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1.44 Floppy Disc Event
author=Deckiller
coelocanth:
This was fun while it lasted. I did get a couple of game-overs at the start, but I eventually figured out what was going on. I liked the layout, the lighting effects, and the overall look of this ASCII (?) kind of game. I found a couple of clubs, cleared out the first floor, went to the second floor, but then got sent back to the title screen. :(
Not sure what happened there? The only way to get back to the title screen in code is from a game over or victory screen. (or reloading the browser window)
1.44 Floppy Disc Event
I've put my submission Tesseract Quest online, for convenient playing. If you want to download from the event page, open the index.html in your browser.
Font Texture
The core of the script works on MV, but the loading hook is on an MZ function (MV has no function to load fonts built in).
(And the font name for MV is "GameFont")
Ping me on discord if you want an MV copy to try, or wait and I'll update it after some proper testing.
(And the font name for MV is "GameFont")
Ping me on discord if you want an MV copy to try, or wait and I'll update it after some proper testing.
1.44 Floppy Disc Event
author=Yellow Magic
I guess this rules out including an episode of Friends in the package
Maybe just the screen play
[RMVX ACE] Blurry face (bust edit help needed)

It'll be a little blurry whatever because you're scaling up rather than down, unless you get hold or the original art somehow.
Linear interpolation works better than cubic for line art (but cubic for photos) IME.
[RMMV] Looking for full keyboard inputs
These may help:
https://rpgmaker.net/media/content/users/36278/locker/CC_KeyboardInputCore.js
https://rpgmaker.net/media/content/users/36278/locker/CC_NameInputKeyboard.js
Or they might not work at all... they're not finished.
The key names can be found here - keyboard input starts as a regular browser event
https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
Example:
https://rpgmaker.net/media/content/users/36278/locker/CC_KeyboardInputCore.js
https://rpgmaker.net/media/content/users/36278/locker/CC_NameInputKeyboard.js
Or they might not work at all... they're not finished.
The key names can be found here - keyboard input starts as a regular browser event
https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
Example:
Input.isKeyPressed("1")
[code]
Would test if the 1 key is being pressed. (e.g. in a script call conditional branch)
Release Maker Birthday~
Can only link to game downloads on the submit page, so linking here:
Resources:
MZ Plugin: Font Texture (moderate complexity)
MZ Plugin: Invert Common Event (low complexity)
MZ Plugin: Splash Screen (low complexity)
b]Article: Window Skins Dissected
Resources:
MZ Plugin: Font Texture (moderate complexity)
MZ Plugin: Invert Common Event (low complexity)
MZ Plugin: Splash Screen (low complexity)
b]Article: Window Skins Dissected
[RMMV] Display Equipment Stats Based on Percentages
You should look at the function "Game_BattlerBase.prototype.traitsPi" to understand how multiplicative traits are calculated.
The ItemBook plugin refers to data members of the database item (not using function calls), so you'd want to edit it in order to display different information.
Finally, trait parameters are normalized - a value of 1.2 is equivalent to "* 120%" in the editor
The ItemBook plugin refers to data members of the database item (not using function calls), so you'd want to edit it in order to display different information.
Finally, trait parameters are normalized - a value of 1.2 is equivalent to "* 120%" in the editor
2021 Gaming Diary
author=Marrend
There's some pretty neat music in here. Of particular note is "amazing sand castle" (of which there are two versions) and "acorns -sand castle edition-". The in-game credits make no mention of where this stuff is from
Zorga makes his own music - they're original pieces.
2021 Misao nomination monthly data
Sweet Middleground 4 is an early challenger for best game page













