KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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Towns_Erinna_NewGraphics_NoFences.png
>.< I was afraid that was going to get said...
Well, I guess I'll wait and see how many other people prefer this one over the original one before I make the changes.
Well, I guess I'll wait and see how many other people prefer this one over the original one before I make the changes.
SD3 Ice Mountain Tile?
Tau, do you know what a .ZGP file extension is? If you do and you know how to extract the files out of it, then I have all of the Seiken Densetsu 3 tilesets including the ice one if you would like them.
No save marathon game. Good or bad idea?
I'm sorry... But this entire thread has made me laugh, very nice way to put all of this guys. ^u^
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But, to stay on topic, yeah... Um, a game that's more than 1 hour, I would probably never play if it had no save points. The game had better be darn good if its 2 hours long without any save points in it.
Your best bet (if you want others to play your game besides just you, I mean) is to allow people to save at least every now and then; maybe every 3 levels or every 5 levels.
Anyways, hope this little bit helps (although the others pointed everything out rather beautifully imo).
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But, to stay on topic, yeah... Um, a game that's more than 1 hour, I would probably never play if it had no save points. The game had better be darn good if its 2 hours long without any save points in it.
Your best bet (if you want others to play your game besides just you, I mean) is to allow people to save at least every now and then; maybe every 3 levels or every 5 levels.
Anyways, hope this little bit helps (although the others pointed everything out rather beautifully imo).
Towns_Erinna_NewGraphics.png
Well, the fences were being used because most of the people in the town have small gardens that they use... I figured it would look proper to keep out any animals.
But what do you guys really think? Should I just remove the fences from the houses that do not have gardens or nah, leave them?
But what do you guys really think? Should I just remove the fences from the houses that do not have gardens or nah, leave them?
Character Introductions - Short and sweet or explanatory?
author=slashphoenix
...you should make it very clear, maybe with a black screen saying "Meanwhile, in Citysburg..." or "One Week Earlier..." if possible.
Lol, that is actually an AWESOME idea! I hadn't even thought of doing that!
Throwing the player into the fray with another *new* hero is also a very short and quick way to introduce the player to that new character they'll be playing through-out the game. Just as short and quick as the splash screen and intro... Another nice idea for people to use. :)
Resource Museum
author=Ben_RandomIts not worth $30, Ben, but it was a good buy at $20. The best thing provided was the monsters, they are awesome. The charset is also a great addition; however, the chipset is lacking in some places (this is solvable by mixing some of your own chipset's and this one together, did wonders for me once I did that). But, again, like I said, all in all, it was worth it for the $20 you can spend on it.author=Yellow MagicI'm not asking for it to be posted online, just some feedback on the product. I wanna know if it's worth buying.
Just buy it, you cheapskate!
Character Introductions - Short and sweet or explanatory?
Character Introductions - Short and sweet or explanatory?
@slashphoenix Well, in my game you play as 5 heroes; you play their stories first before any of them actually meet each other. Example for you, the first 30 minutes (give or take a few) of game play surrounds 2 of the first heroes, 2 soldiers. You play their little story and then when you get to a specific point, their story ends and the player gets transferred to another part of the world/game and gets introduced to a new character that you end up taking control over and playing his/her story until he/she gets to the same place as the soldiers or to another specially designated location where he/she will meet up with another hero you'll play as.
In the end, all 5 heroes end up meeting up in one place and this is how they all end up plopped together to form your 5-man/woman party you keep through-out the game.
So see, this is why this is so interesting to me - I have 3 other heroes I need to introduce the player to, but not introduce them to the other heroes yet; that's done rather later on into the game - about 1 1/2 - 2 hours later into it. (Yes, that's a long time, but the game itself is a rather large game.)
My original thought was just to have a splash screen come up and have something quoted on there that somehow relates to the character that your going to be playing. Such as for the assassin in the group, my thoughts for her would be it popping up and saying Prologue, then saying something like "Do not allow your dagger to linger on the tiger’s throat long, for soon the heart will no longer wish its death." - which has a meaning a little later into the game. But again, that's just an example of what I mean...
In the end, all 5 heroes end up meeting up in one place and this is how they all end up plopped together to form your 5-man/woman party you keep through-out the game.
So see, this is why this is so interesting to me - I have 3 other heroes I need to introduce the player to, but not introduce them to the other heroes yet; that's done rather later on into the game - about 1 1/2 - 2 hours later into it. (Yes, that's a long time, but the game itself is a rather large game.)
My original thought was just to have a splash screen come up and have something quoted on there that somehow relates to the character that your going to be playing. Such as for the assassin in the group, my thoughts for her would be it popping up and saying Prologue, then saying something like "Do not allow your dagger to linger on the tiger’s throat long, for soon the heart will no longer wish its death." - which has a meaning a little later into the game. But again, that's just an example of what I mean...
Character Introductions - Short and sweet or explanatory?
author=Crystalgate
Trying to get a players interest with a long movie is a poor move.
This is something I have noticed a lot of people trying to do with their games; I don't think they realize that most people really only want to actually be 'forced' to watch a 2 minute to (what would you say?) 5 minute long intro to anything. Anything longer than those and your game is pretty much going to start loosing 'favorite stars' basically.
You guys think so as well, or am I looking at this wrong?













