HEREISNOWHY'S PROFILE

Trying to make a 30 hour western RPG with an RPG Maker engine; kill me now.
Relas: Chaos of the Real...
An old school western-style RPG set in a rich and detailed world where choices have consequences.

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What are you thinking about? (game development edition)

Thinking about making my game start off in different places in the world based on what class you choose. The first few hours of the game would be very different, and then the different backgrounds converge after a few quests into the game. Was thinking about how you start off in different parts of Britannia in Ultima IV based on your class and the opening vignettes of Temple of Elemental Evil - that kind of stuff is very cool and adds a lot to replay value.

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I could add a bit more detail to the map. Probably will, actually.

Relas: Chaos of the Realms

I would agree. I think it has to do with the way the engine handles animations, elwhich isn't really fit for these kind of sprites.

Relas: Chaos of the Realms

author=bigtime
Yeah any news on when we can expect more? Are you going to have hidden skills and werewolf classes like on the old version? What is skill speed, item speed, and target rate effect?
Also to all players, what class did you guys choose? I chose gunslinger and he seems awesome.


I'll probably include a way to become a werewolf, and certain skills will only be able to be learned after doing certain quests.

Skill speed and item speed affect how long it takes for a skill/item that takes over 1 turn to take effect. I don't have any skills or items that take multiple turns right now, but I will in the future.

Target rate is how often you are targeted by enemies, I believe.

Relas: Chaos of the Realms

The quests in the demo are intended to be simplistic because they're some of the first quest you'll be able to do as a low level character.

You can get up to level 5 in the demo if you do every quest.

Relas: Chaos of the Realms

Thanks! Great to hear.

The Chronicles of Engea: VX Ace Demo Out Now!

author=Crystalgate
I entered an armor shop and the game insisted on scrolling down to the bottom most items. I couldn't buy the rest of the items at all.
That's odd. Maybe your mouse cursor was in the way? Scrolling through items is easier with the arrow keys.

Alternatives to Towns

author=8bitbeard
One idea I had was to simply not create a town map at all. You enter the town, and the game displays a picture of the town from some perspective or other. A menu is displayed asking what you want to do; visit the inn, go to the item shop, listen for rumors, etc.

Shops would have their own picture of the shopkeep behind the counter, inns and such likewise.

Finally, you would exit the town, and it would kick back to the overworld map.

It's really a very old-school way of handling it. Check out PC Game, Darklands as an example.


Was reading your post and I was about to mention Darklands. I'd really like to make a Darklands-esque game in VX Ace, some day. That game had a lot of really interesting ideas but the implementation wasn't fully there IMO.

The Chronicles of Engea: VX Ace Demo Out Now!

Nice! Feedback is always appreciated.

Relas: Chaos of the Realms

The M&M influence is more the focus on exploration and open world design. But yeah, it's definitely supposed to evoke late 90s to early 00s western RPGs.