ALTEREGO'S PROFILE
"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
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Weekly Update: 02/20/11 - 02/27/11
That original sprite looks awesome, can't wait to see Ershin being re-drawn. Everything else sounds great too.
Oh, BTW, you guys are smart.
author=WCouillard
I'm just following wip's statement that not all criticism needs to be constructive. So if I want to be a whiny dick in response to someone being a whiny dick, that's ok, right?
I don't know about WIP, but I'd hate to see my words be taken out of context and then used as a "carte blanche" to justify someone else's childish behavior.
Edit: The context being games. He said it's preferable when someone gives you a harsh critique about your game rather than just mindless acceptation. It was not a permit to bitterly retaliate against that criticism like you have been doing here and there.
UPDATE 1: An Intro, and a Video of...an Intro
Very cool stuff, I too dig the interesting battle setup, but I'm wondering how would it look with more than one character in battle at the same time, not too cramped I hope. I'm also confused about the function of the bar below the character when she's on demon form, it seems to vary a lot for some reason.
Other little thing that looked odd to me were the enemies spotting you again right before they disappear, and the hyperactive dancing plants, they should be slower really. In the other hand, kudos for all the cool poses, I specially like the running animation.
Keep up the good work!
Other little thing that looked odd to me were the enemies spotting you again right before they disappear, and the hyperactive dancing plants, they should be slower really. In the other hand, kudos for all the cool poses, I specially like the running animation.
Keep up the good work!
Battle system coding has begun!
author=WCouillard
WHEN THAT BECOMES A RULE I'LL FOLLOW IT
Seriously? This is how you react? You should really try to make use of the tools available to you in this site in a conscious way and act maturely without "the rules" or anyone else compelling you into it... Who knows? You may like it.
Edit:Edit: Meh, whatever...
Battle system coding has begun!
author=WCouillard
So, contrary to requests made here, I will not "blog better."
Why not? Is it too much to ask? Please, drop the attitude. ...and btw, you should be glad there are no "guidelines".
Enclosed Instruction Booklet
author=tardis
you are a gentleman and a scholar
But... is he an Acrobat too? o_o
It's how you see yourself in the water... Except you'll have a bit more control over it.
You know what else would be cool? To be able to add a rippling effect on some mirror planes, I imagine something like that would look great on simple water tiles, for example. ...but I have no idea if it's possible.
World Map Demonstration
*Sigh* ...Just one month? Damn! ...I wish I could do this much in such a short period of time. I just stare confused at the screen most of the time I try to spend working on my game, hehe~
Anyway, congrats again to all those involved with this game for such an excelent job. ^^
ps: That "licentious howler" needs a winking animation or something.
Anyway, congrats again to all those involved with this game for such an excelent job. ^^
ps: That "licentious howler" needs a winking animation or something.
I Hate RMVX
author=Archeia_Nessiah
P.s. Scripting requires/uses logic, what difference does it make from event "programming"?
That's a rather silly question, isn't it? (at least from my perspective) the difference is that eventing is easier and more intuitive than scripting. With events there is a lot of room for trial an error, and you can often see what you're doing wrong, "oh, that event is doing this instead of that, If I click that check-box I will fix it". With scripts you have to be absolute certain of what you're doing because even the tiniest mistake doesn't even let you run the game "syntax error in line 666: you're only missing a coma but I won't tell you were to put it, hahaha!"
_
Anyway, facetiousness aside... this is probably not the best place to ask, but regarding the number of fixes needed and missing things in RmVX , I was wondering if there is some kind of "template project" with all those things included; I've seen some of them spread all over the internet, but I'm afraid of being too dumb to even paste them properly together in a single game myself.














