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JACKALOTRUN'S PROFILE

Longtime fan of the gam creation but has never really gotten very far with it, you can find me making a rare "there isn't an SMBX event going on right now" appearance but I only truly exit hibernation for dem sweet Mairo bois

I'd like to imagine I'm a nice guy but emphasizing too much on it is self-indulgent and not stating as such is passive - I'd like to think of myself as an imply-ey guy

On the rare occasion I might actually be useful to you I'd be more than happy to help as long as it requires absolutely no codey or imagey stuff, seriously I have just enough brain cells to breath, I have no chance of picking up actually useful skills for game design

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Super RMN World 2: Yoshi's Archipelago

So, I was (and am) going to do some none-judge reviews on the levels but there's just one little thing I wanted to get off my chest first, personally - I'm not a massive fan of having world themes, I appreciate that most Mario games do in fact have world themes, but I think one of the best parts of the original Super RMN World is that we had the freedom to make whatever level we wanted - which meant we made some incredible and imaginative levels that made the game brilliant, it can be tough to make levels when your creativity is clipped to a certain theme, but that's just my opinion.

Moving on;

Autumn Hills by UPRC

- This levels pretty solid, but it isn't particularly interesting. Now if it ends up being the only Grassy SMW-esque level, then it'll fit in fine, but if there are more, I believe it would lose some of it's value
- Personal opinion this one, but the music just doesn't match the level, maybe a level with some sort of posh or fancy gimmick would suit the music better, but that's just my two pennies.
- The secret area's coins are not symmetrical which makes the level feel less professional (and murders my OCD)
- Congratulations to the player who can actually legitimately guess there is a 1up there, there isn't even a hint.

Mushroom Samba by Solitayre

- Oh my fucking lord is that Super Mario Land 2 Music! I can feel my childhood rush back to me
- This level is god-damn gorgeous and the music fits it so damn well
- Okay, the Nimbus Land Music for the secret feels very out of place, it goes from very funky and fast-paced to very light and fluttery, it kinda kills the levels fast-paced momentum for a moment, surely some more funky bonus music exists that you can use
- One thing about the graphics, the very colourful SMW mushrooms and the faded SMB1 mushrooms clash a bit, maybe go for some slightly more colourful SMB1 Mushrooms?

Tempest Valley by Pyrodoom

- This levels atmosphere is killing it... I mean that in a good way.
- Seriously this level is also god-damn gorgeous, and that music is brilliant.
- That section where the tempest gimmick is added is really confusing, Why is the conveyor thing required?
- That dragon coin down the side of that pipe is a little bit BS, how am I supposed to guess it's safe? There's a god-damn hole at the bottom (which can be seen) and the coin (which cannot be seen) can only be grabbed by jumping in.

Super RMN World 2: Yoshi's Archipelago

Heavy Breathing

Jackalotrun Plays - Super RMN World

I've just put out episode 12, I've made it my god-damn mission to finish this and CMS 2

Tangledlion's Super RMN World Let's Play(Complete)

author=TangledLion
author=jackalotrun
Oh god, does this mean I have to finish mine?
I think I'll have to finish mine...
Bwahahahaha! Yes Jack it does you see, the only reason I continued mine is because I'm an Immortal dictator in the year 2166, and my future self told me that the success of my invasion solely depends on you becoming a successful Let's Player. Soon the world will be mine, ALL MINE!

Inadvertent creation of a dystopian future through Youtube success? Sounds fun

Tangledlion's Super RMN World Let's Play(Complete)

Oh god, does this mean I have to finish mine?
I think I'll have to finish mine...

Super RMN Bros. 3 Review

Jesus, how many times does this game seem to come back from it's cold grave, I really wasn't very good at the whole "design a level longer than 2 minutes thing..." back then and this game is an obelisk to that fact, I think my amount of levels was beaten only by the vast amount of Seiromem's levels