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Moon River

I think I softlocked myself near the end :(



I tried to get off the boat here to check out this house, and now pressing any direction makes the rowing sound, but doesn't actually let me move.


Lesson learned: I should save regularly and in different slots even in a game with no combat, just in case of something like this. Or, like, a power outage. I was enjoying the art and story up to this point, and I would like to see the ending, so I might try to play through the game again later, but I'm posting now so I don't forget.

Hymn to the Earless God

I had a good time playing the demo. The way everything moves in this game really does feel like Chrono Trigger in a way that nothing else I can think of does. Great job on that!

Pox's scenario is disgusting and vile, and I mean that as a compliment. I don't know how you managed to write a story that had me rooting for someone like Pox, but you did. From what little dialogue there is in Capella's part of the demo, she seems like she'll be a fun character. All of the main characters have great designs, too, and I'm looking forward to seeing what Phlegm and Shear are like.

I'm sure the combat will get more involved later in the game, as more characters and skills become available and the enemies get tougher, but in the demo it was pretty simple; I think there was only one time I was able to use Pox's tech where a regular attack wouldn't have been just as good, and Capella's party didn't get much use out of their skills outside of the boss fight, which was definitely the highlight of the demo gameplay-wise.

This is a really minor, weird thing, but Whisper and Sleep tend to position themselves in combat with Whisper on the left and Sleep on the right, but their status windows are the other way around, and since their outfits are similar, I found myself mixing them up occasionally, and even used a healing spell on the wrong one at one point.

Just from this fairly brief demo, there's a lot I want to know about this world, like
Is Queen Agony the only female Verrick who can reproduce, like a queen bee, so the talk about "inferior genes" is partly her being choosy about her own mates? Or is she just a tyrant with a eugenics program? Is Capella right that giant spiders are just heartless monsters? Is she the only vegetarian in the world?


So yeah, really looking forward to the full game!

Cataphract OI

Finished! The final battle was tough and took many tries, but it felt great to finally figure out a working strategy for it. I liked this a lot!

Cataphract OI

I'm always happy to see another entry in the underserved "Unlimited Saga-like" genre, and quite enjoying this one. This battle system is very cool. I died several times starting out and thought the game was really hard at first, but now that I understand how this party works together better, I'm making steady progress. I also like the way the characters show their personalities through their animations; even with no dialogue, I feel like I understand them pretty well.

I feel like there should be some way to avoid being put into the fray, like maybe disengaging would also stop you from being engaged for the rest of the round or something. Might make it too easy, though, I dunno. Guruntum can't disengage on her own, so maybe it would be fine?

One minor issue that might only be an issue at all because I was dumb: If you open the menu during the intro, the option to save doesn't work, and that led me to think at first that it would never work and you just had to beat it in one run, which would put it firmly in "neat but I'll never get very far" territory. Eventually I realized that you actually can save while resting at dead ends.

Every Vote Counts

Finished the game today. I did quite like finding and trying out a bunch of characters. I had a total of 12 in the party at the end, and most of them were useful at some point. I still wish there were more jokes in the main story, although real-world politics are so absurd as to be beyond parody, which may be the point. I did get a kick out of
fighting the chili peppers with angry eyes and the piles of living trash in those sidequests.


I encountered some bugs:
The main character's Empowerment skill is supposed to restore MP to an ally, but it doesn't seem to do anything.

Leon's Antibiotics skill says it's not guaranteed to work, but I never saw it fail. I might've just been lucky, though. Honestly, I think it's better if it is guaranteed anyway, since status ailments were most threatening early in the game, before he learned the better version that's supposed to work all the time.

Ethan's Poisoned Chalice skill is supposed to inflict status ailments on an enemy, but it targets allies instead. It does inflict ailments, though.

Hamish's Flower Squirt skill can't be used because he has no MP. This one's a real shame, as lots of enemies are weak to water and I never got anyone else with a water skill. Hamish ended up being the only character I recruited but never used.

After defeating all the chili peppers in the field in Bergaln, talking to the farmer who let you in rewards you with a Fire Ring, but the ring isn't actually added to your inventory.

The game stops working upon entering the volcano area on the way to Drakenford because steam.png isn't present in the img/parallaxes folder, and in Drakenford itself because pollution.png isn't present. Creating blank files with those names fixed the problem, and fortunately there are save points near those areas, so I didn't lose much progress.

