ALTEREGO'S PROFILE
"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
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Aircity.png
This looks kinda cool. The colors are a bit "meh" but I assume it's a work in progress... right?
Is this game still being worked upon anyway?
Is this game still being worked upon anyway?
battleback_wasteland2.png
Eh, the cliffs are alright. Although, I'd desaturate a bit the ones on the far left. They stick out like a sore thumb... Now, the clouds are another story. They look awful. Try to give them more defined shapes or something. xP
kolmesarta_intro.png
CULTURAL APPROPRIASHON!!1
Lulz. There's a really objective approach to this. If these were actually a couple of misspelled words in a body of text written in Finnish, then I would see the issue. But this is more like the phonetic assimilation of a place's name. It's just like with people's names! Take at our dear friend Alex form the RTP. In Spain he'd be: Alejandro, in Italy: Alessandro, in Finland: Aleksanteri... Well you get the point. All those names share the same etymological root, but different cultures put them in their own words. ;P
Lulz. There's a really objective approach to this. If these were actually a couple of misspelled words in a body of text written in Finnish, then I would see the issue. But this is more like the phonetic assimilation of a place's name. It's just like with people's names! Take at our dear friend Alex form the RTP. In Spain he'd be: Alejandro, in Italy: Alessandro, in Finland: Aleksanteri... Well you get the point. All those names share the same etymological root, but different cultures put them in their own words. ;P
Among_Thieves_Title_GP.png
This is what I could do. The text is different because I had to rip it form the header, but it's still better than the one you have now. xP
http://img248.imageshack.us/img248/8081/thievestitle.png
Edit: Welp! It's not going to look much better in just 256 colors... (PS. I uploaded the picture again with a slight color modification.)
http://img248.imageshack.us/img248/8081/thievestitle.png
Edit: Welp! It's not going to look much better in just 256 colors... (PS. I uploaded the picture again with a slight color modification.)
FechChuSP8.jpg
Yeah, overall this map is very good but some places look rather bare despite your best efforts to spice things up. I'd say the grass is partially at fault here because it looks really smooth in all possible ways, the texture, the transition between colors, etc. You need patches of tall grass here and there, dark green grass, dying grass, more flowers... Make it as diverse as the trees are and you'll be set.
Inn__updated.png
Yeah, that looks better. Following up on my previous advice, I'd probably move around the right carpet a bit more. Maybe make it 'horizontal' under the waiting area? Also, perhaps placing both doors close to each other, with the table between the doors and the stairs? ...One more thing. Isn't the main door way too big? Five tiles is kind of the RTP equivalent of a school bus and a car. xD
Inn__updated.png
Welp! It has been long since you uploaded this image and you probably have already changed lots of things, but just as a general advice, it's always a good idea to avoid such painfully obvious symmetry. This room is just a rectangle with two doors in the middle and two carpets on each side. Yuk! ...I'd probably move those elements around a bit to help dispel that effect.
But what I really wanted to say is that it would be nice to see some progress here. To see the fruits of the feedback you've gotten. =)
But what I really wanted to say is that it would be nice to see some progress here. To see the fruits of the feedback you've gotten. =)
Avitar.jpg
You can host this in your locker instead of uploading it as a game image, specially one in which you're seeking feedback on... What kind of feedback could we possibly give you? This is just a generic RTP face.
Battle_fire_cavern.png
Yeah, that battle layout is the most unfortunate of all available in rm2k3's DBS... But besides that, I'd be careful about mixing different graphic styles too. I think you have at least two different types of character sets there, and their colors palettes don't match very well with those of the monster and battle background.
Among_Thieves_Title_GP.png
Eh, 'generic' is not so bad, I'd worry more about the quality of the image. This one seems like if the original picture was smaller than 320x240 and you stretched it to fit the screen, and that's not to mention how pixelated it came out...
One neat little trick I've found useful regarding the last thing is to index the different elements of a tittle in separate. That way you could, say, use 56 colors for the text and 200 colors for the background, instead of forcing whatever program you're using to balance the palette of the whole thing on its own and possibly screw some of the colors in the process.
One neat little trick I've found useful regarding the last thing is to index the different elements of a tittle in separate. That way you could, say, use 56 colors for the text and 200 colors for the background, instead of forcing whatever program you're using to balance the palette of the whole thing on its own and possibly screw some of the colors in the process.














