MASTEROFMAYHEM'S PROFILE

masterofmayhem
I can defiantly see where you’re coming from
2610
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Journey's End: Alex vs E...
Climb the tower. Kill the bad guy. Save the world.

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Earthless

If I can shear my thoughts on the rescores stealing issue:
The reason using resources from commercial games is widely accepted… because we pretty much have to.

Most of us aren’t artists, the best a lot of us can do is a few minor alterations and that’s that. Commercial sources are the best way, in fact pretty much the only way, for designers to make good looking games. Graphically at least.
That out of the way, it’s nice to see an adventure game. It’s a very underappreciated genre IMHO.

RPG Party

author=golbez
author=dawnbomb
...oh...my...god....this game is going to be so amazing, cant wait for 2020 now, any game with more then 5 years in development is always fantastic

(sarcasim)
err so wait, are games with more than five years of development usually considered bad?

No, it doesn’t matter how long it takes for the game to be developed, any game can be bad or good. Time is not a factor in greatness.

Rescue Reidman IV

Has this been completed, or is it still in development?

screen10.PNG

I like it, if it was done on prepose; it’s bad in good way.

Besides I don’t think you’re supposed to take this game too seriously anyway.

Lest's hope the plot and extra features rectify the poorer parts.

Screenshot2.PNG

With the updates I’m adding I was planning on deleting this image and replacing it with a more appropriate one, since, as has been pointed out, the conversation is irrelevant and the screen is rather barren.

There is some useful info in the comments however that might be worth keeping...
So I'll ask to see what the community thinks about this.

Eternal – Return of the Void

Gaahhhh... Double post. Stupid unreliable internet connection.

Anyway should have an update available soon... I hope.

Eternal – Return of the Void

My apologies.

After going over my game I’ve discovered a few bugs in the coding. In response I’ll be removing the existing demo until I get these problems fixed.
So while I’m at it I’ll also adjust the, rather unpleasant, difficulty of the first are to something more manageable as well as, hopefully, fixing the grammar and length.

The good news is I have more playtesters onboard now, which will hopefully result in a more polished Demo.

I should have the updated demo ready in about a week or two if all goes well.

Screenshot_1.PNG

author=Demicrusaius
Just be careful. Difficulty is extremely hard to pull off in RPGmaker, plus you're the one making it, so you never know what people are actually going to be having trouble with. It's a question of balance and the reward being worth the challenge.


That’s a good question. Has anyone found the game too difficult yet?

I know the demo’s not much, but it would give me a good idea of what I’m doing right or wrong.

Screenshot_1.PNG

Sorry when I mentioned “painful” I was referring to LockeZ’s statement “painful on the Eyes”.

Also there is a difference between a challenge and being frustratingly hard.

Screenshot_1.PNG

Nothing about that level is supposed to make sense; it’s supposed to be painful.