IXFURU'S PROFILE
ixfuru
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Hi. I'm Ixfuru. I started creating games when I was very young. Probably about 6th grade or so. I used to sit at school and doodle these pencil and paper games and then me and a friend would play through them. When I was in my 20s, I started creating a game called NetherQuest. It was a D&D style game and it kept me, the wife, and the neighbors occupied for many nights. When I discovered RPGMakerVX, some time in my early thirties, I started recreating NetherQuest as a playable video game. The process was slow at first, as I didn't know how to script, and most scripters didn't want to take on large projects like those I needed for NQ. It took me a few years to learn to code in Ruby on my own. Since then, I've been taking those 13 notebooks and transforming them into the massive world of NetherQuest, and it's become an obsession to try and finish it before my days on earth are through.
About a year and a half ago, my wife, my two sons, and I, started a little gaming company called J3I Games. We've released one commercial project so far and have been busily creating on NQ and the other handful of games that are on the docket.
I am an amateur rock guitarist, writer and programmer. I like dark music, comedy films, and open-world RPG video games.
About a year and a half ago, my wife, my two sons, and I, started a little gaming company called J3I Games. We've released one commercial project so far and have been busily creating on NQ and the other handful of games that are on the docket.
I am an amateur rock guitarist, writer and programmer. I like dark music, comedy films, and open-world RPG video games.
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Turovero: The Celestial Tower
Haven't played long, but it's a good game!
I like the battler graphics and the custom playable character graphics. I also like that you can hotkey each character's special field ability. Also, there is some good dialogue sequences during which the player gets to know the character's personalities.
The field abilities really open up a world of possibilities in this game. Knowinng when and where to use them seems like it may end up being a major factor in the player's success.
I wonder, are the field abilities going to be changeable? Or are the four initial abilities the only ones that are available? Also, I noticed that no matter what order the party's in, the field abilities are called in the same way. In other words, I could set Ruby to the front, but the sniper ability would still be called from '4'.
Anyway, I'm gonna get back to playing here and see if I can reach the 2nd floor.
I like the battler graphics and the custom playable character graphics. I also like that you can hotkey each character's special field ability. Also, there is some good dialogue sequences during which the player gets to know the character's personalities.
The field abilities really open up a world of possibilities in this game. Knowinng when and where to use them seems like it may end up being a major factor in the player's success.
I wonder, are the field abilities going to be changeable? Or are the four initial abilities the only ones that are available? Also, I noticed that no matter what order the party's in, the field abilities are called in the same way. In other words, I could set Ruby to the front, but the sniper ability would still be called from '4'.
Anyway, I'm gonna get back to playing here and see if I can reach the 2nd floor.
Enelysion
Well. I just started playing this game today, I'm only about an hour into it--most of which was used wandering around finding things. The game's graphics are second-to-none when it comes to VX and Ace projects. I also like the overall mood of the game in the early going. Things are peaceful and that's a good post-cut-scene start to any game in my opinion. I believe that allowing the player to explore at his/her leisure definitely makes for a better experience. There's plenty of time to force them into battles and excitement, you know? Let them get the feel of the world they're in first. One of the main things I liked was the mini-sprite used in the world map!. That was really cool, even if I had to squint a few times to find Laine.
Having been around RPGMaker for years, and played my share of games, I've become a bit cynical. When I play a new game, I tend to look for reasons not to like it. Sometimes, the makers focus too much on graphics and not enough on story--things like that. I personally am not a huge graphics fan, as long as the game is fun and not restrictive.
You've done well on this game, I will continue to play it and perhaps offer an official review of it when time permits.
Having been around RPGMaker for years, and played my share of games, I've become a bit cynical. When I play a new game, I tend to look for reasons not to like it. Sometimes, the makers focus too much on graphics and not enough on story--things like that. I personally am not a huge graphics fan, as long as the game is fun and not restrictive.
You've done well on this game, I will continue to play it and perhaps offer an official review of it when time permits.
NetherQuest
Thanks for playing! I'm gonna close this in spoilers, kalledemos, so as to not reveal anything, The following is what you must do to gain access to the Cave of Edor:
1. Get the Letter of Passage from BrangLee. He's the guy that usually walks around near the southern end of town. You need only make a gift request to him in order to receive the item.
2. You'll need to take the Letter of Passage to Boldan in order to get to the Chief's Hall. But before you go, you need to go unlock the conversation topic called 'Drack'. This is done by discussing things with a man named Karov, who lives in the house south of the item shop. If you don't have this topic unlocked, Solomun, the chief, will not give you a reason for you and your party to get into the cave.
3. Next, you'll take the Letter of Passage to Boldan. You must make sure that you are using the actor with the item in their inventory when you speak to him. Then, select to Give Gift and select the Letter. Boldan will then move himself from the door, and allow your passage into the Chief's Hall.
4. Finally, you'll find Solomun usually wandering randomly in the northwestern corner of the Chief's Hall. When you speak to him, ask him about the topic called 'Drack'. He will then reply with a long statement, and you'll hear funny sound--the sound that a quest makes when given. At that point, you will be able to proceed into the Cave of Edor.
1. Get the Letter of Passage from BrangLee. He's the guy that usually walks around near the southern end of town. You need only make a gift request to him in order to receive the item.
2. You'll need to take the Letter of Passage to Boldan in order to get to the Chief's Hall. But before you go, you need to go unlock the conversation topic called 'Drack'. This is done by discussing things with a man named Karov, who lives in the house south of the item shop. If you don't have this topic unlocked, Solomun, the chief, will not give you a reason for you and your party to get into the cave.
3. Next, you'll take the Letter of Passage to Boldan. You must make sure that you are using the actor with the item in their inventory when you speak to him. Then, select to Give Gift and select the Letter. Boldan will then move himself from the door, and allow your passage into the Chief's Hall.
4. Finally, you'll find Solomun usually wandering randomly in the northwestern corner of the Chief's Hall. When you speak to him, ask him about the topic called 'Drack'. He will then reply with a long statement, and you'll hear funny sound--the sound that a quest makes when given. At that point, you will be able to proceed into the Cave of Edor.
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