HEREISNOWHY'S PROFILE
hereisnowhy
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Trying to make a 30 hour western RPG with an RPG Maker engine; kill me now.
Relas: Chaos of the Real...
An old school western-style RPG set in a rich and detailed world where choices have consequences.
An old school western-style RPG set in a rich and detailed world where choices have consequences.
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Relas: Chaos of the Realms
Definitely try the download I have up if you're curious - it's of the old RPG Maker 2000 build though. I'll have a demo of the new VX Ace version up in a few weeks.
The Chronicles of Engea - VX Ace Remake
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Resource Museum
Can anyone direct me to a complete replacement set of item/effects icons for VX Ace? I'm using the High Fantasy Resource Pack and the original icons clash too much with it for my tastes.
The Screenshot Topic Returns
Requests for Deckiller to review your game
Hm, I would appreciate if you reviewed The Chronicles of Engea, Deck! It has some reviews from NaGaDeMo but they're of an older version. If you feel it deserves above 3 stars than having the boost to the rating would probably be good for my download count.
http://rpgmaker.net/games/4034/
http://rpgmaker.net/games/4034/
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author=cacaroauthor=SaileriusThat's exactly why I like a skill-based approach. In my opinion, a RPG should encourage - if not outright *require* - player to choose some skills and specialize in them, thus avoiding the far too common "jack-of-all-trades" kind of characters. Then, it's up to the game to provides multiple (possibly mutually exclusive ones) skill-based ways of solving problems: that's what distinguishes a poorly integrated skill system (Oblivion's) from other ones which represent the groundwork upon which the rest of the gameplay is built (Realms of Arkania's, Fallout's, Arcanum's and so on).
The problem with skill checks is that you're adding in conditional content that only a few players will see
I completely agree with you here. I've made a point of designing the game with a lot of tradeoffs in mind. For example, in the upcoming version, fighter characters get less skills to choose from but level up faster than mage characters.
I'm actually not using a skill based system, but there are some under the hood mechanics that I'm using and some attribute checks as well.














