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Best games for PS2?
author=Hexatona:)
Okage: Shadow King (hasn't aged well, but pretty darn funny)
i forgot the persona games in my own list, those are good too
Best games for PS2?
author=GreatRedSpiritbest game ever right there
God HandThe ultimate face punching game. It's tough but fair. Think of it as the evolution of the 2D beat'em'up games but without multiplayer and oh so much better.
some of my other favorites:
Shadow Hearts 1&2
Suikoden 3&5 (i'm with alterego, i prefer the third one)
Raw Danger
Nocturne
Digital Devil Saga
FFX-2&12
Ico & Shadow of the Colossus
MGS2&3
PoP: Sands of Time
Rogue Galaxy
Xenosaga 3 (i like the first two as well, but objectively they're not very good)
DMC3
Bujingai
Shinobi
Onimusha 3&4
Silent Hill 2
Soul Reaver 2
BoF5: Dragon Quarter
that's what i've got off the top of my head
Bushido Battle Skill
author=Adon237i embedded this image: http://rpgmaker.net/media/content/users/8210/locker/screen3.jpg
...
What exactly did you type anyways?
Bushido Battle Skill
author=chogreat, now this madman is going to use bushi-do as murder skill *commits seppuku*
Edit: Removed. I might have let it slide if it were smaller =. Still not very helpful though. -SFL
The myth of games as escapism
author=Sagitarnone of those words imply anything about the game feeling "like work" though
I felt tension, fear, stress, my heart rate quickened noticeably... You call that "poor game design" because it wasn't simple amusement? I'd say the opposite.
oh and this is just a thing re: your previous post, i think it's more valid to say that OCRemix's compositions were inspired by music, not games
Tim Rogers - A planet without Square Enix
part of ff7's charm is the hilariously atrocious localization and totally-not-PC portrayal of a black man
imagine how much we would lose to modern standards
imagine how much we would lose to modern standards
The myth of games as escapism
author=Sagitar
First, here's the definition of "escapism" as given by Webster:
: habitual diversion of the mind to purely imaginative activity or entertainment as an escape from reality or routine.
and here's the definition for "game" as given by Webster:
: activity engaged in for diversion or amusement.
1. escapism is implicit. if escapism is habitual diversion, and you play games habitually, that's escapism.
2. games are for amusement. if a game "feels like work," that's poor game design.
p.s. games aren't art
Tim Rogers - A planet without Square Enix
author=iishenron
Every so often Tim Rogers writes a good article that isn't just about vegan burritos and life in Japan - this is one of them.
well okay no not really
i've only ever read a Tim Rogers thing in its entirety once and that was his FF13 review














