deciding between engines

Thought about making a game with no standard battle system. The entire game consists of dungeon puzzles and evented boss mini games.
So I'm probably just mapping and eventing the whole game with almost no scripts.
Just some questions about XP
*Can xp use vx ace resources? I found several parallax tiles and thought about using them.
*Can XP event just as much as Ace?
*How is the engine lagging differences between xp and ace?
*And lastly, are there any issues xp has with current computer software?

Luck stat effecting amount of recovery

Using VX ACE. I want to make guard recover mp. Any ideas how to make the luck stat effect how much mp you recover?

Converting XP scripts to VX Ace format

Know of any tutorials on making XP Scripts compatible with VX Ace?

Help in deciding on feateures

Mainly need help in deciding on using Victor's animated battle or use Saba Kan's Ao no Kiseki Battle System (Which is a CTB like FF10) http://forums.rpgmakerweb.com/index.php?/topic/1128-saba-kans-ao-no-kiseki-battle-system-028-and-rokans-at-bonus/
The reason I am removing a script has to do with the game crashing when the animated sprites guarding and then escaping. The same results occurred with another CTB too. (Something relating to the X axis visually changing temporarily when I guard and unable to find the x axis when I escape.)


But here is the features I am currently including besides one of the 2 scripts (Haven't tried them all).
-If animated battler script is removed, Moghunter's visual battle scripts will be used.

-Saba Kan's Random Dungeon Generator (enemies move on screen when you do. Has a Lufia ancient cave feel to it)
-Kread Ex Alchemic Synthesis (Haven't tested).
-Equipment can Lv up with a blacksmith.
- A skill tree of some sort (Originally thinking of Crystal's FF10 Sphere grid. Feedback on this idea would help). Here's an example of how I want the skill learning. Main character is a Warrior who can choose to upgrade martial art moves or choose to develop swordsmanship (Each fighting style plays differently such as sword moves being more damage related and martial arts being more buff/ debuff and status).
- Skills Lv up with use
- Story is 7 episodes long. Each episode fully explores a country. You travel all over the world in the last episode (you get to see what has changed since you left)
As for the party members, you have 4 main characters and 4 temporary

The item process follows this path
1. explore random generated dungeon. Collect materials
2. Use alchemy to make items.
3. Lv up items with a blacksmith

Decided to keep the animated battler script. Still looking for feedback.

Crafting system preference

I am planning on a crafting system. Was trying to decide between Bubble's Tactics Ogre PSP Crafting System or go with Kread-EX's Alchemist script and addons.
Any opinion of which to go with? I don't mind difficult scripts, just looking for getting the most out a crafting script.

Earthbound for Wii U Virtual Console

Found an article on RPGfan mentioning that Earthbound/ mother 2 will be rereleased on the Wii U Virtual Console by the end of the year.

Here is the page I found it on
http://www.rpgfan.com/news/2013/1251.html

At 14:05 in the video is Yoshi Island 3ds
At 22:11 is Earthbound
At 31:21 is a cool looking rpg called Bravely Default
At 36:30 is a 3d Link to the Past

Animated Battle question

For Victor's Animated Battle, can it support RTP or is it mostly for sprites with lots of differant frames, such as Usui sprites?

[Poll] Game Music

Wondering what type of music you prefer hearing in your games.
Part of the reason I am asking is because I have an overabundance in resources.

[Poll] World Maps vs Area Maps

Hey again, just interested in knowing if you prefer traditional world maps or a setup like in FF 10 and Tales of Grace where every area closely connects to each other.

For me, as long as I have the option of quick travel, I don't mind either way.

[Poll] Unique party members vs job system

Hello everyone. When it comes to strategy and enjoyment, do you prefer being able to customize individual characters like in final fantasy 5 and Dragon Quest, or do you enjoy selecting party members with different skills. Sort of like final fantasy 6, and suikoden.
Can't think of any games that blend both ideas together. Maybe Pokemon.
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