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Pocket Quest! Review
Btw, is the fact that your game is near the top of the list a sign of update (as in, have you made a newer version than the one I've got)? I'm not sure how the system works, since I'm from rpgrevolution for awhile.
Pocket Quest! Review
Yeaaaaaaa. English translation would be good, though I know about hard-graphic language from Tales of Phantasia.
Don't rush, though, remember Mr. Rogers. Take your time and do it right. :)
Don't rush, though, remember Mr. Rogers. Take your time and do it right. :)
Love and War: Act I Review
Well, I play for the full effect. If it doesn't bowl me over, or if I find a glitch within the first ten minutes, I usually lose interest. I, naturally, fully expect others to do the same for any game I make.
Return Of The Yeti Review
Return Of The Yeti Review
Epic Monster Dungeon Explore! 2 Review
Epic Monster Dungeon Explore! 2 Review
Why aren't I playing it right now? Because I don't have VX, and can't load it. Pretty much sums things up.
Lament of a Pactkeeper Review
Sorry, I really don't agree with this. Graphic, plot, and music account for the last 2 stars of the total score, having the game work without glitches (hopefully with no RTP) or serious graphical issues earns it an average score. That is if it looks like a game a normal person might play, it's easy enough to turn off the music. If it looks like a kid drew it, or you can pass through objects, or there is a serious neverending loop in-game, it gets below 3. If it has working RTP, it CAN get above a 4, since it's more than average, it's freestanding (I don't give without one). Still, to some extent, it looks like you followed that, as it seems like there is an issue with the item system. I'd still add 1/2 a star.
The New Earth Review
My main purpose of making tree circles was utility (creating walls or scenery to a forest scene). The only other instance would be where the laws of symmetry dictate that the scene would look odd without it (having a bunch of trees in a straight line is much weirder than circles, which occasionally grow like that).
Hmmm, I honestly don't know how to describe the main character in that RPG. It was too driven by events, so the characters had no depth, because they didn't really act in the scenes, the scene just happened. But then, it couldn't be defined as event-driven either because the events were few and far between (so it kinda sucked on both counts, possibly the reason I'm always talking about a new game, I'm trying to apologize for the mess it apparently is). She doesn't really go with silent hero, cause she talks every now and then, and usually has something fierce to say. You couldn't technically put her in the category of tomboy either, because as there are times she's outspoken and aggressive, she can also be the reverse. Everyone has someone they like, and hate. But an undefined character is more difficult to like.
That said, having played the Love and War game, the thing that draws me to it, is that one of the characters is a wishy-washy guy. BUT, character development actually worked to his favor. Wishy-washy characters that are at least known as such, stand for not standing for much of anything, which becomes a sort of odd way of filling in a realistic character. Even cliche characters, if given good character development, can come out okay (mebbe not likeable). Case in point, Atelier Iris (a professional game) there is a knight, who more or less acts as an overzealous jerk. Hardly new there, but they build on his history, give him a wife and a much more laid back sister, and a group of soldiers named by German numbers. Ultimately, he becomes distinct. What I seriously need to work on is character development, not replacing the characters themselves (this game is a lost cause though). The characters that I choose I have to identify with ("write what you know") or else they are equally flat.
Hmmm, I honestly don't know how to describe the main character in that RPG. It was too driven by events, so the characters had no depth, because they didn't really act in the scenes, the scene just happened. But then, it couldn't be defined as event-driven either because the events were few and far between (so it kinda sucked on both counts, possibly the reason I'm always talking about a new game, I'm trying to apologize for the mess it apparently is). She doesn't really go with silent hero, cause she talks every now and then, and usually has something fierce to say. You couldn't technically put her in the category of tomboy either, because as there are times she's outspoken and aggressive, she can also be the reverse. Everyone has someone they like, and hate. But an undefined character is more difficult to like.
That said, having played the Love and War game, the thing that draws me to it, is that one of the characters is a wishy-washy guy. BUT, character development actually worked to his favor. Wishy-washy characters that are at least known as such, stand for not standing for much of anything, which becomes a sort of odd way of filling in a realistic character. Even cliche characters, if given good character development, can come out okay (mebbe not likeable). Case in point, Atelier Iris (a professional game) there is a knight, who more or less acts as an overzealous jerk. Hardly new there, but they build on his history, give him a wife and a much more laid back sister, and a group of soldiers named by German numbers. Ultimately, he becomes distinct. What I seriously need to work on is character development, not replacing the characters themselves (this game is a lost cause though). The characters that I choose I have to identify with ("write what you know") or else they are equally flat.
The New Earth Review
The way I relate to ANYTHING is to understand it from my own experiences. I'm sorry, but that's what I do. If someone talks about dating, I'm like "Oh yea, I almost had a date once, but then she dumped me for her cat." I could also do ad nauseum shameless plugs on Love and War, which ended up getting 5 stars (I'm not so egocentric I don't know a much better game when I see one). But I likely already embarassed the author with that one. So there isn't much else to talk about, except my own programming experiences.














