New account registration is temporarily disabled.

BULMABRIEFS144'S PROFILE

Search

Filter

FADE

You keep talking about "turtling him" and it pisses me off, because it means you're STILL not listening. I'm not doing anything but trying to keep up with killing the slimes so I can start focus attacking.

The salamander by phase 2 ROUTINELY uses meteor to kill it. There is nothing I can do to stop it, because you stubbornly decide that having a way to block his big attack is turtling. I am not "turtling" I am not waiting it out at all, I am rushing him. Except my party members are routinely low health or dead by phase 2. I try to attack the slimes, they respawn faster than I can beat them. I try to heal, and the slimes respawn. I try to attack him, and he respawns the slimes.

This is what my battle order looks like, and this is exactly why I'm insisting this.

Turn 1: I have little or no MP on any party members, and little health. I attack the monster with Rage. I attack the slimes with Thieme, with the squirrel attack it should hit multiple slimes, instead because you put the it at position 1 instead of 6 & 7, the next three attacks hit the dragon. I cast aura with Eldin and Roth.
Turn 2: Pretty much the same. Attack the monster with the big guy, until I can whip out a mass attack with either Thieme or Rage. Trying and failing to multi-attack the enemies because the Salamander is set to 1 & 2 (6 & 7 would help the squirrel attack).
Turn 3: Rage might get his attack by then. I'm not hopeful. I try to nuke it unless I forget because I've gotten locked into the rhythm of the last two turns.
Turn 4: By this point, the salamander dragon thing spawns three slimes at once. I kid you not. If I hadn't wasted three turns trying to do EXACTLY what you are talking about, I wouldn't be this annoyed. Turtling? What turtling? The turn system screwed me over and wasted entire moves. I either focus Rage on the dragon or I focus on slimes, but neither one seems to matter if it respawns as fast as I kill.

I KNOW about magic block. I was trying to clear the field with Rage and he put it up. Make shield physical. The magic shield blocks my mass attacks, physical shield just blocks the dragon. As it was, by the time I got enough mp to mass kill slimes, since single killing was impossibly slow, I had a shield in my face, which canceled the mass effect. That is, I could not do what I had spent turns preparing! This is precisely what happened battle three.

I'm gonna change it on my copy of the game. Because it sucks and you aren't listening. Stick to your guns, that's fine. But the mystic shield is infuriating, the turn system is spitting out summons, and I routinely get hit by meteor because I'm trying to juggle.

Reording the dragon effectively killed the slime summon (urgh, not what I wanted). Between that and disabling meteors except with all slimes there, it pretty much never attacked (Attack is too low priority in comparison to meteor, this is what I mean by getting it all the time), so I was able to win without challenge and without damage.

Urgh. Look, the slimes could get cut down to three, and have a reasonable challenge. You could swap myst block with phys block and have a reasonable challenge. You could make meteor part of the monsters present and have a reasonable challenge, raising attack priority to cover the gaps. All of this, and the battle would be manageable. As it is, nothing less than a complete overhaul of this battle would make the challenge level normal.

I am "way too focused" on meteors, because with everything else, they are like the dragon taking a large dump on me. Same for the myst shield.

As a matter of comparison, at level 8, I was able to kill firea without one party member dying just by keeping everyone healthy. I want to like this game, but the battle balance here is very broken.

  • Slimes at 3. It takes about three turns to single hit slimes, and about 3-4 turns for them to get resummoned.
  • Myst shield replaced with phys shield (canceling rage or thieme's attack is counterproductive)
  • Plated should be 55 Attack, 100 Summon, 100 burning wave, 50 Meteor (Monsters Present full at 4)
  • Unplated should be 70 Attack, 100 Summon, 100 burning wave, 75 Meteor (Monsters Present at 3-4)

FADE

By leading in the opposite direction, I mean that without your strategy (which, lets face it, I couldn't pull of naturally) the characters are on the defensive. They will be led to remove the source of their damage as quickly as possible. Lowering damage doesn't stop them from direct attacking. Neither does the healing. If a big monster is going to slam you regardless of what happens to the slimes, you attack the big monster. Especially if healing isn't nearly as often as the coder seems to think (as I said, I got it to 1/4 or less before it killed my party). If a big monster is not as strong without the slimes, ppl will arrive on this conclusion regardless of text.

Currently you have text that tells you a strategy that is completely counterintuitive, given that the monster doesn't ease off with meteor just because you're cooling it off by killing slimes.

You need to code so that when you do the right thing, the player isn't left with uncertainty.

