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nhubi
Liberté, égalité, fraternité
11099
It's only a matter of time until my surname is followed by the word 'syndrome'.

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There's Beauty in the Bleeding

So any idea when an updated download will be available here?

The Featured Game Thread

author=Red_Nova
author=Cash
I'd back up The Book of True Will most of all.

Virtual Grappi

Char check this out for less information

What is this?

Oh and that instruction manual is so helpful, thanks for the scan.

Virtual Grappi

Oh, yes!

Subby sub.

Describe the above poster's avatar in a 5-word sentence.

Needs to comb that cowlick.

What are you thinking about right now?

author=Mirak
author=nhubi
I don't game make, I write, and I do it every week...why am I in this community again?
How often do you accept people to come to you with consultations?

Something i am definitely not is a writer. My projects suffer from a clear lack of good writing.


You mean proofreading? Occasionally, though usually not for games. Or are you talking about story development?

And sometimes the bots choose not to post in the forums but to spam the submission queue instead. Yay. XD

Think how much better the world would be if they used their power for good.

Summoner of Sounds

OK, almost end of month, time to start listening :)

Right, please let me know if I missed anyone, given the pending state of last month's I'm not 100% sure I got them all.

PianoTM

Where Names are Lost

Weirdly though this is not the track with 'train' in its name my first though on hearing the opening was the sound of a locomotive. Because of that there is a sense of forward movement in this, but not so much in something I would associate with a travel theme, possibly battle music or a chase scene.


Lost in the Underground


I have always had a soft spot for choral, so this appeals to me straight off the bat. I also like the somewhat unsettling vibe with it; I suppose that accounts for the 'lost' part of the theme. Like the previous track I could see this having some element of chase in it, perhaps trying to find your way out of somewhere or running from something has resulted in you being lost. I do really like this one.


The Train Hobo Boogie corrected

Well this is a 20's dance club track, there is little else it would work for, but it would work beautifully for that. It's very simple and repeated and because of that I could only see this being played in a very short scenario because it would get repetitive otherwise.



Shade Hunter

Night Club

Futurist city scene and yes I'd go with it being a night scene. I wouldn't restrict this to a club setting, it feel a little more outdoors than that.


Dance Floor

Battle music. I'd say in a SF game rather than anything traditional. You could also use this in something where you need to depict high energy, hence the reason I think it works as battle music, but it could also be used as cutscene music for a ship taking off (space, not sail).


Arcade Hall

So that sounds like a pinball ball bouncing off the bumpers, which is probably just the sound you were aiming for. As such it would fit in a modern/future setting in an arcade, but I can't really imagine it anywhere else.


TungerManU

Heavenly Resort

Oh this is jaunty and upbeat but still with that bit of a laid back island feel. I'm not sure about the heavenly component, but I'd go with this being resort like. I could easily hear this playing in the back ground of a seaside town, especially one designed for pleasure rather than work, so on the beach, not the port.


Dudurumbumbumbadumbadum

The name is a pretty good descriptor for this one. There is a lot going on here, or at least it feels like it. Perhaps a little too much for me as I really can't see where this would fit, it's really well put together with a great sense of balance in that nothing outshines anything else but I'm having a hard time placing it into a game-related scenario where I think it would fit.


Raindrops

This one has a feeling of forward momentum, so would work pretty well as travelling music. Somewhere pleasant though, not through a dark forest or dungeon. It's light and airy so you'd want to be something background in a peaceful scene, not something with any sense of menace or danger. I quite like this piece, there is just something accepting and comforting about it.


City of Funk

Definitely hits the modern moods theme on the head here, this would be great as a city theme, though whether than city is funky or not is another matter. It's got some nice interwoven themes going on here that seems to speak to me about the complexity of city life how many things all flow together and around each other on a daily basis. Though for some reason this makes me think of the city more at night than during the daily grind.


bulmabriefs144

WalkingThroughTheCity

Like a lot of your compositions this comes across as cacophonous to me. Perhaps in some surreal mindscape where nothing connects to anything else, but otherwise I have no place for this, though the bullet sounds at the end are amusing.


Trism

The End of Hardship


Strong and serious, but this is just lovely. This is a dawn breaking piece after a long and bitter night. There is something really uplifting and joyful in this piece. It's the sort of music that would play over the end credit of a film, when the story is told and it came out right in the end. As to where that would fit into a game, I'm a little less sure. Unless it served the same purpose and played as the credit rolled. There is a definite sense of completion and fulfilment here.


65

[Poll] Why You No Nominate For 2015 Misaos Yet, RMN?

author=NTC3
I might sound idealistic here, but I think that the right day for a Misao Committee would be the day when the number of "(Completed?) games with a download without a review" reaches zero, and not a moment sooner. Even then, we might wish to keep the original Misao with its silly name for those needing it, and have the Committee as a parallel, "Critic's Choice" event.

Never going to happen. Not just for the lack of reviews but because there are game pages with downloads that aren't actually games. There's a couple that are engines, and a few that are single instance competition entries without enough content to merit a review (and the dev doesn't want one anyway), and then there are all the ones whose downloads are no longer accessible due to the file lockers the dev used being defunct so they can never be downloaded or reviewed. There are hundreds in that last category.

Actually that gives me an idea, perhaps we should have a topic listing all the gamepages with a defunct download and a request for the members to see if they have a copy on their HD's so we can get one of the admins to up it to the RMN server and therefore keep it safe.

However back on topic (or closer to topic) I like the Misaos, the page that describes them makes it very clear this is just a bit of end of year fun and should never be taken in any other way. Even those that kvetch provide another source of that same fun, so it's a win-win as far as I'm concerned.

Fiddler on the Airship: The Best Traditions in RPGs

I'm with LockeZ on the X of X stuff, completionist that I am I like knowing there is something I'm missing so I can go and hunt it down. Seriously, bestiaries for the win for me.

However the world building stuff is really what makes me happy in games, fleshing out the character's via non-obligatory side quests, lore in books and scrolls, key items that can only be used by a certain party member (weapons being the prime example) gravestones with 'kiiled fighting the in war of X' type stuff that adds to the immersion of the world.

There is also a feature that used to be de riguer in RM games but isn't so much anymore, the HQ or home base. I think it used to be there to allow swapping out of party members but once scripts were written to do that on the fly they seemed to disappear. I always used to like picking up items and sending them home to find the next time I went there they were displayed or referenced. It gave the impression that the whilst the focus is on the party there is a world out there with everyone else doing their thing.