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Version 0.30 is out
Actually that wall in the flower shop was made impassable at one point (with the use of Region Tiles), and I think during one of my map-fixing iterations, I didn't remember why I marked those walls a specific region, so I removed it, which lead to what you saw in the game. Then when I tried to fix, I made all the vines impassable, leading to the current issue. lol
I just changed everything back to the way it was. I'm still working on more dialog events, and I want to play through the game a bit before I upload a new version.
I just changed everything back to the way it was. I'm still working on more dialog events, and I want to play through the game a bit before I upload a new version.
Progress Report
Status Report
I wanted to keep things simple. Every 10 levels means there will only be 3-4 chances for this improvement over the course of the game. But each improvement will add a significant boost to the character's ability. If I do allow character improvements every 1-3 levels, it will become a lot more complicated. I would have to implement something like a trait system where characters get points during those level ups, and then they can use those points to purchase traits for characters. Example traits (assuming gain a point every level):
- Learn new weapon type (10 points). Each character have their own set of weapons they can potentially learn
- Learn new spell type (10 points). No limition here.
- Improve Weapon proficiency
- Improve Magic proficiency
- Improve status resistance
- Improve debuff resistance
*Each type of improvement will have 3 levels
Level 1 (3 pts), Level 2 (5 pts), Level 3 (10 pts)
It'll take a while to implement, but I can see how this will make the game more fun, and leveling will become more exciting.
- Learn new weapon type (10 points). Each character have their own set of weapons they can potentially learn
- Learn new spell type (10 points). No limition here.
- Improve Weapon proficiency
- Improve Magic proficiency
- Improve status resistance
- Improve debuff resistance
*Each type of improvement will have 3 levels
Level 1 (3 pts), Level 2 (5 pts), Level 3 (10 pts)
It'll take a while to implement, but I can see how this will make the game more fun, and leveling will become more exciting.
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