My three battles against this monster:

Battle 1 I saw none of the text because I was half asleep. I focused physical attacks on the snake and a few magical attacks. Unlike the tree battle however there isn't the incentive to attack the slimes, and didn't see the text. I ignore the slimes and focus. Whatever healing you say happens never did. Maybe because of dumb luck that some attacks were mass. I dunno. I got it to low hp because hraling never went off.


Second battle, I notice the text. I focus on killing the slimes. However, I'm not sure which party members should do what things and I lose. Badly. My party healed before battle instead of using the grapes the first turn and I am a level higher. But I cannot seem to charge my mp as fast as I'd like despite the mp regen, and mostly single attack (which the claws second onward hit the dragon instead of more slimes). Ultimately, because I am working on the slimes manually while mana SLOWLY charges despite aura buffs I wind up dealing barely the armor break amount of damage. And while I'm distracted with slimes, I get cheap hit with meteors. I've told you the problem like four times, the big hit is not disrupted by killing slimes. You're not listening.

Third battle. I try to buff Rage with auras so mana will charge and I get to the point where Rage can nuke the slimes as you say. I try to give some characters aura. Then the snake throws a freaking magic barrier, and it stays up most of the battle. Wtf?!? If you want players to use a strategy don't thwart that strategy. The aura didn't heal fast enough, eldin died, then everone else got killed off between the sand thing and meteor.

FADE

I don't want it easier, the challenge was good. I just want it clear from the battle that you need to wipe the slimes. You can say that, but if the battle flow leads you in the opposite direction, it's pretty much frustration. Stopping the slimes should stop the meteors. Stopping the slimes should also stop the healing (which I actually didn't notice).

I had it set on that, and still lost because I wasn't managing the characters right.

FADE

Have I mentioned my timing is completely horrible? I jump wrong and it hits behind Rage.

You should still switch the Meteor thing from No Procondition to Monsters Present 5-6. The fact that the monster uses it regardless of whether you have slimes there or not means you have to rush him. I got wiped out trying to do exactly the right thing because the dragon double hit me with meteor while I was busy killing the slimes. It should only be doing that if you are doing the wrong thing.

FADE

Yup, it freezes. Considering how few revival items you have, strongly suggest changing the KO condition from Persists to Ends. Trust me, the game is still hard.

A few problems here.

First off, the puzzle always seems to take too long and I get hit by too many fireballs reducing pretty much everyone to 1 hp. I wind up having to eat about 3 of my remaining grapes. Some sort of "Let's take a breather. (Y/N)" deal before facing the boss would be helpful. Maybe more exp/items if you opt to say no.

Second, the strategy is wrong, btw. I missed the dialogue the first time because I wasn't paying attention. I actually got farther by ignoring it. The problem is that your party is juggling healing, attacking the slimes on by one (the boss should be enemy 5, because if I attack slime 1 rather than moving to slime 2 with the claw attack, it goes straight to the dragon killing my chances of thinning the herd), and attacking the monster. Usually this is useless however, because the summons new ones too quickly and there doesn't seem to be much point to attacking the slimes anyway. They don't have any attacks to speak of, and regardless of how many slimes, the boss monster summons the comet anyway. Essentially, the strategy seems to be wrong because wasting time with the slimes increases the likelihood of death. Seriously, I was focused on the slimes, and barely even managed to break his shell.

Change Meteor Crash from No Precondition to Monsters Present 4-6 and yes, there will be a legitimate purpose behind killing slimes. Also, slow the summoning down! I was level 8 for everyone, and I still couldn't keep up with the summoning. Especially while trying to keep people healthy.

FADE

I think Roth and Eldin died in late phase 1, so I was trying to (1) stay alive and (2) trying to charge up for multiatks to nuke hit the dragon and slimes at once.

Got pretty close considering I pretty much broke strategy, but then comet hit the big guy, and Thieme had like 0 mp and got killed by that wind.

FADE

I did not manage to beat him. I managed to get to the armor break without trouble, and got within like 1/4 of kill, then everyone started dying because I had like no fruit left.

Hopefully when the new 2k3 airs, some of this stuff will suddenly start opening up.

FADE

Killing fire slimes in the fire dragon battle should help out somehow (maybe 1 hp recovery per slime or explosion damage to the boss). I found this battle annoying because the party was low on health from figuring out the puzzle.

Also, how did you program attacks based on monster party? I've been wanting to do this.

FADE

Not yet. Lost in the forest. I went to the blind guy's house and beat the monsters, now I'm not sure where next.

FADE

I'm liking the new game stuff. Seems to run more smoothly too.