EMMYCH'S PROFILE
emmych
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Boots_Just_Everywhere.png
author=macblo
I didn't see the ears part. my mistake. Feet, Hands, Ears, I only count 6 slots.
I would make a dick joke except for the fact the entire cast is underaged, so...I'm gonna say we get boot pauldrons.
Risen_to_the_Occasion.png
Boots_Just_Everywhere.png
Permanent Character Death in Your Story?
Eh, I've killed off characters (or, at least attempted to in roleplaying and stuff) before and it's just... man I do not like it. Death is just this very final thing, you know? You can't DO anything with a character after they die: like, that's it, game over, there's no where else they can grow.
Personally I'm more interested in seeing a character hit rock bottom and climb their way back out of it. I think that's more interesting than just ending someone's life, and I'm REALLY not a fan of killing off characters for the sake of other characters' arcs.
Overall I prefer non-lethal stories and writing losses that aren't death (relationships ending, losing a home, losing ability of some kind, etc.). Generally when I kill somebody off, it's because they've gone down such an irredeemable path that they can't really bounce back from it (and I have characters like this that I really love and adore!).
Personally I'm more interested in seeing a character hit rock bottom and climb their way back out of it. I think that's more interesting than just ending someone's life, and I'm REALLY not a fan of killing off characters for the sake of other characters' arcs.
Overall I prefer non-lethal stories and writing losses that aren't death (relationships ending, losing a home, losing ability of some kind, etc.). Generally when I kill somebody off, it's because they've gone down such an irredeemable path that they can't really bounce back from it (and I have characters like this that I really love and adore!).
Permanent Character Death in Your Story?
author=Liberty
My stories are entities of their own. I'm not changing them when they work, just because someone is pussy-footed about losing a character they might grow attached to. Fuck that. I write a story where a character dies? As long as it works for the story and makes it better, I'm not going to change it. Of course, if it doesn't work then I'll definitely consider it, but sometimes you just gotta shank your characters. Sad truth, but truth all the same. If the story calls for it, then do it because you should.
O-Or, you keep them from dying because they're beautiful flowers and don't deserve to die a-a-and the world is better w-with them around and a bLOO BLOO BLOO BLOO ;____;
Killing characters is literally the worst and I am so fucking bad at it, because I always end up SUPER ENDEARED and just want my characters to be happy. OTL I agree, though, that permanent character death is A Thing that should happen if it moves the story forward.
I'm just... a huge wuss about it...
Fate Besieged
I JUST STARTED PLAYING and thus far I'm enjoying it! I don't really have any feedback yet, but I'll maybe write a review when I'm done? Who knows.
Either way I am super digging all the references to/presence of cool ladies! A+ I LOVE COOL LADIES IN GAMES NICE JOB <3 <3 <3
Either way I am super digging all the references to/presence of cool ladies! A+ I LOVE COOL LADIES IN GAMES NICE JOB <3 <3 <3
madscience.jpg
The only mad thing I see here is the fact Allie is running around with no pants.
HA HA HA HA HA HA *slaps knee*
Srsly tho Nigel is probably the best evil scientist name. A+ choice~
HA HA HA HA HA HA *slaps knee*
Srsly tho Nigel is probably the best evil scientist name. A+ choice~
[IDEAS] What does a RPG need?
author=Craze
You cannot manufacture any sort of universal fun. If your gameplay and progression are less frustrating than understandable, somebody will probably find it fun.
If you don't like making the game, toss it out.
Such good words <3
I'm also gonna add "characters I can care about", since yes sometimes games are fun, but I don't give a flying fuck about what's going on, so I quit after a while. I mean, obviously this doesn't always fly! I played through all of Tales of the Abyss while making fart noises and rolling my eyes and the awful writing just because it was super fun. It did, however, take me way longer than Arc Rise Fantasia, an equally fun game with equally stupid writing. ARF had way better characters, though, so I was more into it.
Basically I don't care if I'm punching god for the umpteenth time, just give me people I care about.
Super Battle Kiddo Experience!
author=Craze
i hope so, just let me finish gungnir: inferno of the demon lance and the war of heroes first

Another milestone
Star Stealing Prince IS awfully good... and dang that fandom over on tumblr. >__> *sweats*
In all honesty, I'd not bother comparing yourself to other games and creators! The beauty of making games is that you get to make a thing that is ~yours~, and I've always found that comparing your work to other people's is a quick way to make yourself feel crummy.
Enelysion was a success because you put love and effort into it, and I think you can have the same kind of success with this game! If anything, I'd compare Tristian to Enelysion, since then you'll be able to see how much you've grown as a developer. <3
basically the tl;dr version of this is success is a very personal thing! You get to define whether or not you succeeded, and it doesn't matter if people slam or laud your creation: if you feel successful, you were successful~
In all honesty, I'd not bother comparing yourself to other games and creators! The beauty of making games is that you get to make a thing that is ~yours~, and I've always found that comparing your work to other people's is a quick way to make yourself feel crummy.
Enelysion was a success because you put love and effort into it, and I think you can have the same kind of success with this game! If anything, I'd compare Tristian to Enelysion, since then you'll be able to see how much you've grown as a developer. <3
basically the tl;dr version of this is success is a very personal thing! You get to define whether or not you succeeded, and it doesn't matter if people slam or laud your creation: if you feel successful, you were successful~













