Hi. I'm Ixfuru. I started creating games when I was very young. Probably about 6th grade or so. I used to sit at school and doodle these pencil and paper games and then me and a friend would play through them. When I was in my 20s, I started creating a game called NetherQuest. It was a D&D style game and it kept me, the wife, and the neighbors occupied for many nights. When I discovered RPGMakerVX, some time in my early thirties, I started recreating NetherQuest as a playable video game. The process was slow at first, as I didn't know how to script, and most scripters didn't want to take on large projects like those I needed for NQ. It took me a few years to learn to code in Ruby on my own. Since then, I've been taking those 13 notebooks and transforming them into the massive world of NetherQuest, and it's become an obsession to try and finish it before my days on earth are through.

About a year and a half ago, my wife, my two sons, and I, started a little gaming company called J3I Games. We've released one commercial project so far and have been busily creating on NQ and the other handful of games that are on the docket.

I am an amateur rock guitarist, writer and programmer. I like dark music, comedy films, and open-world RPG video games.


Commercial Game Downloads

So I have a commercial game. It was created with RPGMakerVX. I would like to put the game on RMN. I know that certain rules apply to commercial games so I wanted to clarify a few things prior to making the submission:

When creating a download for a commercial game, the Submission Rules indicate that there must be some sort of free content to play if it is directly hosted on the site. So, if I just place the URL link to my website in the section provided--where the game can be obtained--do I bypass the rule for free-to-play download? Or do I still have to have some sort of free download somewhere on the site?

Sorry if this is a stupid question, I really like RMN and want to be sure I'm staying within the rules.

Thanks in advance for the assistance.

I must just be blind or something

Hey, I just now created a game submission and pressed submit. That's when I learned that I didn't upload the images. So I did that. Then, I got to thinking. I really made a nice little profile there and all, but...I didn't upload the game. So I immediately went in to see if I could find a 'upload' button or something. But no luck. I did see that you can submit a 'download'. Is that what I'm supposed to use? I figured there would be something in the game submission editor, but I was unable to locate it. Should I just BB Code a link to it somewhere in the description?

Denied Script Submission

This question is about a script I submitted recently. The name of the script was "LootContainers" and it is for RPGMakerVX (not Ace). RGSS2. The feedback I received says that there was an error thrown which makes the script "unusable". However, the line which it references is part of a settings hash which can be altered by the user.

For the life of me, I can't get the error to appear, which leads me to believe that this is 'user failure' and not part of the script itself. Perhaps the user/tester of the script forgot a comma in the line above, or misspelled the hash key.

I would just like to know more about this error that it throws and perhaps you could show me how you have the hash set up in the settings. Perhaps post the hash you've created so that I can scrutinize it and determine if there is indeed an error on my part or if there was an mistake made in the settings by whoever tested it. If you used the script exactly as is, you will see, that there is no error. Nor, if the script's settings are adjusted properly will there be one.

The response I received was quite vague and I could not get the script to throw the error that it insisted was there.

Anyway, that is all.

Hello RMN!

Well, I don't know why it took me so long to make an account here. But, here it is. I'm Ixfuru. I've been using RPGMakerVX since about '08. (At least I think it was '08).

At any rate, I have some scripts for VX that I'll share with you and I'm willing to help you on some that you may have. Provided, that is that it's not a month-long event. I completed one game on VX about a year after I started using the engine. And started a failed one, (The prior's sequel) shortly thereafter.

I taught myself Ruby so I could make a tabletop game me and a friend made back in 2000. I've been working on its development for about the past two years.

Anyway, I just wanna say hi and I'll be stopping in here and there. So if you need anything script wise or just wanna say hey. Let me know.

By the way, I've been to this site before but never noticed the amount of engines which are available here and how many games you guys have created. Now, off to browse some more.
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