Hey there. I am GreenToxic. I'm just a person who doesn't know anything and is probably never going to do anything with their life. You know.
Nevermind, I fixed it.
So, in my game I have it so the player can use the shift button to perform an action. So far, it has been working correctly, but there's a problem... due to the main code being stored in an autorun common event, the wait command disables walking for all events, not just the player. It used to not do this when it was just a parallel process event, but I had to switch it over to an autorun one so the animation in it would work if the character uses it while running. Here's the code, help would be much appreciated. I need to keep the "Wait 2.2 seconds" in order for the animation to have the delay so the player can't just keep spamming the button, but I still want all other events to move. Putting the wait in the move route itself isn't working for some reason. https://imgur.com/a/pd3sS3j
Yeah, these guys didn't exactly fill you with confidence, huh.
Hey, well at least they're being honest. Sometimes I don't like it when people are like, "Oh, everything's fine!" when everything isn't. You know what I mean?
Okay, thanks guys! I'm working on a game right now so when I release it I'll put it as "production" since I work on it every week. I'm just wondering if I'll turn into one of those people who never finishes anything... hmm.
Okay thank goodness I don't have to fill it out. It's just I'm working on a game that has no sense of schedule whatsoever, and I don't know when it will be finished. Thanks!
It's possible to have the large sprite cut into pieces, create multiple events all using one piece, put them all next to each other on the map, and when you do the move event command do it for them all. And it will appear as a large sprite moving in unison. Not sure limits of this, but I've pulled it off small scale before with a 2x3 tile sprite, moving 1 tile left, 1 tile right, repeat. There were no seams in the events. This was done in the official english version of 2k3.
Yea, I know about that and I've seen that used in other games. It's just that I want this dog character I'm working on to be playable, so how could I split it up into two parts and it could still function as a player character?
Heh heh, you guys are so cool.
Oh... I thought "status" meant the words underneath your profile picture XDDD apparently not... sorry, i'm new here!
Wow, I'll be sure to check out all those things. Thanks you guys!!
Fish Sticks Fix Inc?