DARKDESIGNGAMES'S PROFILE
darkdesigngames
364
We work on games per request and we also make visits to schools, colleges and institutions across the country to help teach all aspects of game design to those intrested, using packages such as Alice, Granny, GameStudio, FPS Creator, AGS and RPG Maker VX.
One of our most popular and successful projects to date is Mystic Quest Remastered, a re-imagined and completely re-developed edition of the 1992 SQUARE release, Final Fantasy Mystic Quest.
Dark design games is a scam artist hoping to bilk naive kids out of money.
Search
Filter
Development blog
An update!
I realize that I haven't been updating the status of the project recently, and for that I apoligize, but I have been increasingly busy with my university studies, which are a top priority for me right now. HOWEVER, I have been working on ffiv when I get the time.
The game is up to the Tower of Zot, after the battle with the Magus Sisters, meaning the game is getting ever so closer to completion. I wont give dates that I promise a release by, so I will just leave at this; when it's done!
I realize that I haven't been updating the status of the project recently, and for that I apoligize, but I have been increasingly busy with my university studies, which are a top priority for me right now. HOWEVER, I have been working on ffiv when I get the time.
The game is up to the Tower of Zot, after the battle with the Magus Sisters, meaning the game is getting ever so closer to completion. I wont give dates that I promise a release by, so I will just leave at this; when it's done!
Development blog
Bit of a status update for you all!
Final Fantasy IV VX has now been developed to the point of the Cave of Dark Elf (Troia), meaning the game's progress is near the halfway point! I've fixed so many bugs, graphic and battle updates that the change is quite substantial.
Now that I have my new laptop sorted out and the project moved to it, I can more work again. Regarding the release date of the project, I'm thinking Jan 2013 at the earliest, with a Beta 2 around the end of November.
So, Stay tuned!
Final Fantasy IV VX has now been developed to the point of the Cave of Dark Elf (Troia), meaning the game's progress is near the halfway point! I've fixed so many bugs, graphic and battle updates that the change is quite substantial.
Now that I have my new laptop sorted out and the project moved to it, I can more work again. Regarding the release date of the project, I'm thinking Jan 2013 at the earliest, with a Beta 2 around the end of November.
So, Stay tuned!
Development blog
author=lihanliang
sorry out of the topic for some reason Your site on mystic quest remastered can't access why ??? thank you
It's changed servers, it will be up again soon.
Development blog
Okay, It's been a while since my last status update, and I'm posting to say that I am still alive and am still actively working on FFIV : VX!
Well, since the release of the public demo the game has changed rapidly. There's now the introduction of the no longer flawed ATB system, exactly as it appears in the PSP and DS versions of the game. Whit, Rydia's personal eidolon friend, also is in the game as an extra character when summoned. He has the exact same abilities and appearence as he is seen in the DS version of the game. Summon animations have also been reworked slightly with more frames. Spell animations are nearly complete and have been replicated from the PSP version of the game.
In terms of gameplay completion, the game is currently up to the point after defeating Milon (Or Scarmilogne if you will), when Cecil becomes a Paladin. After much more cleanup and visual tweaks, the game quite possibly will be released again as 'Demo 2' allowing further progression to this point for people who previously played Demo 1.
Thanks to most people's feedback, almost all bugs and regression issues have been removed in the game so far.
I look forward to sharing the next update to FFIV within the coming weeks to you all. Till then :)
Well, since the release of the public demo the game has changed rapidly. There's now the introduction of the no longer flawed ATB system, exactly as it appears in the PSP and DS versions of the game. Whit, Rydia's personal eidolon friend, also is in the game as an extra character when summoned. He has the exact same abilities and appearence as he is seen in the DS version of the game. Summon animations have also been reworked slightly with more frames. Spell animations are nearly complete and have been replicated from the PSP version of the game.
In terms of gameplay completion, the game is currently up to the point after defeating Milon (Or Scarmilogne if you will), when Cecil becomes a Paladin. After much more cleanup and visual tweaks, the game quite possibly will be released again as 'Demo 2' allowing further progression to this point for people who previously played Demo 1.
Thanks to most people's feedback, almost all bugs and regression issues have been removed in the game so far.
I look forward to sharing the next update to FFIV within the coming weeks to you all. Till then :)
Public Demo Feedback
author=sabin1981
I also had a critical crash during the walkthrough the water cavern, I tried to use an Ether on Rydia and the game crashed with a null error. I apologise for not snapping the error message when it was there, I automatically hit enter as a matter of course :(
Don't worry about it, I've seen that error myself, I think it's because of bugs in the select all script. -_-
Public Demo Feedback
Great report, sabin1981, and as always, I will take your suggestions into account.
Heck theres more bugs than I could find XD
And god yes FFIV is such a monster of a game to replicate, it's burning my tiny brain out...but yeah, I'm getting there. :P
Heck theres more bugs than I could find XD
And god yes FFIV is such a monster of a game to replicate, it's burning my tiny brain out...but yeah, I'm getting there. :P
Public Demo Feedback
author=WCouillard
That's because people on RMN have a complex about their precious blogs being "pushed down" off the front page. It's absurd.
I didn't even know the blogs were put on the front page until earlier. Not that I even care, I'm not making this game for publicity. -_-
Public Demo Feedback
Great. So instead of looking at this blog for real feedback it's going to be used for trolling. Now probably will have to scroll to page 2 to even see feedback when it arrives. -_-
Public Demo Feedback
Got a point there sabin!
I'll clean up the game so it's pristine for public release and just see where it goes from there :P
I'll clean up the game so it's pristine for public release and just see where it goes from there :P
Public Demo Feedback
author=sabin1981author=alteregoWho are you to decide what is crappy and what isn't? You know what.. don't answer. This is just causing needless strife and DDG has decided to keep one public and keep the rest in PMs, now you've had your own way, can stop throwing a paddy and slink off back to your own corner :\ Honestly, I'll never understand some people, I just won't.
Uh? ...I'd argue that pushing down someone else's blog because you feel the need to make two (crappy) posts in a row IS selfish.
I'd rather not have any problems this time around with this project since it's taking so much more time than MQ did, I want everything to go smoothly so I'll try to cause less trouble as possible.
I think some people though don't understand how difficult it can be to cater for everyone's needs. It was just a nice THOUGHT that both private and public testers could have their own place to go to discuss the game and what they wanted in it...Oh well.
But yeah thanks for the heads up again sabin, I owe you a beer. XD













