ANDREASASPENBERG'S PROFILE

i help people with warcraft 3 map development so people are welcome to pm me regarding warcraft 3 stuff.

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[RMVX ACE] how can i create a step counter

i want steps to actually affect something.(in this case a group of variables.) i did write what i wanted it to do in the first post so if you had taken the time to read it i would not have to write it again. you are accusing me of not providing enough information when in fact i did provide enough information. here it is again but written differently: i want each step the characters take to change a variable by a single point. each character have 2 variables and i need to increase one and reduce the other both by 1 point.(0 being the lowest and 100 being the highest.)

[RMVX ACE] how can i create a step counter

then it would keep increasing all of the time and i do not want that. i want each step to add 1 point to character specific variables that goes from 0 to 100. i also want it to subtract another group of variables from 100 to 0. please help me out.

[RMVX ACE] how can i create a step counter

the way i set my event was to add 1 each time a character takes a step but instead of adding 1 it adds a random value.

[RMVX ACE] how can i create a step counter

i tried to tell you that variables have already been tried but whenever characters take 1 step it sends a random value to the variable instead of the fixed value i have set. i have even tried to write the value in a fixed variable to the variable that counts steps but it still turns up random every time. that is why i need a script. please help me create it.

[RMVX ACE] how can i create a step counter

i have tried eventing but each step generates a random value. even storing a constant value in a variable and applying that caused the same issue. as a result i need a script but my scripting knowledge is limited. the step counter needs to affect variables by a single point per step. please help me out.

how can i add a state when another state goes away

adding 1 to a variable instead adds 32 or some other random number and it adds the exact same number as what is in the first variable. there appears to be mean bug in the event editor and as such my only choice would be to use script. isnt my fault that rpg maker vx ace is so glitchy though. i know that you are going to snap but please dont.

how can i add a state when another state goes away

i need to learn scripting anyway because scripting is the only way to trigger specific animations. i cant figure out how to to make movement change a variable though.

how can i add a state when another state goes away

that would just cause the state at all times and that just doesnt cut it. i am open for scripting it though and it seems to be the only way. pleaee teach me.

how can i add a state when another state goes away

the states are currently set to wear off after a certain amount of steps. i am however flexible so it doesnt have to remain that way if there is a better solution. i am using rpg maker vc ace by the way. i am willing to learn scripting and my project might also require me to script stuff myself.(calling up specific character animation would be required.)

how can i add a state when another state goes away

in one of my project i have a series of connected states. what i want them to do is that when one of them goes away another one takes its place. i also need a system that reduce a variable by one for each step. please help me out.