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Alpha Gameplay Footage
The Princess' jumping animation and Tox's running animation do look a bit stiff, but otherwise this is spiffy. Rik is particularly well-animated, it really gives off the sense he's experienced with parkour.
The music's nice! Is it from the game's soundtrack?
The music's nice! Is it from the game's soundtrack?
Menu Progress
Hm, you're making the anthro aspect plot-relevant? That's a pretty significant divergence from the source material. It'll be interesting to see where this goes.
How Far: First Gameplay Footage!
Yay, progress! This looks wonderful. Although, because I am a nitpicker I do have some nitpicks. It's interesting to show how out-of-touch with nature Daszk is, but I do wonder if you might be overdoing it. Surely they must have some idea of planet-life concepts, if only so they know how terrible it is? I never got the impression from IMTS that anyone was born after spacefaring really got going, and thus everyone must have at least been born on a surface (especially the lacertians, who were uplifted pretty quickly and "recently"). I could be wrong on that though, or you could easily change your mind, or you could handwave it through the memory degradation thing. But I mean...they have a reflecting pool in Habitation Zero. Daszk shouldn't be surprised by a pond. I'm also skeptical of the rot thing since scientists would have to know about that specifically to prevent it, but Daszk isn't a scientist so there is leeway there.
Of course, everything does fall under artistic license since this is an introductory/expository area, and it does tie into the themes of transcendence and disconnect you have going on. I just worry it could get a bit tiresome if it keeps going for too long.
(Also, not sure if this has been brought up before, but have you considered a mechanic to encourage damaging multiple life bars on a single enemy? Kinda random, but it occurred to me that that's really my only complaint about the battle system. I suppose the chaining/mid-battle-levelup mechanics could do that, by allowing more characters to finish enemies off.)
But basically this looks amazing and I am highly excited.
Of course, everything does fall under artistic license since this is an introductory/expository area, and it does tie into the themes of transcendence and disconnect you have going on. I just worry it could get a bit tiresome if it keeps going for too long.
(Also, not sure if this has been brought up before, but have you considered a mechanic to encourage damaging multiple life bars on a single enemy? Kinda random, but it occurred to me that that's really my only complaint about the battle system. I suppose the chaining/mid-battle-levelup mechanics could do that, by allowing more characters to finish enemies off.)
But basically this looks amazing and I am highly excited.
The Drop - Release Trailer
Yay art!
Is anyone actually "sold" by those number factoid things? My eyes just glaze over when I see them -- telling me the quantity doesn't tell me anything about the quality. The numbers tend to all blend together once they reach triple digits or so anyway. I dunno, maybe it's a roguelike thing? I've seen lots of RPGs on this site do the same thing, though.
Is anyone actually "sold" by those number factoid things? My eyes just glaze over when I see them -- telling me the quantity doesn't tell me anything about the quality. The numbers tend to all blend together once they reach triple digits or so anyway. I dunno, maybe it's a roguelike thing? I've seen lots of RPGs on this site do the same thing, though.
The Drop - Release Trailer
Oooh, that text at the beginning. Very interesting.
I guess there's no way Tez isn't going to be in the game now.
The trailer was quite pretty. Good choice of music, too. Hopefully it'll attract some fans. My only criticism is that the "why do you descend?" bit felt a bit overdone.
I guess there's no way Tez isn't going to be in the game now.
The trailer was quite pretty. Good choice of music, too. Hopefully it'll attract some fans. My only criticism is that the "why do you descend?" bit felt a bit overdone.
Character Creation Example
The flavor text for the traits are delightful. You've really put a lot of thought into this.
So this is what Skint would have been like if he was playable? Huh.
So this is what Skint would have been like if he was playable? Huh.
Ill Will Final Boss Battle (Normal Difficulty) (SPOILER ALERT)
Strength Zone is overrated anyway. I never saw the point of those skills. You're dealing the exact same amount of damage, just preventing you from doing anything else on the next turn and leaving open the possibility that the enemy will kill you before you can pull it off. It only really makes sense for magical skills that cost more than 10 SP, but even then, third-tier spells cost exactly the same...
Characters Recruitment
Oh, very nice! The wiki already lists recruitment sidequests, but this will be helpful too I'm sure!
I Miss the Sunrise - Full Launch Trailer
...Is it, by any chance, the final boss music? :3
(Also, speaking of music, you should probably approve links to Tindeck on the wiki, since I'm linking them to appropriate areas.)
(Also, speaking of music, you should probably approve links to Tindeck on the wiki, since I'm linking them to appropriate areas.)













