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MMBNRPG 4.png

i must say that looks pretty sweet

Sigs anyone?

I'd like one!
Those are pretty sweet.
But along with making me one, you'd have to tell me how to make it my sig anyways... lol.

Runelords: Atramentus Rising

Great game Kentona!
I had just got through the first part... I love the story, and I'm a HUGE FAN of FFVI/FFIII (same game), and I love the sprites.


I have a request that I can borrow some of the resources of this game? Not too many, but I would like to get your permission before I use them in my own game.
I can get specific with what resources if you'd like.

Villnoire

this game looks really interesting.

Need Resources? Visit Here!

May I suggest a site?
I think I read this post pretty thoroughly and didn't find this site posted, and it has a GREAT variety of resources for RM2K3. However, there are some bugs in the site, but it is chop full of resources...

www.rm2k3.venajugar.com

Do i have Map making Skills?

I must say that those are excellent maps.

How do I upload stuff to this site?

System: RM2K3

Alrighty, I'm trying to get my game up here finally and get a demo or something but uhhh... can someone tell me how to upload screenshots/downloads for my game?

General question on "Skills"

I've found something!

Alright, I was experimenting with my spells, with the intelligence influence, and the attributes and such...

Okay, I set the "Fire" attribute to
A: 600%
B: 300%
C: 150%
D: 0%
E: -285%

I then went to my skill menu and created three spells:

Fire

Int. Influence: 10
Base effect: 50
Variance: 2

Fire 2/Fira

Int. Influence: 10
Base effect: 325
Variance: 3

Fire 3/Firaga

Int. Influence: 10
Base effect: 1020
Variance: 4

I then tested my hero at level 30 with all three spells.
Fire got 0 on a monster with 999 intelligence and 10 defense.
Fire got 127 on a monster with 10 intelligence and 999 defense.
Fire 2 got 318 on the 999 int. monster and 400 some on the 10 int. monster.
I'll skip the Fire 3 part for the fact that this reply is too long already.

I then raised Vincent's level to 99, making his int. skyrocket.
Fire got 93 on the 999 int. monster and 257 on the monster with 10 int.

Yes, I will probably modify the Fire 2 & 3 base effect to make their differences greater, but I think my problem is solved now...

But if any of you find something odd with my testing/method, tell me so that I don't screw up and disappoint myself.

General question on "Skills"

Okay, this one is really bugging me.

I've got a lot of magic spells in my game: Fire, Ice, Aero, Quake, Water, Bolt, Bio, etc. And I've been trying and trying to test and see how to change the damage effect of each spell as my characters level up, but nothing seems satisfying.

For example, my main character learns the fire spell eventually.

Fire has an effect rating of 185, attack influence of 0, int. influence of 4, and a variance of 2.

so, I tested the battle and he got 100 damage on an enemy with 5 intelligence and 5 defense. Seemed fair enough.

But then I raised Vincent's test level to 99, which made his intelligence skyrocket. But when I cast fire, it was 109! How can I make it so that intelligence influences how much each spell gets, how well the monster defends against magic in general, and how do I make each spell's effect increase slightly on every level up?

Yes, this was a long one, but I think this can help newbies like me in the long run.

How do you earn AP?

mysersguy and divinelight, that method wouldn't work because I was talking about random encounters, and as far as I know, there's no "Victory" battle event condition. Just wanted to clear that up.