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The Star Rod Chronicles

After applying the patch, I got the following error during the start-up:

Script 'Yami Engine Ace - Basic Mod' line 124: TypeError
occured.

Error occured, check the debug console for more information.

Removing the Word file from the Patches folder fixed it, so ignore this message.


But another error has popped up now and this time a game-breaking one. The game gets soft-locked after entering Soclor Cathedral for the first time as the cutscene event doesn't play out properly.

The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
author=MaskedNightmare
author=blackassassin7
I've got another minor event bug to report. This one is in Ostia Inn. When you try to get to the upper floor, the player character tries to move more than one step down (where he should be taking a step back) and since it's blocked by a wall, the event doesn't end and the game gets stuck there.
Roger that. Will include it with the patch. I'm pretty close to being done with it, so I'll have the patch ready by the end of the day. I guess for now... Just don't touch those stairs.
Btw, I must say that you've done quite well with this game. The puzzles and large areas were quite frustrating earlier but now are they more enjoyable, thanks to the clues added. But there are two things I want to ask. First, is the Baviel Fortess Key 6 located within the fortress or do we acquire it later in game and the second is about the Red Emblem Keys in the Water Temple where we get the fifth crystal. I know one of the gates will open once Flower joins but the others... Since there was only one red key emblem on the third floor.
Well thanks I appreciate that. I know especially the Mansion Key mission has been the most infuriating to alot of players. Now about the keys... The Fortress 6th key is found in the fortress yes. And it's fairly close to the little room with the green chest. It's hard to give directions since the fortress is easily the biggest map dungeon in the game. And The red emblem keys, if I remember right, I set it to where you can either use the two emblem keys you found to either get some good armor early, or to take the shortcut and take less damage from the poison liquid. And once you get Flower you can open them all. I'm not sure if that answers the second inquiry you had, but I hope it helps out.


If having Flower unlocks every door in the Water Temple, than that's okay. In my opinion, the most frustrating puzzles are the illusion puzzles in Utefue (Nobunaga's Castle and Raijin's Temple). In fact, calling them frustrating would be an understatement. Those ones literally drove me mad back then.

The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
I've got another minor event bug to report. This one is in Ostia Inn. When you try to get to the upper floor, the player character tries to move more than one step down (where he should be taking a step back) and since it's blocked by a wall, the event doesn't end and the game gets stuck there.
Roger that. Will include it with the patch. I'm pretty close to being done with it, so I'll have the patch ready by the end of the day. I guess for now... Just don't touch those stairs.


Btw, I must say that you've done quite well with this game. The puzzles and large areas were quite frustrating earlier but now are they more enjoyable, thanks to the clues added. But there are two things I want to ask. First, is the Baviel Fortess Key 6 located within the fortress or do we acquire it later in game and the second is about the Red Emblem Keys in the Water Temple where we get the fifth crystal. I know one of the gates will open once Flower joins but the others... Since there was only one red key emblem on the third floor.

The Star Rod Chronicles

I've got another minor event bug to report. This one is in Ostia Inn. When you try to get to the upper floor, the player character tries to move more than one step down (where he should be taking a step back) and since it's blocked by a wall, the event doesn't end and the game gets stuck there.

The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
Hey there. As soon as I saw the new version was out, I decided to play this game one more time from the beginning. However I regret to say that I came across a bug already. It's in Poor Town at the house north of Nathan's. The transfer event was placed on wrong coordinates.
Yeah I remember you! Good to see you again. And damn, that sucks. Already? Not a good first start... Anyway, Thanks for letting me know. I will apply it for the upcoming patch coming soon. Thankfully that house isn't essential to the plot, so just ignore it for now.


Yes, I was worried when I couldn't see the game anymore on the site, I'm glad you decided to come back. As long as it won't hinder my progress, I can ignore it. Btw I haven't forgotten about Ryoma's Tale side-story and still waiting for it. Hope it gets released too.

The Star Rod Chronicles

Hey there. As soon as I saw the new version was out, I decided to play this game one more time from the beginning. However I regret to say that I came across a bug already. It's in Poor Town at the house north of Nathan's. The transfer event was placed on wrong coordinates.

Northwall (v1.0.1)

Hello, I'm getting the following error after defeating a group of enemies in Mount Flarus:

Script 'Game_interpreter' line 1411: NoMethodError occured.

undefined method 'id' for nil:NilClass

The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
Nope, I checked the other games too and all of them have at least one review. As I said, I wanted to rate the game but I'm not one to write reviews since I'm terrible at it. Btw sorry for the late reply, I've been busy as of late.
No worries I understand. I'm not trying to force it or nothing. As someone who used to do reviews alot back in the day, I can tell you that coming up with a list of pros and cons, and organizing them in categories (I.E. Graphics, Sound, Story, Gameplay, etc.) is usually how I tackle reviews. But honestly, just the fact that you played through my game all the way through and helped find bugs and such to allow me to fix them up so that people will have a better experience, speaks plenty. So thanks for that! Cheers!


Yep, you're welcome. Happy to help.

The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
Yeah, I'll certainly be waiting for the new features, especially Ryoma's Tale. I've been wondering what had happened in Utefue before the events on the game. And games with cliffhangers always leave me wondering what will happen next. But I'm wondering, are you thinking of using MV engine in the future or will you stick with VX Ace? I noticed you have used MV stuff in the game like musics. I'd like to rate the game but I think I need to write a review first, which I'm not good at. I've subscribed however.
I don't think you need to write a review to rate... Then again, I'm very new to this site, so I'm not sure how it works.
And I'm still debating in my head whether or not I'll switch to MV or stick to VX Ace for the sequel. I likely might use VX Ace for the sequel TBH, but we'll see what happens.

Nope, I checked the other games too and all of them have at least one review. As I said, I wanted to rate the game but I'm not one to write reviews since I'm terrible at it. Btw sorry for the late reply, I've been busy as of late.

The Star Rod Chronicles

author=BlackElk
author=blackassassin7
author=BlackElk
Where is Tocaez Temple please!
Head further east from the village and once you hit a wall, turn north.
Sorry to be a nuisance but which village?{Thanks}


Quetzahuitl village (so was the name I think), the Aztec-like village in Tocaez Island, the same village you save from slavers. You can access the temple after getting the third star shard though.