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How To Use Switches And Variables in RM2K3

@rauzenkoh, ok my friend! Images have been added to the tutorial. Now it's up to you to apply the knowledge. Take care, and hopefully all confusion on when it is appropriate to use switches vs variables has been cleared up.

How To Use Switches And Variables in RM2K3

@rauzenkoh, sure! Give me a few days and I'll put together some screenshots for you. Afterall, pictures say a thousand words. Great request, and I'll be sure to add images to any future tutorials.

How To Use Switches And Variables in RM2K3

Thank you NOACCEPTANCE772! I thought the same thing after writing this, and it's so funny to think back to when I was first using RM2K3 and was completely confused on how these things worked. Thank you for your comment, and Merry holidays to you too. The party is still rocking on my end! I don't know about you, but my Xmas lasts well into February and for no logical good reason either! Take care!!

Weather Tutorial (Day/Night/Rain/Thunder/Snow)

@Link_2112 Good practices vs bad practices is a respectable point. Thank you for keeping me (and all others following) on our toes.

Weather Tutorial (Day/Night/Rain/Thunder/Snow)

@Link_2112 This tutorial is for beginner scripters. "Realistic weather" as you mentioned is discretionary. I purposely used a generic 10.0 sec wait interval for most of the coding because everyone will have to insert a different wait command interval that suits their own personal desire. Reading your response, it sounds like what you speak of is more of a real time weather effect, whereas this tutorial is more meant for overworlds. For overworlds, 10 seconds can represent an entire day/night cycle and would repeat until the trigger switch is turned OFF.

And as far as using labels, you can also use conditional branches and a few other options for creating loops but my choice was to use the cycle event-command. I would argue that the cycle event-command is no more buggy than any other command in RM2K3, so it's ok to use.

Although you know (and I know) that even without the cycle command this coding will loop so long that the event is set to parallel process (as explained in this tutorial), that isn't the point of this tutorial. This tutorial is to help beginners bring a little spice to their games, more specifically their overworlds. And to challenge the beginner coders to not just copy/paste what they read in a tutorial but to take the overall meaning and create their own scripts.

I appreciate your critism and will make an edit to mention that the cycle event-command is unnecessary, although the programming works perfectly fine with it.

Game Clock Tutorial

@Link_2112 yes "exclamation" should have been "explanataion". Thank you Link_2112!
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