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Timelord Medieval: The Crimson Blade
Timelord Medieval: The Crimson Blade
author=KokoroNoKuroko
Oh and your data in the game are really easy to manipulate.
I can if I wanted to change the the money the mobs give me and how much the items cost.
I can also change the level of the characters in the game from the beginning to lvl 99.
You should try to lock these data.
Thanks so much for the screenshots!, It'll help me to fix the situations :)
Also there isn't a way to lock RPG MV files and honestly, while I enjoyed making this game, I doubt that there is anything special about the files. If you want to go and change the data to your liking then that is your choice but it wouldn't be the original game plan, you know?
Timelord Medieval: The Crimson Blade
author=KokoroNoKuroko
Help OwO
I think i'm stuck :o
I was in this cave after defeating these goblins and getting these 2 men called Lendoran and Fenir. I didn't get what to do in that cave so i went outside and am now in ''Hell''
Hmm where exactly were you before you teleported to "Hell"? I'll do my best to have it all fixed in the next upload :)
Timelord Medieval: The Crimson Blade
author=Dimensionist
Started playing the game recently, and I have a few thoughts.
I have to say, the 'comma after a question mark' that's repeatedly done here is extremely annoying. It's like that little pebble in your shoe that just pisses you off time and again, because even though it's just a small thing, you still know something's wrong. A question mark shouldn't be followed by a comma. That's just bad - and distracting - grammar.
As for something a bit more tame, and a cause of more bemusement than anything else - did you lift the weapon shop owner's line in the first town straight from Skyrim? Seems like it anyway.
Anyway, a few suggestions - if you're still working on the game anyway. There's a bit too much of a pause between dialogue boxes and scenes switching and moving on. Reducing the time would probably help somewhat. Heck, speeding up the text would too. Just little things like that. Storywise ... eh. One bit of advice would be to have scenes be more connected - going from robbing a dude's house, to suddenly blacking out, to suddenly being told you murdered groups of people, torture, etc. ... it's all very awkward. I get that you were probably going for a bit of a mystery/conspiracy vibe, but as it is it just feels like it's tacked on, rather than an organic part of the story. We go 'wake up, oops you have amnesia, oops you're a slave to this outlaw, oops she forced you to rob a dude's house, oh you blacked out, oh wait now you're in a dungeon about to be tortured for multiple counts of murder, oh wait now you're safe'. Too much of a rollercoaster of ups and downs, you know? No real time to absorb the situation, the pace is so fast. Another is the very informed nature of how much everyone hates you in the town - we have an old lady consoling you that she doesn't hate you that much, a kid saying her mother told her not to talk with you, and generally neutral/apathetic responses with one guy who actually tells you off - and he's an aristocrat, so for all we know that's just him being pissed a commoner's bothering him.
If he's hated, show it.
To touch on a further point, the conversations he has with his benefactors and/or adversaries so far seems to lack a certain level of ... feeling, to it. There seems to be no energy or care there.
Hopefully, this post and my talk of my impressions of the beginning portions of the game helped. If not, oh well.
Thank you so much for the suggestions and the critique!, It's always nice to receive responses both good and bad; That's the only way to truly improve.
I've taken all your statements into consideration and will surely implement them into the game so hopefully by the next upload, it will all be fixed!
Timelord Medieval: The Crimson Blade
author=Balthasar02
Yep, the announced features seem to be there, that was interesting, the main character felt a little irrelevant, he nods and accepts his fate a lot, the story is interesting, though.
I found a small "logical bug":When this woman Leliana asks you to enter that old man's house, if you decide to disobey her, you can just get out of the map, coming back to the deep forest alone and going to the water will still trigger the event where she asks you to turn back.
If you go to the old man's place again(still alone) she will still talk to you.
I'd like to see the best of it, good luck.
The water part was meant to be intentional but I do see your point.
Thanks so much for the bugs!, If you find anymore please feel free to let me know! :)
War of Existence
Timelord Medieval: The Crimson Blade
author=Balthasar02
Interesting game, some things sound complicated to execute properly as a dev, for example being "unimportant" or the "Fully independent gameplay" but it sounds awesome if you can do it well, the best of luck.
Thanks! :)
Timelord Medieval: The Crimson Blade
author=HikiNeetYou are completely unimportant, a fact every person reminds you of constantly.Well... these NPCs don't sound very nice if they're gonna constantly insult you and belittle your accomplishments. Sure, someone else might be able to do what you did (and thus make it seem trivial) but that doesn't mean you can't have pride in your success, right? That applies to real life and here.
Haha that's exactly the thing. You don't get a chance at success. If you defeat an enemy, your party gets the credit and not you.
It sounds distasteful but that's exactly the point. While each game is different, In this specific episode, the player character isn't actually the main character.
It puts a different spin on things.
[RMVX ACE] Someone to review my demo
author=unity
Check your link. That just takes me to my list of games.
author=Sated
They posted their "Manage Games" link. The correct link is:
http://rpgmaker.net/games/7551/
Oh yup, silly me haha. Thanks for the correction.
[RMVX ACE] Someone to review my demo
Hey, i was wondering if someone on the forums would be kind enough to give me a detailed review of my game demo.
The review need not contain too much, i would just like to know the (if any) flaws that i missed in the game, and tips to make it better.
The Demo:
http://rpgmaker.net/games/7551/
Thanks very much :)
The review need not contain too much, i would just like to know the (if any) flaws that i missed in the game, and tips to make it better.
The Demo:
http://rpgmaker.net/games/7551/
Thanks very much :)