NICKAD'S PROFILE

I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.

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SCREENSHOTS- 525,600 Chipsets

Tweaked version please Geodude. Thanks.

What are you thinking about right now?


Drink Comrade! Drink! It's this or the Gulag!

Ingredients: Carbonated Water, Cane Sugar, Citric Acid, Gum Acacia, Natural and Artificial Flavor, Glyceryl Abietate, Sodium Benzoate, Artificial Color, and the Joy of the Workers!

Greetings Mortals!

post=117569
nickad is a hat.
That is funny coming from you, Mr. Top Hat :).

A montage of thoughts about several games

post=117574
Wait a second, how could I have forgotten?
Vanish/Doom trumps all FF6 arguments.
Never. Terra with Ultima and Ring of Thamasa (Dualcast) trumps all FF6 arguments.
Edit: I forgot to mention Cyan with Black-belt and Gengi Glove. Ooooh good times.

Screenshot Sesame Street (40th Anniversary Edition)

post=117515
your guess, sir, is as good as mine

(there isn't one yet)

Make one. Now.

A montage of thoughts about several games

I guess the point I'm trying to get across is while there was decidedly a story in the second half, it felt like a COMPLETE departure from what had been laid down in the first half. The sensation is similar to when someone makes an RM game and has a sidescrolling cutscene, and then never uses the sidescroll feature again in the entirety of the game. It's like "thanks for all that buildup and world creation. oh, and the 'fuck you, we're changing everything' was nice too." It just never came off to me as a 'twist.' More of a 'fuck you, player.'
I realize there's a bunch of stuff in the World of Ruin, but it just didn't feel like there was either enough direction or enough... Stuff. I honestly wish there was more to do. Or rather than a bunch of little 'find the super weapons lol' quests, something with more big, meaningful story impact.
World of Balance FF6 and World of Ruin FF6 just feel like two completely different games to me. They never really gelled from where I was sitting. I've come to like the two worlds better together over time, but still.

Also, I mention grinding because I like to ace dungeons like that. If I can't breeze through it due to my far superior levels, I clearly need to go level more.
Granted, this is balance-breaking and undoes a lot of work that went into the game, but I derive a sense of enjoyment and fulfillment from it.

I agree with what you're saying here. The World of Ruin did feel like a departure from the direction and overall 'style' of the first part. Even though the second half was a little different and open-ended, it had quite a bit of character development (to me, it seemed more of a way to explain and further explore the characters, as in the World of Balance - it was a balance (lol) between characterisation and plot-development. Now that the plot has been simplified in the second part (lol go kill Kefka at his tower. OK), it allowed for more insight into the characters and their past (for instance, we learn about Setzer and his former (deceased) friend Darill, Locke and Rachel, Strago and his quest to hunt Hidon, Shadow and his lost past, etc)).
Also - Pffft, who needs to grind in Final Fantasy VI :D?

Lighting Question

Did you use the
[tardis] [/tardis]
code Azn :)?

What are you thinking about right now?

Gah, editing didn't work.

What are you thinking about right now?

post=117474
AFD hasn't posted in two days! :D
What is happening to this world?!

Greetings Mortals!

Geodude is a rock.