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Testing
Ok for this next attempt, I tried to match the layout you wanted. I changed the gradient color just for kicks, but I think pink is better suited. Finally, I thought that where "heartache 101" is positioned, we could maybe add the logo you use in the title screen, a prinny or some other random image you have in mind.


Custom content (archived discussion)
author=marrend
You know you're looking forward to my commentary more than the character's story!
...maybe
Seriously though, I was wondering how you go about balancing the attribute check. Since heartache plays out randomly each time, the final story could play out during day 13 or day 101. I've done a few attribute checks, but I have no idea if they are fair or even possible to attain.
Testing
Ehh the sleep thing was a joke, guess no one got it.
Anyway, so for the help screen we are talking like a book layout? So it would be 2 boxes, one with icons the other would be a big box divided into three sections (for the roll, wait and reach sections)?
Layout aside, what about the aesthetics of the screen? Does the pink to white fade work? Is there a specific background you had in mind?
@marrend
oh that line. I was just testing out the gradient tool to see what it could do. You're absolutely right though, that shouldn't be there.
Anyway, so for the help screen we are talking like a book layout? So it would be 2 boxes, one with icons the other would be a big box divided into three sections (for the roll, wait and reach sections)?
Layout aside, what about the aesthetics of the screen? Does the pink to white fade work? Is there a specific background you had in mind?
@marrend
oh that line. I was just testing out the gradient tool to see what it could do. You're absolutely right though, that shouldn't be there.
Testing
I love how everyone complains about the fonts I said I was gonna tidy up later, you people are all slave drivers that don't want me to sleep :(
I don't think "Good thing come to those who wait" should be in final product, it is more of a place holder till I find something wittier (witty donations accepted) to write. Lastly, maybe I'm color blind, but what white line are we talking about?
I don't think "Good thing come to those who wait" should be in final product, it is more of a place holder till I find something wittier (witty donations accepted) to write. Lastly, maybe I'm color blind, but what white line are we talking about?
author=marrend
I would think the white line that spaces the text out would be taken out
Testing
Yes custom backgrounds are possible. The Image size has to be 640 x 480 and you should leave 1/2 ~ 1 inch free on all sides since the system seems to bleed that much out of the image. Ultimately I decided not to use my backdrop idea, but I'll show what I tried to do:

@ flowethief
I was working on the help screen and once I removed my action explosion and added a wait explanation, the thing ended up being a cluttered mess:

so instead I went back to the drawing board and re-imagined it this way:

I removed as many caps as I could, but the font I use for "event, item, etc." only comes in uppercase.
*edit*
I'll tidy up the fonts in the bottom of the image later, too tired to do it now

@ flowethief
I was working on the help screen and once I removed my action explosion and added a wait explanation, the thing ended up being a cluttered mess:

so instead I went back to the drawing board and re-imagined it this way:

I removed as many caps as I could, but the font I use for "event, item, etc." only comes in uppercase.
*edit*
I'll tidy up the fonts in the bottom of the image later, too tired to do it now
Testing
In order for a girl to ask you out, you probably need love status. Its funny because they send you a few texts to remind of the date. It also usually means blowing off another girl. I take it you date one girl at a time, marrend?
Speaking of things never gotten, has anyone gotten
*edit* help screen related
Speaking of things never gotten, has anyone gotten
the Shihoko vs Riho story arc? Even with both lovesick and endings unlocked they never seem to fight over <player>.
*edit* help screen related
if I get rid of my action packed explosion thingy, we have more space to put information. Underneath it are the three hearts which would be unobstructed, so maybe I can just layout info on top and below them. All your request are doable
Testing
Ok, I took my first (or second technically) crack at a help screen. It took every fiber of my being not to insult the player or add sarcasm. Anyway see if this works.


Testing
The real trick here is balancing out information without overwhelming the user. I know if I see a whole paragraph in a help screen, I probably won't read it.
That said, flowerthief, do you want me to use the exact descriptions you laid out, or can I play around with it? To me it sounded a bit too formal.
for example, for Bug we can use : "You get sick. Avoid!" or Chance can be: "Random effect awaits you!"
That said, flowerthief, do you want me to use the exact descriptions you laid out, or can I play around with it? To me it sounded a bit too formal.
for example, for Bug we can use : "You get sick. Avoid!" or Chance can be: "Random effect awaits you!"
Testing
about the help screen idea, the beauty of having a static image is that we (or I) can add more boxes or more modify it as needed without going through the hassle of scripting it in. Also, you can circumvent any rpg maker limitations (better, fancier fonts, for instance).
At the very least, I think the heartache meter and obtaining phone numbers should be included, because it took me a few play test to understand how those systems worked.
At the very least, I think the heartache meter and obtaining phone numbers should be included, because it took me a few play test to understand how those systems worked.
Custom content (archived discussion)
I thought of a way to introduce a prinny in game. It involves 21's punishment for misbehaving at school. Poor 21.
Also, I was thinking of how you can do an in game help file. You can make an image and have a key stroke bring up the image. Here is a idea on what it should look like.

I was too lazy to round up the game icons, but I think you get the picture. Enjoy
Also, I was thinking of how you can do an in game help file. You can make an image and have a key stroke bring up the image. Here is a idea on what it should look like.

I was too lazy to round up the game icons, but I think you get the picture. Enjoy













