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I need help understanding classes [RM2K3]

So I found this online...

#include <iostream>

using namespace std;

class Box
{
public:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};

int main( )
{
Box Box1; // Declare Box1 of type Box
Box Box2; // Declare Box2 of type Box
double volume = 0.0; // Store the volume of a box here

// box 1 specification
Box1.height = 5.0;
Box1.length = 6.0;
Box1.breadth = 7.0;

// box 2 specification
Box2.height = 10.0;
Box2.length = 12.0;
Box2.breadth = 13.0;
// volume of box 1
volume = Box1.height * Box1.length * Box1.breadth;
cout << "Volume of Box1 : " << volume <<endl;

// volume of box 2
volume = Box2.height * Box2.length * Box2.breadth;
cout << "Volume of Box2 : " << volume <<endl;
return 0;
}

I don't know what the difference between a union, struct, and class are. Basically what I want to do is use DynRPG code to basically "name" the object, for instance, I want to be able to type in "Box1" into the first (the toughest part), then link that object to the .height and other stuff (I'm probably not using it to measure volume so maybe different variables).

I think I want to make a plugin that I can set string and ints inside a class, so I can do stuff like turn on switches if a certain character is female.

Loss Rework Plugin? [RM2K3]

Is there a plugin that can...

Okay, I did a custom loss event that blocks experience. I got it to skip leaked experience, I got it not to run depending on whether it's a boss battle, and to run for non-boss touch battles and random encounters. No problem, it all works. Until...

I have 3 party members dead, and one that got hit with stone. It acted like everyone was still alive, and not just that, it failed even when I tried to check for stone.

I want to turn on a switch by comment, @party_cannot_act switch
Or something that changes how gameover event flags work.

Update: Nevermind, I worked it out with some super-redundant code.

[RM2K3] Super Big File

I've got alot of stuff that is in my game now, thanks to the awards thing (which was absolutely necessary). I changed the location to a URL, but it still seems to be loading the old file from what I can tell (118 MB instead of 123). How do I change what the download button links to?

Nevermind, figured it out.

Any ways to speed things up so I don't resort to this?

Youre Impressions of New 2k3 [RM2K3]

(Grrrr, your*)

I want to hear everyone's impressions of 2k3.

We have stuff on updates, two whole threads. But I want screenshots, explanations of what your original game was set up like, whether it worked for you or not, etc. Doing this is good feedback, and it helps with the general process of feeling out "do I want to risk switching over yet?"

I have two games, Oracle of Tao & Tales from the Reaper. I switched Tales, but kept Oracle with illegal as I had far too many tweaks for it to even work without DynRPG. Tales has a number of battle tweaks, but I'll get to that.

1. I deleted RPG_RT.exe, I kept everything else pretty much intact, and copied a new RPG_RT.exe after making a test file (generally what I do to generate a clean RTP.exe). I also moved the whatever it's called, ultimate_etb. It worked without a hitch, from the three or so seconds I saw. Everything in its place and such, the maps look the same, and I see not visible gaps.
2. I loaded the battle. Urgh. It's default. Which, yes, I don't expect RPS+ from bugmenot (though I really do miss it), and I don't expect DynRPG. But I mean, I'd think with the long wait since the initial announcement, there was time to add in new features. The good news? The movement seems alot cleaner. My turn-based algorithm actually seems the work, and the monsters don't continuous flash (good news, as this means less of a chance poison malfunctions). You can tell this is what most of the time was spent on, and it works. The bad news? Basically, I was really hoping the Fight/Auto/Run menu would get done away with (or have a checkbox to hide). And I was hoping Pics In Battle was enabled. These two seem intuitive to me, as I can't imagine anyone using the menu (it rarely works), and as long as there is a routine to erase pictures with the transition between battle and worldmap (and vice verse) this is also intuitive that one should be able to add pictures to battle. Ditto for the Troop Preconditions Variable being only Or More (dropdown would be nice)
3. I honestly can't tell much of what's new, besides the color coding and such. Hopefully there is room to improve, both in terms of DynRpg compatibility, and maybe new features.

Ten minute playtest, my overall impression is good but not excellent. It is very good for the functional stuff at 9/10, but in terms of new features (brand new thing, I'm looking for fun stuff to do with it) is only about 6/10.

I do however like the window by default. Old 2k3 gives an annoying fullscreen open, and I'm always like "not right now" because while I wanted to playtest, I was multitasking as I'm super-ADD. Also really like the interconnectedness between battle and common events.

About to test it out. Yay, so now you actually can do stuff like "If hero cannot act" as a common event greatly helping the turn mechanisms. The same code in old 2k3 requires every status condition to be checked.

[RM2K3] PicsInBattle Patch

I'm having trouble using the PicsInBattle hpa, because I've already patched BetterAEP, have David, and other patches installed. It basically tells me in German this is a strange version of 2k3. When I copypaste my other RTP (which has it) to there, all it succeeds in doing is removing the custom save switch, so I can't save properly. I do not get the PicsInBattle even by copypasting over my RTP.

Can somebody make this into a patch that I can just add in DynRPG? I've got at least four or five patches including text changes, and they are screwing with each other. I need a clean version with all the stuff outside of the RTP.

Also is this moot point with the new 2k3?

[RM2K3] Medical Sprites

I need medical style items, and there doesn't seem to be a charset for it.

  • Menstrual Pads
  • A few jars of pills (different colors and shapes, one crescent moon shaped)
  • A wet towel
  • A fungal cream
  • Saline solution
  • A bowl of black bean soup
  • Band-aids
  • Other stuff (herbs, crutches, etc)

Not Seeing Names

On my computer, it's showing names as whited out. Holdon lemme make a screenshot.

Good Unlockable Bonuses

I'm about to add a trophy system based on various event flags (everything from a high number of battles won before saving to story events, to weird sidequests). Since the file search seems to work, I may as well.

What awards are good incentives to unlock rare stuff? And what are good challenges?

I mean, I was starting with music and videos and pictures, and having mostly sidequests as the challenges. But I'm wondering what else to do.

[RM2K3] Hey is any of this even possible?

So, awhile back I was seeing Cherry's mouse and key plugin (or at least, from his cherrytree).

Then I was playing Bravely Default, and they had a "please take a picture" deal, which was later imported into the game itself as part of the background (yea, weird game). There was also a detected sleep mode feature that restored the SP meter.
And there was also Zelda: Phantom Hourglass where you could blow into the speaker to turn windmills, and in another part you could close the case and it solved a puzzle. Is any of this possible?

(Hmmm, the webcam might be, and here's microphone though I'm kinda newbish in programming so I'm unsure how to get it to work inside DynRPG). I'd like to have some of this stuff to mess with gamers, but they'd need to be able to use them.
Specifically, concentrating on webcam and mic, as many current laptops have those. The other stuff is kinda fluffiness.

Wow, even this. http://stackoverflow.com/questions/3355606/detect-laptop-lid-closure-and-opening
Anyone wanna try their hand at making the laptop console more like a DS?

[RM2K3] Patch Request: Atk/Int Influence Redo

Can I have a patch that multiplies Attack Influence and Intelligence Influence by 10? This way, I can have skills that are 1/2 the attack score at AtkInf 1, and 1/5 the magic score at IntInf 1.

Can someone make an .ips patch? No, quickpatches don't cut it (I have a turn-based .exe so I can't use DynRPG unless I want to get rid of it). I need either an .ips, or someone to teach me exactly how to make this.

Also, I appear to have gotten an older copy of RPS+, it killed off an enemy while saying Immune, and appears to glitch with %12 Min Damage giving 200 damage each time.