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?question!
Dang... that's gay.
You know what's worse!
(I just wanna throw this out there)
is that "row" is a default, uncontrollable battle command. As far as I know, at least. It's so random and unneccessary...
O well.
I will have to manage.
You know what's worse!
(I just wanna throw this out there)
is that "row" is a default, uncontrollable battle command. As far as I know, at least. It's so random and unneccessary...
O well.
I will have to manage.
?question!
Hey guys. Mantlecore again.
I'm making a game in RM2K3. I was designing some weapons today and decided to have one of my characters use boomerangs/thrown weapons. So I marked his weapon to be "long ranged", etc. etc.
The only problem I'm having is not having the weapon do the same damage from the back row and have double the defense from the back row.
For example...
Thelix attacks Cait Sith from the front row three times and gets 14, 16, and 13.
Cait Sith attacks Thelix and gets 20 damage.
But then Thelix rows to the back.
Thelix attacks Cait Sith from the BACK row three times and gets 15, 17, and 12.
Cait Sith attacks Thelix and gets 19 damage.
Is there any way to fix this? Or is it just the way the system is?
I'm making a game in RM2K3. I was designing some weapons today and decided to have one of my characters use boomerangs/thrown weapons. So I marked his weapon to be "long ranged", etc. etc.
The only problem I'm having is not having the weapon do the same damage from the back row and have double the defense from the back row.
For example...
Thelix attacks Cait Sith from the front row three times and gets 14, 16, and 13.
Cait Sith attacks Thelix and gets 20 damage.
But then Thelix rows to the back.
Thelix attacks Cait Sith from the BACK row three times and gets 15, 17, and 12.
Cait Sith attacks Thelix and gets 19 damage.
Is there any way to fix this? Or is it just the way the system is?
One quick question
...
Brewmeister, if you are working on it or not, please let me know, and I'm sorry if I wasted your time or if I sound impatient.
Brewmeister, if you are working on it or not, please let me know, and I'm sorry if I wasted your time or if I sound impatient.
This one is killing me...
This one is killing me...
Alright. This one is pretty straightforward and I'm looking for any kinds of replies...
About five months ago I got RPG Maker 2003, and I started my project and downloaded all sorts of midis from classic RPGs like Chrono Cross and Final Fantasy X. The midis sounded fine and my computer was running smoothly.
But then, my computer crashed. I had to copy, resave, and reinstall RPG Maker 2003. My project was saved, thankfully, but all of my midi files sounded funny. All of the sounds in them, like piano and such, were all dischorded and odd sounding. Some were still okay, but I was frustrated that all of my Midi files were sounding strange, even if I downloaded them. THEN it got worse! Now, all of my Midi files are not even playing anything. It's playing, but no noise.
If ANYONE has had/solved/heard of this midi issue I'm having, will someone please help me!
Much thanks from mantlecore77
About five months ago I got RPG Maker 2003, and I started my project and downloaded all sorts of midis from classic RPGs like Chrono Cross and Final Fantasy X. The midis sounded fine and my computer was running smoothly.
But then, my computer crashed. I had to copy, resave, and reinstall RPG Maker 2003. My project was saved, thankfully, but all of my midi files sounded funny. All of the sounds in them, like piano and such, were all dischorded and odd sounding. Some were still okay, but I was frustrated that all of my Midi files were sounding strange, even if I downloaded them. THEN it got worse! Now, all of my Midi files are not even playing anything. It's playing, but no noise.
If ANYONE has had/solved/heard of this midi issue I'm having, will someone please help me!
Much thanks from mantlecore77
One quick question
Um... sorry, no. I'm using RM2K3. If you can't do it for RM2K3, that's fine, but I'm going to specify as much as possible right now.
Okay...
Basically, exactly what you said.
Except for, instead of eventually learning the option of choosing "Fire" or "Fire-All", it is simply initially installed into the ability when you learn it. And for the battle ex.
Vincent chooses "Fire" in the "Magic" skill subset menu, and it shows either "single target" or "all targets". If he chooses "single target", then the little hand pops up and he chooses his target, or if he chooses "all targets", the action is set and his turn is over; and of course, fire is cast on all enemies.
I would do it for many more spells other than fire, though. I have fire, ice, bolt, water, aero, and quake 1-3, and other magic like Bio and Cure.
So, if you need me to be any more specific, just ask, but that's basically what I would need in a nutshell..
Okay...
Basically, exactly what you said.
Except for, instead of eventually learning the option of choosing "Fire" or "Fire-All", it is simply initially installed into the ability when you learn it. And for the battle ex.
Vincent chooses "Fire" in the "Magic" skill subset menu, and it shows either "single target" or "all targets". If he chooses "single target", then the little hand pops up and he chooses his target, or if he chooses "all targets", the action is set and his turn is over; and of course, fire is cast on all enemies.
I would do it for many more spells other than fire, though. I have fire, ice, bolt, water, aero, and quake 1-3, and other magic like Bio and Cure.
So, if you need me to be any more specific, just ask, but that's basically what I would need in a nutshell..
One quick question
Hmmm...
I would very much appreciate it.
Now, I don't know if I would want there to be a key to be pressed in order to decide "One" or "All" targets, or if I want to simply make separate spells... if you could script that for me, that would be fantastic.
Thanks again.
I would very much appreciate it.
Now, I don't know if I would want there to be a key to be pressed in order to decide "One" or "All" targets, or if I want to simply make separate spells... if you could script that for me, that would be fantastic.
Thanks again.
One quick question
Hmmm...
All of your discussions are interesting, ecspecially the scripting thing, but I have no idea how to script, and I don't think I could figure it out so..
Thanks for your help anyways.
All of your discussions are interesting, ecspecially the scripting thing, but I have no idea how to script, and I don't think I could figure it out so..
Thanks for your help anyways.
How do you earn AP?
Hey guys, mantlecore again.
I'm working on an RM2K3 project and I'm trying to design a system where you earn AP after every battle. AP is a variable which you can spend in a skill tree in order to learn abilities.
The problem is that I don't know how to make every battle earn different AP amounts to the hero... if that doesn't make sense, I really don't know how else to describe it...
Let's say you run into a slime. You beat him. I want it to show that you earned 1 AP.
Yay!
Then you run into a dragon. You beat him. I want it to show that you earned 10 AP instead of 1 like the slime...
Can anyone help me!?
I'm working on an RM2K3 project and I'm trying to design a system where you earn AP after every battle. AP is a variable which you can spend in a skill tree in order to learn abilities.
The problem is that I don't know how to make every battle earn different AP amounts to the hero... if that doesn't make sense, I really don't know how else to describe it...
Let's say you run into a slime. You beat him. I want it to show that you earned 1 AP.
Yay!
Then you run into a dragon. You beat him. I want it to show that you earned 10 AP instead of 1 like the slime...
Can anyone help me!?