MYFORMERSELVES'S PROFILE
I was born...I haven't died yet...and in the meantime I'm fairing alright.
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Ascendence
Hey Happy, this looks really ace. I'm wondering why it was ever cancelled but I'm afraid to ask because I'm guessing you've already answered the question---I just can't spot where.
Elegy's Eve
I'm downloading this on the pledge that I will play it. The writing in the screens is what most raises my interest.
A BLURRED LINE v2.1
Middens
Hey Happy, thank you for your thoughts! One reason experiments in resolution have been done is to deliberately fight XP's default resolution. For a long time I had considered going back to 2k for its close perspective of characters and objects. If this was more than a one man project I might of had the resources to grant this project triple the body.
Also, a hefty portion of the art is completely custom and the portion that isn't was personalized. If you're interested in my drawn art here's some examples from backwhen:


I enjoy drawing, but my preference has been collage for over seven years. This forefather of surrealism best sums up why:
"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)
Words which might as well introduce this page.
Also, a hefty portion of the art is completely custom and the portion that isn't was personalized. If you're interested in my drawn art here's some examples from backwhen:


I enjoy drawing, but my preference has been collage for over seven years. This forefather of surrealism best sums up why:
"Collage is the noble conquest of the irrational, the coupling of two realities, irreconcilable in appearance, upon a plane which apparently does not suit them." (Max Ernst)
Words which might as well introduce this page.
Middens
author=kumada
"This looks bizarro in the best possible way. China Mieville strained through Gamma World with a dash of Monte Python's Flying Circus thrown in for spice."
Hey Kumada, thank you for mentioning Gamma World. I wikied the title and discovered a game I hadn't heard of. Have you read the book 'A Roadside Picnic'? I highly recommend it to dreamers of that genre.
Tears of Samsara
Hey Sana, this page impressed me with its attentive descriptions. They also show a flair of great writing sense.
Project Insomnia - Working Title - DEAD
Wait wait, I just noticed you're using XP. I first assumed VX because of the glossy looking shots. The battle screen is even more intriguing now. Did you happen to use a mode 7 script to gain that perspective? It works really well. Reminds me of Paper Mario.
Project Insomnia - Working Title - DEAD
I really enjoy the tidy feng shui of the interiors in your screenshots. Shows you have a strong decorative sense. I also found myself drawn to the battle screen from the front page. I've never used VX so I'm not sure how scripts work with that software but the setup is beaut.
Necropolis
This is one of the most stylish looking games on the board. If that wasn't enough it contains an old man with an eye patch for pat.
Middens
Hey Newblack, nice to meet you! I'm not sure what it is exactly, but the cryptic look in your Irvine avatar's eyes hypnotically compels me to reply. Though, I must admit that I feel a little timid with his gaze peering straight into this text box's very heart.
Being partial to pre-rendered environments I had first set out to portray the entire game in detailed backdrops illustrated completely in my native style. After several weeks of rendering landscapes it dawned that this method would elongate the development time several fold. Later I came across an artist's series of photos depicting animated pixel characters against photo backgrounds and the contrast really appealed to me. Taking that for inspiration I changed aesthetic strategies and came to prefer the style pictured here.
Being partial to pre-rendered environments I had first set out to portray the entire game in detailed backdrops illustrated completely in my native style. After several weeks of rendering landscapes it dawned that this method would elongate the development time several fold. Later I came across an artist's series of photos depicting animated pixel characters against photo backgrounds and the contrast really appealed to me. Taking that for inspiration I changed aesthetic strategies and came to prefer the style pictured here.














