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Level requirements for Weapons/Armours
Level requirements for Weapons/Armours
Hello!
I am using RpgMaker XP and for a very long time I have been trying to figure out how to add level requirements on weapons and armours.
I tried using some scripts for this, since it seems to be the only way to get around it, but I have a problem with using them.
Quite some time ago, I used a script from "Guillaume777" called Multi-Slot Equipment script. I thought that by using this, it would give players more options when fighting and also would give me more room to add new weapons and armours.
Anyways, it doesn't seem like any scripts have the support for Guillaume's script as it only caters to the default settings.
So my question is, is there a way to get around this? If not that's fine.
Thank you for your time.
I am using RpgMaker XP and for a very long time I have been trying to figure out how to add level requirements on weapons and armours.
I tried using some scripts for this, since it seems to be the only way to get around it, but I have a problem with using them.
Quite some time ago, I used a script from "Guillaume777" called Multi-Slot Equipment script. I thought that by using this, it would give players more options when fighting and also would give me more room to add new weapons and armours.
Anyways, it doesn't seem like any scripts have the support for Guillaume's script as it only caters to the default settings.
So my question is, is there a way to get around this? If not that's fine.
Thank you for your time.
Stat boosting potions
I'm not exactly sure what that is.
Does it allow me to boost by percentages? Ex: Boosts accuracy by 10% for the duration of the fight.
Does it allow me to boost by percentages? Ex: Boosts accuracy by 10% for the duration of the fight.
Stat boosting potions
Hello!
For the past month or so I have been trying to figure out how to make stat boosting potions. This would mean that the potion would wear out eventually - and so I wanted to make it so that you would only be able to drink during battle and the effects would wear out after the fight.
If there is any way to perform this action help would greatly be appreciated.
I am using rpgmaker xp.
Thank you.
For the past month or so I have been trying to figure out how to make stat boosting potions. This would mean that the potion would wear out eventually - and so I wanted to make it so that you would only be able to drink during battle and the effects would wear out after the fight.
If there is any way to perform this action help would greatly be appreciated.
I am using rpgmaker xp.
Thank you.
Very Retrouvaille
I was just wondering - what does 'very retrouvaille' mean? Retrouvaille is basically reunion, and people could say "On a fĂȘtĂ© nos retrouvailles", but I have never heard of 'very reunion'. Nevertheless, I'm still very eager to play the game. I'm sure the title has to do with something in the game - it just caught me off-guard.
How to hide HP/MP on specific characters from menu
Thank you for helping me, I had to do some modifications to the statement inside the bracket, but it worked!
Thank you so much for your help :)
Thank you so much for your help :)
How to hide HP/MP on specific characters from menu
How to hide HP/MP on specific characters from menu
For a very long time, I have been trying to find a way to hide the HP/MP for several characters from the menu screen. The reason for this is because in the game I am making, there is no use for them. Though, I still want to keep the main character's HP/MP, which is the first character.
A lot of times, characters switch, but the main character always stays at the top of the menu.
Is there a way that this is possible, because it seems when I try to hide it through modifying scripts, it moves all the HP/MP bars off instead of character by character.
Thank you for your time.
A lot of times, characters switch, but the main character always stays at the top of the menu.
Is there a way that this is possible, because it seems when I try to hide it through modifying scripts, it moves all the HP/MP bars off instead of character by character.
Thank you for your time.
Requesting assistance with fixing a problem.
Thank you - though it was not this way in RPGMaker xp, I did find a way close to yours.
Thank you for all your help, you've been wonderful.
Thank you for all your help, you've been wonderful.