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[RMXP] [Scripting] Make only protagonist be controlled in battle and any other character auto act.
Not sure that XP has an auto battle for actors in the way VX Ace does.
However you can make a state with "attack enemy" restriction and assign that to your guest characters if you don't mind them only using basic attacks.
There may be a script out there for auto battles in XP, I haven't looked.
However you can make a state with "attack enemy" restriction and assign that to your guest characters if you don't mind them only using basic attacks.
There may be a script out there for auto battles in XP, I haven't looked.
Theme Roulette 3
author=volke_locke
It would be great if I could get some feedback for my game.
I couldn't play it as it dropped to < 6fps right away in the hedge maze with the slimes.
Aegix_Drakan's game is also 3D and ran fine, so not sure why.
[RMMV] Split Screen
I'm going to say "yes", because it's a HTML5 application.
There's two broad approaches you could take:
1) Embed the game in an iframe in a page
Don't need to modify the game at all, just put it in an element of the right size in the page.
The game's scripts will not be able to interact with parts of the page outside the iframe
2) Put the game in a div in a page
Will need to look at rpg_core.js, particularly the "Graphics" class where it appends elements to the document, to put those elements inside your div instead.
The game's scripts will be able to interact with any part of the page
Which one you do depends on what your objective is - if you just want to have the game playable online in your website without taking over the whole page, or a game that has both a canvas and ordinary page elements.
There's two broad approaches you could take:
1) Embed the game in an iframe in a page
Don't need to modify the game at all, just put it in an element of the right size in the page.
The game's scripts will not be able to interact with parts of the page outside the iframe
2) Put the game in a div in a page
Will need to look at rpg_core.js, particularly the "Graphics" class where it appends elements to the document, to put those elements inside your div instead.
The game's scripts will be able to interact with any part of the page
Which one you do depends on what your objective is - if you just want to have the game playable online in your website without taking over the whole page, or a game that has both a canvas and ordinary page elements.
Let's Draw! Who's Your Pokemon Edition!

Smoglet (fire/poison)

The smoglet lives on a diet of toxic waste and spam in the archive swamps, stripping bare the carcasses of dead threads with its sharp beak.
The harmful material is burned off as a pale smoke emitted from smoglet's back.

Let's Draw! Who's Your Pokemon Edition!

Crysbee (ICE/BUG)

Crysbee is a common 'mon in the high mountains where it lives on the nectar of alpine flowers after the first frost.
Although an annoyance to skiers, crysbee is essential to the production of the eiswein they enjoy so much.
x1 image:

Crysbee is a common 'mon in the high mountains where it lives on the nectar of alpine flowers after the first frost.
Although an annoyance to skiers, crysbee is essential to the production of the eiswein they enjoy so much.
x1 image:

Free pixel art software for Linux
GIMP is not specifically for pixel art, but has many of the tools you need.
The only thing obviously missing is being able to see your sprite animated live while editing.
Otherwise it's a jack of all trades program which makes it complicated to learn and there are a lot of menus and options you don't need for this purpose.
(It is free + libre though)
The only thing obviously missing is being able to see your sprite animated live while editing.
Otherwise it's a jack of all trades program which makes it complicated to learn and there are a lot of menus and options you don't need for this purpose.
(It is free + libre though)
Atelier RGSS Weather EX Not Turning Off
Check that you have a plugin command on each map to set the weather how you want it.
(typically you have an autorun event that sets the weather then calls "erase event" - the event will be un-erased and run again when you leave the map and come back).
Plugin instructions are in portuguese so can't spot by skimming what the command is to stop weather effects.
(typically you have an autorun event that sets the weather then calls "erase event" - the event will be un-erased and run again when you leave the map and come back).
Plugin instructions are in portuguese so can't spot by skimming what the command is to stop weather effects.
[RMMV] [Scripting] How to make a modular plugin work with browsers?
There's a tool called webpack that does the monolithing for you (and produces something semi incomprehensible as a side effect)
Or you could look at PluginManager.loadScript and copy that way of adding script tags to the DOM dynamically to get the browser to load for you.
Or you could look at PluginManager.loadScript and copy that way of adding script tags to the DOM dynamically to get the browser to load for you.
[RMMV] RM2k3 Resources in RMMV
Also you'll need to reorder the rows in the sprite.
2k/3 use up/right/down/left (n,e,s,w compass directions)
VX onwards use down/left/right/up (2,4,6,8 keypad directions)
If you use upscaled 2k3 characters with upscaled 2k3 (or other 16x16) tiles, it'll look fine. If you use the MV tiles there's potential for visual clash.
2k/3 use up/right/down/left (n,e,s,w compass directions)
VX onwards use down/left/right/up (2,4,6,8 keypad directions)
If you use upscaled 2k3 characters with upscaled 2k3 (or other 16x16) tiles, it'll look fine. If you use the MV tiles there's potential for visual clash.
CC_telepathy
Two things to check:
1. Save the file as "CC_Telepathy.js" in the js/plugins folder (unfortunately the filename matters in MV, otherwise the plugin manager won't return the right parameters)
2. Check you've copied the whole script code, unfortunately if you save the link on RMN you'll get a html page instead of the script.
(view script code, select all, copy, paste into text editor, save file)
1. Save the file as "CC_Telepathy.js" in the js/plugins folder (unfortunately the filename matters in MV, otherwise the plugin manager won't return the right parameters)
2. Check you've copied the whole script code, unfortunately if you save the link on RMN you'll get a html page instead of the script.
(view script code, select all, copy, paste into text editor, save file)













