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HEREISNOWHY'S PROFILE

Trying to make a 30 hour western RPG with an RPG Maker engine; kill me now.
Relas: Chaos of the Real...
An old school western-style RPG set in a rich and detailed world where choices have consequences.

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I'm anxiously awaiting your LP of the demo. ;]

Relas: Chaos of the Realms

Definitely try the download I have up if you're curious - it's of the old RPG Maker 2000 build though. I'll have a demo of the new VX Ace version up in a few weeks.

The Chronicles of Engea - VX Ace Remake

I like it. Definitely fits better with the type of game I'm making than the RTP.

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Soon! Going to put out a demo within the next few weeks.

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author=Clareain_Christopher
Use an event to overlay that window.


Yep, already fixed it.

Resource Museum

Can anyone direct me to a complete replacement set of item/effects icons for VX Ace? I'm using the High Fantasy Resource Pack and the original icons clash too much with it for my tastes.

The Screenshot Topic Returns



A puzzle type thing I'm adding into a dungeon in my game.

Requests for Deckiller to review your game

Hm, I would appreciate if you reviewed The Chronicles of Engea, Deck! It has some reviews from NaGaDeMo but they're of an older version. If you feel it deserves above 3 stars than having the boost to the rating would probably be good for my download count.

http://rpgmaker.net/games/4034/

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author=cacaro
author=Sailerius
The problem with skill checks is that you're adding in conditional content that only a few players will see
That's exactly why I like a skill-based approach. In my opinion, a RPG should encourage - if not outright *require* - player to choose some skills and specialize in them, thus avoiding the far too common "jack-of-all-trades" kind of characters. Then, it's up to the game to provides multiple (possibly mutually exclusive ones) skill-based ways of solving problems: that's what distinguishes a poorly integrated skill system (Oblivion's) from other ones which represent the groundwork upon which the rest of the gameplay is built (Realms of Arkania's, Fallout's, Arcanum's and so on).


I completely agree with you here. I've made a point of designing the game with a lot of tradeoffs in mind. For example, in the upcoming version, fighter characters get less skills to choose from but level up faster than mage characters.

I'm actually not using a skill based system, but there are some under the hood mechanics that I'm using and some attribute checks as well.

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Thanks, it's something I've always wanted to do in an RPG Maker game.