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Custom content (archived discussion)

the error I receive is as follows:
File Upload
(21\'s files.zip)
That is not a valid file type (application/octet-stream) or file size too big!


Allowed file types: application/zip
Max. file size: 10 MB


I've changed the file name a few times to no luck. I use avast antivirus. Another thing, the capcha check should be done before the upload begins. I started an upload and had it fail at the end because I forgot the capcha QQ.

@nekochi
if it helps at all, I had 10 stories planned for 21. However, I like branching stories so they ended up bigger. It helps if you plan a fixed number to reach though. A story map helps too.

Custom content (archived discussion)

author=nekochi
One question I do have is if there is any way to give Aoi a name and Tachie without having her show up on the list of girls met. I wouldn't want anyone to think that she's a dateable character.

You can hide her tachie in someone else's profile. for example, in junko's profile have OTHER1 = Aoi.png or something like that. The for the story file, when it is Aoi turn to speak, you would write ID = Aoi, instead of a number. Her text will show in black though.

@flowerthief
liking the site, I'm trying to upload 21 as we speak.
*edit*
I've not been able to upload 21's files. I've tried renaming the zip files to no luck and I'm under the 10mb limit. I have notice that the filepath says that 21's file are located in C:/fakepath/21_files.zip, which is a non existent file path. Not sure if that's relevant or not.

Custom content (archived discussion)

It's funny that I never check the random encounters. For all I know 21 could be broken in that department. So concerned about writing stories and making the branching stories connect I never thought to test them out. Good catch Animetor.

Testing

You can have a pill icon function as the super pellet that lets you "eat" the delinquents. Instead of eat, they disappear. Why a pill? Because we already have several pill references in game.

For the stealth game, give us pine scented air freshener that you use to blind a delinquent temporarily and you can move around them undetected for a time. Everyone knows janitors always use air freshener as their first line of defense against enemies.

Testing

@flowerthief

Not really, did you use a bevel? I ask because it doesn't seem to be an even outline, the bottom and right side have no effect on them. Try a stroke fx for the text layer to see if it improves.

@marrend
yea them delinquent have the best eyesight ever. They see me from way across the board. It's a matter of memorizing the pattern though. Once you know it, it is easy to clear.

Testing

Implemented requested changes for help screen:

Custom content (archived discussion)

The problem with priority normal is that you might meet masako before the hint lady, making her hint useless if you already screwed up by being too intelligent. Although you raise a curious subject, does PRIORITY = HIGH overwrite the hard coded speech about stats?

Custom content (archived discussion)

So without a condition, that informant story would presumably play during Day 1? So the player would just have to figure who the lady is talking about. Not bad, but it's a little too specific for my taste.

Testing

New sample. For this attempt I moved the left hand side together so we could maybe cram a logo in the bottom left. Instead of a logo, we could put one of the default girls in the corner, a small scale replica of a game board or something else game related.

Testing

I use photoshop cs5. It's basically the same as GIMP but has more feature and is more flexible.

Yes, there a lots of layers. Every sentence and gradient box has its own layer.

I've been thinking about positioning and was thinking it might be best to combine the left hand side boxes and leave the lower left hand corner free for a logo. When I get home I'll see if I can do that.