The forest tiles on the east side of that volcano area look like they shouldn't be passable, but they are. On the other hand, there are a couple of tiles in Drakenford, right above the museum, that look like empty street but are not passable.


I'm not sure whether this is a bug or not, but the icon for the main character's damaging skills Argument, Protest and Riot, and the fact that they use TP, suggest that they should be physical attacks, but they don't seem to improve with increases to the atack stat. For comparison, the martial artist's skills have the same icon and also use TP, and they definitely do scale with attack. I gave both characters Stilettos and a bunch of hammers near the end, so they had around 3000 attack, and they were both doing around 12k damage with normal attacks, but Flurry Fist was hitting the final boss for around 25k x4 after Hype Speech, while Riot was only doing a little over 3k.

Looking through the bestiary, I don't see any enemies that are weak to ice? I never recruited a dedicated ice user, not sure whether there even is one, but I did find a character who used fire, ice and thunder, and as it is he might as well have only had fire and thunder.

The equipment upgrade system made for some wonky balance at times, but I kinda liked that? It kept me on the lookout for new strategies, at least. At the beginning, I could barely afford anything, so it was all about trying to stall with status attacks, mainly Veto, while chipping away at the enemies' HP. Then Hype Speech became my solution to every fight for a little while, and then I started getting magic users right around the time enemy damage and defense started to skyrocket, so they were the only characters worth using for a while (and during that time, attacks from either side typically took off over 50% of the target's HP, sometimes 100%). Then the martial artist joined near the end, and I actually had money by then, so juicing her up with hammers and buying everyone full sets of armor for the first time made the last few areas actually kind of easy, especially since it made Hype Speech good again. Always fun to just wallop enemies with huge numbers in RPGs.

Every Vote Counts

Ah, thank you! I downloaded the new version to see what the added hint was, and it definitely does a better job of pointing you in the right direction... although even with that hint, I think it's on the obscure side. It's also kind of weird that Isaac seems to know the answer but won't just come out and say it. But in any case, I got through that dungeon, so I'll continue with the game.

Every Vote Counts

With the premise of a cat being elected Prime Minister, I was expecting... more jokes, I guess? This is satire so dry it's hard to tell whether it even is satire. It's an interesting approach, at least.

I do like how there seem to be a lot of sidequests and recruitable characters. I picked up the doctor in the first town and found several other quests or quest hooks to come back for later in the game.

I'm stuck trying to figure out the password to get into the data center. Isaac says to look at the number of things in the room, but the password is 7 digits long and even if you count stuff like the individual ridges on the exhaust pipe as "things", they don't add up to more than 2 digits. I tried 0-99 to make sure, and even tried counting the tiles on the floor a few different ways, but no luck.

Wakenights

So, when you're buying equipment, it doesn't show the stat changes for the fifth party member. Or rather, it doesn't show that member at all. Seems like it must be a bug, but it kinda worked in the game's favor for me:
Because Sorrel is the first character to be affected by this, and he's already kinda suspicious, I thought maybe it was like that on purpose to discourage you from buying him anything because he was going to betray you, and that set me up to be caught totally off guard by the actual betrayal.


So if you did that on purpose, good job, you got me. And if not, you still got me, and the game was fun, so good job anyway.

Angelic Virtues

I played this a while ago and forgot to make a post about it at the time, but today I was just thinking about the dialogue when the main character transforms and got goosebumps, it's so good. I mean, the setting is cool and I like the character designs and the battle system has potential and all that, and I'd play a sequel or expanded version of the game for sure, but if you never revisit it, that scene is a hell of a payoff. Good job!

That's my Exploit Keeper!

I played this over the past couple of days. Really cool concept, and nice puzzles, too. I did have to resort to reading some spoilery posts to find the secret ending, but I also found something in the process that felt truly unintended:

If you don't pick up the secret item at the beginning, you can still skip the scene that takes it away, and the developer won't send you back to the progress version, so you can get the all the skills and items in the forest. Once you have them, you warp back, get the item to start the secret route properly, skip the scene again, and when you get sent back you can just defeat the enemy like in the normal route. It doesn't seem to change anything else, though, except that you get a bunch of useless XP and money.


So yeah, finding that was a lot of fun. Nice game, thanks for making it!
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