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BOB_ESC'S PROFILE

Class: Sword Kid
Equipment: Loose tie, amulet of life saving
Habits: Eating, sleeping, being laconic
Notes: Will make chipset for fish
SaGa 4: Masters of the D...
A spiritual successor to the Final Fantasy Legend gameboy RPGs

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warrior_valkyrie_wizard_elf.png

Boulders on switches

Again with the this being useful. Would have saved me some pain and suffering five years ago.

Let's Discuss Super Powers!

CLEARLY the best super power EVER is...well, owning the purple crayon from Harold and the Purple Crayon. This would be incredibly useful, especially for public works projects (ie, draw the Hoover Dam or Empire State building) and if ever you got bored, draw yourself some friends!

The WORST super power ever if you could call it that belongs to a man named Biscuits. He owns a magic oven which transports him one second into the future every second. This is useless for very obvious reasons, and all of his friends have better ones. Related material

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Thank you for using the background from Mystic Cave from Sonic the Hedgehog 2. It brings a tear to my eye.

Religion in games

author=Yellow Magic
As long as you try to avoid obvious parallels with real-life religions...otherwise it's a bit overdone, and frankly, tacky.


Isn't that the truth. Not only tacky/overdone, but maybe offensive? And you *probably* don't want to have a generic bad guy monster like "Initiate" in a cult or something, because THAT horse has been beaten to death.

And as for cults in general...my very first RPG maker game featured a cult, and I can't help but think of that game whenever I see a cult in a game. They are to bad guys as orcs are to overused generic legions of minions.

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Holy crap flying eyeballs

Variables - Usefull or not-so-much?

If it was possible or at all legal I would marry variables. Forget about advanced features, these things are integral in basic features too. If you want something to happen when you push a boulder onto a certain square, or if you wanted to keep track of the number of times someone attempts a puzzle (not that that would be useful in any way).
Also, variables are (at least in 2k/2k3) a feeble attempt at adding some *real* programming into the mix.

Walk, don't run...

Yeah, come to think of it, when has anyone really said "I want to crawl through this dungeon more slowly."
Now I'm trying to think of why this would be useful ever.

Edit: in a classical rpg, excepting atmospheric jobbers

Walk, don't run...

So I was trolling around some discussions about games, and one or two of them decided to toss in a one-time Hero Speed Down at the beginning. This made it so the character doesn't sprint around the screen like a kid on a sugar high, but it could make exploring maps really obnoxious.

Thoughts on making people slow down a bit?

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The guys in the front and back appear to have just had their feet chopped off. o.O

(to clarify, there appears to be an outline missing along the bottom of the feet)