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emmych
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Fuck Christmas
Christmas makes me unbearably sad for a multitude of reasons, and in recent years I have found myself unable to un-see the vast amounts of consumerism and commercialization of it to be able to fully enjoy it.
However I will forever be all over the excess amounts of chocolate and Christmas dinner, since dang do I ever like stuffing and roasted root vegetables. <3 <3 <3
However I will forever be all over the excess amounts of chocolate and Christmas dinner, since dang do I ever like stuffing and roasted root vegetables. <3 <3 <3
Progress/Plot summary
Woooaaahh, lookin' snazzy! I can't wait to see how this goes~
(Although, I'd consider removing the logo from behind all the text on the status menu! It makes it a little difficult to read.)
(Although, I'd consider removing the logo from behind all the text on the status menu! It makes it a little difficult to read.)
Tristian_1.png
Tristian_1.png
Well of gam mak running dry
Angsty romance is always good, okay okay okay OTL OTL OTL
/me stares at own writing and sweats at all the exes with UST
/me stares at own writing and sweats at all the exes with UST
Well of gam mak running dry
author=LouisCyphreauthor=emmychauthor=macblowell, if it happens at night between two old ladies *ba dm psh*
I don't think that a lesbian romance is dark or mature.
*sweats nervously*
Themes and Messages
author=JosephSeraph
But what do you consider a story that "needs to be told"?
This is a really tough question to answer, since there are a lot of stories that need to be told and a lot of stories that matter! I think it's a really personal thing, the kinds of stories you end up telling.
For example, here are some themes and character arcs that show up a lot in my work:
1) Where you come from and how that affects the person you choose to become
2) groups of unrelated people coming together and becoming like a family
3) similarly, chosen family VS blood family
4) themes of redemption, fucking up, and learning how to carry that as you trudge forward
5) interaction with various kinds of oppression, especially sexism and classism
6) healing and reconciliation
I think the fact that these are themes I return to a lot is indicative of the person I am and my life experience! I tend to favour characters and fiction from OTHER folks that have similar themes as well, since I can easily identify with it.
So my advice to you is this: which stories do you identify with? What gets you fired up? What makes you angry, or tugs at your heartstrings, or fills you with joy and hope? That's the story you should tell. You can integrate these things into gameplay as well: for example, in Chrono Trigger, a game about a rag-tag bunch of heroes with no real connection to each other, you learned team attacks when you put different combinations of your party together. While not the best example, it certainly works to get the message of "look at these people WORKING TOGETHER~~~~" across. It's something to think about out~
(A thing about FFX: I know that a lot of people resonated with that story because of the accurate representation of abuse that is Tidus and Jecht's relationship. It's a major theme of the story and doesn't necessarily need the "LET'S PUNCH GOD WHO IS ALSO MY DAAAAD" dressing, so that's also something to think about!)
Well of gam mak running dry
author=macblowell, if it happens at night between two old ladies *ba dm psh*
I don't think that a lesbian romance is dark or mature.
Well of gam mak running dry
Hey, there's nothing dark or inherently "mature" about lesbian romance! We're just as fluffy and lighthearted as everyone else! ;___;
Yessss I cannot stress the importance of documentation enough. Srsly, writing the script and everything before you even open VX is so, SO useful. OTL
I also have a notebook I keep with me where I can figure out things like dungeon design or worldbuilding stuff! For example, last night I dashed off two or three pages about food production and why a certain city would be useful for the Big Bad Empire to occupy (THE REASON IS FOOD AND ALSO IT'S A HOT SPOT FOR TRADE). ...i mean i could also just be a big nerd who cares too much about fake cities, so
Yessss I cannot stress the importance of documentation enough. Srsly, writing the script and everything before you even open VX is so, SO useful. OTL
I also have a notebook I keep with me where I can figure out things like dungeon design or worldbuilding stuff! For example, last night I dashed off two or three pages about food production and why a certain city would be useful for the Big Bad Empire to occupy (THE REASON IS FOOD AND ALSO IT'S A HOT SPOT FOR TRADE). ...i mean i could also just be a big nerd who cares too much about fake cities, so
How often should a work in progress update the demo?
Whenever the maker feels like it. This is a hobby community, people do this for fun, and they don't owe their audience shit.
...like I'm not saying that as if flipping off your audience and going "PTHHRVTVRHHT" is a Great Idea; I mean it as in THIS IS A HOBBY. No one is getting paid to make rpg maker games (unless they do it commercially), so obvs people are gonna have real lives apart from it.
I try to remind myself of this when the guilt of "I did not mak gam today..." settles in.
...like I'm not saying that as if flipping off your audience and going "PTHHRVTVRHHT" is a Great Idea; I mean it as in THIS IS A HOBBY. No one is getting paid to make rpg maker games (unless they do it commercially), so obvs people are gonna have real lives apart from it.
I try to remind myself of this when the guilt of "I did not mak gam today..." settles in.














