NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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good maps!
You broke my heart Nightblade. You can repay me by posting an update of Phantom Legacy on your gameprofile >:).
What are you thinking about right now?
Creating an ABS in RM2k or RM2k3 is like...
Goals for 2010
Submitting a Game
post=120251Yes, I assume so.
I have a question to this effect: If I have one in production game page up, and I would like to post a completed or a continuous updated pet project, would I be allowed to upload the second project and have its download up if my first project is not ready for release at that time?
Cutscenes
SS3.png
If you examine the screenshot in depth, you can see that a few things that are (as tardis pointed out) of different styled resolutions. For example, notice how the cursor is nice and smooth (or 'clean') compared to the sword icon next to it which is pixellated?
SS4.png
Again - This screenshot also suffers from a lack of detail. That large expanse of stone tiles at the top of the screenshot could use some little extra features such as a few broken tiles, crates and boxes scattered around the place, different coloured tiles, etc to give your map some jazz!
SS1.png
This map seems quite bland! Perhaps add some more foliage and flowers (you could also cluster them up a little. This does happen in real life!)? You could also add some different shades of green to spice up that plain ol' grass tile.
Also - This isn't necessary - But you could add some shadows on bottom of those trees, fences and cliffs to indicate the direction that the sun's light is shining in. It just looks a little strange that characters have shadows whilst the environment and objects don't :(.
Also - This isn't necessary - But you could add some shadows on bottom of those trees, fences and cliffs to indicate the direction that the sun's light is shining in. It just looks a little strange that characters have shadows whilst the environment and objects don't :(.














